Forums

The Quantum Floors

Quick find code: 49-50-677-64121760

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
This piece of fiction is actually a simulation of a team-based Dungeoneering quest idea. For further details of this quest, look for "Dungeoneering: Quantum Floors" in the suggestions forum for new game content.
Alternatively, you may use this code: 185-186-853-64121734
Without further ado, I present you with a journey into Daemonheim's Quantum Floors.
Section TWO
Contents
2.1 Introduction
2.2 Dungeoneering Terminology
2.3 Story Mode
2.1 Introduction
In this section, I will write a brief fictional story with the purpose of simulating a team’s journey within the elusive Quantum Floors. The proposed in-game dialogue can be found here, as well as further details during the quest sequence.
The prologue, if used in the quest sequence, will be more appropriate as a cut-scene while the party leader talks to Thok at the start of the quest, as Thok attempts to explain the apparent emptiness of the ‘bottom’ floor.
Readers of Section two are expected to have a basic knowledge of the various rooms found while Dungeoneering. Not only will the content then be understood, but also appreciated.

30-Nov-2012 11:25:31 - Last edited on 30-Nov-2012 12:59:00 by Myra Patata

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
2.2 Dungeoneering Terminology

Throughout the story, some of these acronyms/terms will be used to make the simulation more realistic. Readers are advised to familiarize themselves with these as they can also be useful in-game.

Below are some commands which come from the ‘GT’ (Group Teleport) series.

MGT: Move Group Teleport (noun) – This is a command to move the Group Gatestone somewhere useful. A member of the team with said useful area gated takes the GT and teleports to their gate so the team can follow.

DGT: Drag Group Teleport (noun) – This command is used to tell another player to take the GT and hold it as they travel along the current path. It’s usually used when the person initially holding the GT attains a key to their gated door when the path is not complete.

BGT: Buy Group Teleport (noun) – This is a command asking for the GT.

SGT: Sell Group Teleport (noun) – This is a general command which can either mean
MGT or DGT. Players are expected to understand the context in which the command is given to know which specific command to execute.

GTGD: Group Teleport Guardian Door – This calls for any idle members to teleport to the GT and help with a guardian door.

MGTGD: Move Group Teleport (to) Guardian Door

GTB: Group Teleport Boss

GTE: Group Teleport End – The GT is in the same location as in GTB but the boss is dead.

GTO: Group Teleport Open – Usually followed by a skill level, this command is used by players stuck at a skill door/room holding a requirement they do not have but another member in the team does. The player with the requirement is expected to GT.

30-Nov-2012 11:27:04 - Last edited on 30-Nov-2012 11:30:03 by Myra Patata

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Door Series

The ‘Door’ series is used to short-form the names of key doors. This is highly useful when declaring which doors you have/want gated.

Each door has a Colour and a Shape. The idea is to simply use the starting letters of both. In the case where there are two colours or two shapes with the same starting letter, bring in the second letter as well. Currently, the only conflicts for colours are Green (Gr) and Gold (Go), while those for shapes are Crescent (Cr) and Corner (Co)

To reinforce this idea, here are a few names from the series:
Ps (Purple Shield), Grr (Green Rectangle), Gocr (Gold Crescent), Ct (Crimson Triangle)

30-Nov-2012 11:30:57

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Other

Besides the ‘GT’ and ‘Door’ series, here are other terms you may find useful.

DENK: Dead End No Key – A player has completed a bonus path and reports that it has ended with no key in it. Though a common term, it has become quite obsolete in Dungeoneering with the coming of the shared keying inventory.

**: Free Gate – A player declaring ** does not have any door or path gated, and is therefore the most ideal candidate to gate new doors or begin new paths.
Note: For some reason, the abbreviation is censored, but you know what it is.

NFG: Not Free Gate – A player declaring NFG has a door or path already gated, and under ideal circumstances, should leave new doors and paths for the ** players to gate.

Path: This is simply a command for the target player to keep a gate tabbed on a specific path until it ends.

Gate: Usually a command telling a player to set a gatestone at a specific door.

Temp: Temporary gate. A player who has placed a ‘Temp’ only has that area gated until they find new doors or paths, which then they will break their previous gatestone for the latter instead.

…+X: This indicates that the GT is in a room which very usually requires all five players present, such as levers or emotes. The ellipses represent the room type while the ‘X’ represents the number of people left to teleport there. For example, Lev+4 or Emo+2. ‘+0’ means that everyone is present, so it does not need to be mentioned.

RQ: Rage Quit – This is not a command, yet it is executed fairly often. Please try to avoid this at all costs.

30-Nov-2012 11:31:40 - Last edited on 30-Nov-2012 11:32:57 by Myra Patata

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
2.3 Story Mode


Prologue

The walls, floors and ceilings were warped and tainted with evil. Countless rooms and floors they had encountered, each one more soul-wrenching than the rest. What was that smell? Decomposing carcasses? No, they had gotten used to that smell a long time ago. This scent seemed slightly different, though, so Thok lifted his head up to take a sniff.

“What that smell, Marm?” Thok said after a brief period of confusion, “Thok never smell something so clean for long time.”

Marmaros, beaten, battered but always Thok’s brother, came crawling behind him, barely able to catch-up. He was undoubtedly a genius of his time, but Daemonheim was infamous for driving even the strongest minds into the abyss of insanity.
“I…I don’t know…” Marmaros replied slowly, out of breath, “but whatever it is, it must be the end.”

“Yes,” Thok thought to himself, “Finally the end of this endless pit.” Thok and Marmaros were the first to delve into the depths of Daemonheim. Marmaros had counted that they were now sixty floors below, but now they were tired, exhausted. All they could think about was reaching the end. How long have they been down here? Marmaros lost count a long time ago. Thok never started counting.

For Marmaros’ sake, Thok decided to slow his stride a little. Marmaros did not look healthy at all. He had stopped eating as much and his skeletal frame was starting to show. Thok did*’t like that. He promised their sister Bryll that they would both be back alive. The atmosphere of the warped floor was overpowering. Objects seemed to float in mid-air by logic unknown to even Marmaros.

Eventually, they reached a door, much unlike any other. The frame around it was more intricately designed, looking as though at least some care was given into its construction, as compared to the other doors which were crudely placed into holes. Thok, having raided enough floors, knew immediately that something big was behind this door, and most possibly the end.

30-Nov-2012 11:34:46

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
“This is it, Marm,” Thok stated with a long unheard excitement in his voice, “Thok can feel it.”

Marmaros, charged with a new hope, had the same feeling. He used the remnants of his depleting energy to stand himself up. Slowly, he pulled out is sword, covered in dry blood. They were not too particular about that. New blood would wash it off. As they opened the final door, a light came from within. It was blinding; as bright as the sun.

With a deep breath, Thok screamed at the top of his voice, “CHAAAAAAAAAAAAAAAAAARGE!”

The dynamic duo bolted into the room with their swords in the air. Expecting a quick strike from the enemy, Thok leaped to the left and Marmaros to the right – a technique they had mastered over the months. Then with all their strength, they made a half turn crouching and sliced towards the middle where the giant creature was supposed to reside.

But there was nothing. Thok and Marmaros crouched facing each other, looking puzzled as their swords stayed dangling in the air, as if waiting for something to happen. Nothing did. The room was completely empty.

“We come so far… for this?” Thok yelled. Marmaros’ eyes started tearing up. Slowly, he put his blade to his throat and closed his eyes. But Thok saw this, and in the nick of time, broke his brother’s arms to save his life. Marmaros passed out. Thok sat down, his leg broken from the quick dive. There was nothing left for them. They had spent eons in this hell… for nothing?

Suddenly, a bright light shone onto a spot in the centre, much like what Thok saw as he opened the door. Startled, Thok tried to stand but his numb leg did not permit him to. For the first time in his life, Thok was helpless, and he could not even bear to admit that to himself. The light, more intense now, began to reveal a figure that just seemed to come from nowhere. It was the figure of a man – old, bearded and dressed in clean, white robes.

30-Nov-2012 11:35:51 - Last edited on 30-Nov-2012 11:36:12 by Myra Patata

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
“What you want with Thok?” Thok starts, rather aggressively.

“You have not been chosen to venture down there,” the entity replies, “You will die if you set your eyes upon the relics below.”

Thok could not have gotten more frustrated. He and his brother had come all this way, taken injuries from head to toe and put in constant conflict with each other, only to be told that they cannot continue by a man who looks like he ate a lantern? But the entity proved to be more powerful than Thok assumed. Passing his hands over Thok’s leg, the feeling of numbness faded away. He felt no pain either. His leg was completely healed. The figure went over to the unconscious Marmaros and did the same with his arms.

“I’m here to take you back to the surface where you’ll be safe,” the figure said after a long silence, “and I will not take ‘no* for an answer”. “Your brother cannot take this anymore. He will go mad if you continue.”

For a man with a strange diet, Thok found him rather persuasive. But unfortunately, he was right.

“Before Thok and Marm go, Thok wants to leave a note,” Thok replied after some mature deliberation. The entity silently nodded its head in acknowledgement.
Using the last piece of crumpled papyrus in his pocket and a small piece of charcoal, barely usable, Thok began to write:

30-Nov-2012 11:36:57

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Littul sister,

Thok never been as angry as I am now. I will explain to you, Bryll, but it will take more words than Thok ever written before.

Every floor that Thok and Marm go down in the dungeon, Thok wanted to break skulls, break the walls that hold up the dungeon, break leg off that holding Thok back. Then Thok get to bottom of dungeon, there was no evil wizard to kill, no big boss to tear in half, no dagger-moth throat to slit. Nothing.
“Wait,” the entity said, “I want you to add this: ‘Nothing but a body, dead and wriggling with maggots.’”

Thok looked up and asked, “You want Thok to lie?”

“It is the truth,” the figure replied, “It is just what you would find if you decided to continue.”

Thok tried to think for a while, but eventually decided to trust this powerful man and add the line. He then continued:

So, Thok and Marm sat. Silent. We come so far and nothing wait for us, no death nor gold nor women.

It was at that point that words started speaking in Thok's head, saying horrible things and filling head with hate.

Same must have happen in Marm's head. Marm began to cry, tried to slit own throat with sword, but Thok broke Marm's arms and draped him over shoulder. Marm passed out, which for the best.

Thok sat some more, try to think of what to do in the darkness. Then a man comes. Man looks Fremennik but smells clean. Man has white beard and say words that hurts Thok: 'You not chosen for this'. 'You die if you see what really is down there'. Bah! Man makes Thok so angry!

30-Nov-2012 11:38:04

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Bright man is more powerful than Thok - Thok can smell that much. Man heal Thok's leg and unbreak Marm's arms, but he say that Marm cannot continue, that Marm is close to going mad. He wants to take us to the surface, to take us away from this place, and will not take no as answer. Thok so angry, Bryll, but knows that man is right. Thok could not let Marm go mad. Marm is strong mind to Thok's strong blade. So, we return to surface after so long here.

Will anyone believe Thok? I leave letter in hope that someone can make it here. That mean someone must show strength of Thok. Thok fear that no-one will see this in Thok's lifetime. It sad thought.

M. and Thok

30-Nov-2012 11:38:42

Myra Patata

Myra Patata

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
As Thok signed off on behalf of Marmaros, who was still unconscious, the entity gave him a gem. It glowed with a hue that Thok had not seen before – mostly blue, somewhat green and slightly yellow, but words could not describe it. Thok looked carefully to see that a strange substance seemed to be constantly moving within the gem. It was beautiful.

“What this rock do?” Thok asked.

“Hold on to your brother and give it a rub,” the strange entity replied, “and you will be brought to the surface.”

With that, Thok left the letter behind, held his unconscious brother in his arms and closed his eyes. Rubbing the gem, he could feel a powerful breeze blowing on top of him. Clinging tightly on to Marmaros, Thok counted the seconds that passed in darkness, “One...Too...Three...Fife?”

Before Thok could figure it out, he landed on something hard with a thud. The breeze stopped blowing, and light pieced through his eyelids. Opening them, Thok took in a sight he had missed for a year: the surface. The torches burned steadily in the *old, and Thok’s tent was exactly the same as it was so long ago. One of the patrol guards, Estrith, jumped with the sudden appearance of Thok and Marmaros. They had been thought dead.

“Take Marm” was the first thing Thok said to her, and Estrith quickly called for help. Thok walked slowly back to the privacy of his tent and closed the flaps. He did not have much time before the whole party would come to ask him about his journey. He was still holding the gem, glowing more faintly now but still distinct. Taking his torn and tattered trophy bag from over his shoulder, he stuffed the gem inside it and hid the bag under his bed.

Soon enough, the whole party was in front of Thok’s tent. Marmaros was awake now and was also sitting in front of it. Thok calmly opened the flaps and stepped out to entertain them.

“So Thok,” one of them started, “What did you find?”

30-Nov-2012 11:39:34

Quick find code: 49-50-677-64121760 Back to Top