69 – Athwart a Sea of Flame
Trumpets across the land resound,
And try to tear the mage walls down,
But solid yet the walls shall stand,
Beneath the firm elitist hand.
The Wheel of Runescape turns, and rebellions come and pass, each spurring ideas that fade to memories. Memories fade to reminiscences and even these are often forgotten by the time the next rebellion comes. In one rebellion, called the Third Rebellion by some, a wind rose in the mountains of Trollheim. The wind was not the beginning. There are neither beginnings nor endings in the Wheel of Runescape. But it was a beginning.
Born upon the plateaus and precipices on which trolls toiled relentlessly, the wind blew east, out across a long abandoned cemetery. Down it howled into the dead forests of the Wilderness, and beat at two men walking with a cart and a horse down the rock-strewn track called the Quarry Road. For all that spring should have come a good month since, the wind carried an icy chill as if it would rather bear snow.
Gusts plastered Rand al’Thor** cloak to his back, whipped the…
…oops.
Okay, went a bit too far there. Forget the Rand Al’thor part.
So anyway, at the Bone Yard the wind took a southerly turn. It stirred magma into sluggish red ripples around Red Dragon Isle and finally moments later reached the fence bordering the upper Wilderness, screaming between its rusted poles. A large, ragged army stood at that fence. A man with fire spouting from his head strode sternly forward from the army to push open the gate that would let them access areas that no noob had ever seen before. The wind played with that fire, tugging it into a fluttering mass before continuing upwards. It reached the mage arena and came to an end, blockaded by the tower’s austere façade.
Within the mage arena tension was growing.
Brazen horn calls from the noob army permeated the air along with the faint heartbeats of noob drums.
27-May-2006 22:23:40