For the
fire breathing puzzle
, we have six beakers, each of which has been prepared with an unknown reagent, and we must correctly complete each solution before the fire breather (the npc we're saving) begins their performance. We have a collection of
The drill puzzle is less a puzzle and more a test of reflex, based on the drill demon random event . Damien has four mats with symbols for particular exercises and a blindfolded npc. The demon will call out exercises, and we must quickly guide the npc to the correct mat. The symbols change after each call, and doing the wrong exercise or reacting too slowly fails the event. After we successfully complete the event, Delrith asks Sergeant Damien “
With all the npcs secured, we return to the Wise Old Man , who congratulates us for our hard work, and instructs us to take our place at the north end of the GE so we can finally rid Gielinor of Delrith. When we select 'stand on' for a small symbol in the middle of the GE's north side, we see a cutscene of us, the WOM , and all of the npcs from the puzzles raising their
strange chemicals and herbs
, and a cryptic set of instructions for how to use them, which takes the form of a
logic puzzle
(eg: the tallest beaker is not next to the solution that is prepared with guam, rune dust is used with either rubium or blurite, etc). Completing the puzzle incorrectly can poison the npc.
The drill puzzle is less a puzzle and more a test of reflex, based on the drill demon random event . Damien has four mats with symbols for particular exercises and a blindfolded npc. The demon will call out exercises, and we must quickly guide the npc to the correct mat. The symbols change after each call, and doing the wrong exercise or reacting too slowly fails the event. After we successfully complete the event, Delrith asks Sergeant Damien “
In what way is this a spectacle?
” to which
Damien
replies “
Physical Fitness is the greatest spectacle of all!
”
With all the npcs secured, we return to the Wise Old Man , who congratulates us for our hard work, and instructs us to take our place at the north end of the GE so we can finally rid Gielinor of Delrith. When we select 'stand on' for a small symbol in the middle of the GE's north side, we see a cutscene of us, the WOM , and all of the npcs from the puzzles raising their
sigils
and saying the incantation, banishing
Delrith
, who vanishes as his blue partyhat flutters to the ground. The
Wise Old Man
picks up the hat and puts it on, before thanking us.
Quest complete
.
20-Oct-2014 01:29:18 - Last edited on 20-Oct-2014 03:12:24 by Rondstat