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Mourning's end part III

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Any-sao
Dec Member 2020

Any-sao

Posts: 2,424 Mithril Posts by user Forum Profile RuneMetrics Profile
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we'll see how close you got to jagex's storyline
More like we'll see how close they got to mine!

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Dat's mah clan leader ;D

So glad MEp3 is finally coming this month.

*grits teeth*
So... Am... I!
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you could always make a version that is the sequel to the sequel :)

Coming soon: Mourning's End Part IV: Lord Iorwerth's revenge!
I’m not great at this game, but I do love quests.

09-Aug-2014 00:52:38

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
[quote id=185-186-675-64813068-391-332594925][quote id=185-186-675-64813068-388-332509954] So... Am... I! [quote id=185-186-675-64813068-390-332586900]you could always make a version that is the sequel to the sequel :)[/quote] Coming soon: Mourning's End Part IV: Lord Iorwerth's revenge![/quote] With Mr. T as the redesigned Lord Iowerth

11-Aug-2014 20:19:15

Any-sao
Dec Member 2020

Any-sao

Posts: 2,424 Mithril Posts by user Forum Profile RuneMetrics Profile
Well. I played Plague's End. Apparently a good deal of players agree with me that it wasn't a fitting elf finales. Too many inconsistencies and shortcomings, too few hands-on "work." It almost felt like the ghost of a quest: You can feel it, but it is not quite present.

But I have to give credit where credit is due. The Elder Elf seeking was a lot of fun. We don't have to think often enough in quests nowadays, and we did in this quest.

And if you keep your eyes peeled, you'll find that there are bits and pieces you can tell are from my quest here! The fact that Prifddinas is now more of a refugee camp, Kelyn plays an important role, the Tyras army fights back, and the whole scene in the end where elves of each clan chat light into the city's crystal seed.

But other than that those points the quest overall felt wrong. We were promised the quest would feel like a Campaign, and I was hopin this "revolution" we start would be against Iorwerth, not Lathas, who, in spite of everything, was actually quite a good king who brought success to East Ardougne and had no idea of the extent of the Mourner's western strangle. And why weren't we able to participate in or watch the Yyras vs Iorwerth final battle? I've waited patiently for that!

Oh, and why does every person in Ardougne so easily accept the existence of elves?

Overall, I give Plague's End a C-.
I’m not great at this game, but I do love quests.

12-Aug-2014 12:32:43

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
I actually agree.
I didn't come into it expecting the massive hype.
I had more of a relief of "this is over"
The quest is done. The series is done. In some ways, we can all move on.

The quest did at least resolve a few points
- who was the dark lord
- resolved 'the plague'
- gave a new direction for West Ardy, Priffindas, and a few other spots

The thing that oddly irked me more than the storyline, was the XP.
I build a statue.
I complete an agility course.
I make a pot.
I enter a dungeoneering dungeon.
I mine and repair something.

Why give me post quest XP, when the level of what I'm doing, I should just get the 50k outright?

The level 75 stuff, was a little hollow again as well.
I stated on 1 of the Jmod question forums about quest difficulty.

Typically, when we 'use' a level, it is mostly tied to the individual action, not as an actual 'use'
For example, I need Lvl 60 WC to chop a yew Log and Lvl 60 firemaking to burn it.
Similar with Magic logs.
So what does a dev team typically do, use the exact same levels as a raw requirement in the quest to chop a log, and burn it.
You're not using it in any meaningful way.

Combat, Slayer, and Agility typically get a pass.
Some fights are quick, others take time. But you do make use of your levels to kill something.
Agility is one of the few skills to get consistently used, even if it is a glorified obstacle course.

Catapult construction 'uses' Fletch and Construction to make the Catapult in a way.
Elemental Workshop series puts a little effort into Smith, Craft, and other skills. While it has individual actions, they also come together to form something of whole.
Tower of Life, you really go to some effort to build things.

Plagues end ... you just magically build a statue. You easily repair an exo skeleton.
I guess if they had added puzzles on top of puzzles, we'd be at the quest for 6 hrs.

12-Aug-2014 15:04:50

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
Reprofiled.
Any-sao said :
Overall, I give Plague's End a C-.

Let's not forget Iorwerth being one-hit by the Dark Lord, and the Dark Lord lacking depth as a character.
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''I AM SEREN'S MEAN PART. MWAHAHA. I H8 U ALL. I WUV DEATH. DEATH RULES!!! SEREN DIDNT LIKE DAT THOU, SO SHE GROUNDED ME IN A MOUNTAIN. BUT NOW IM BACK. ON THIS LIBRARY. FOR THE LULZ. OWAIT I, THE MIGHTIEST AND MOST OVER-HYPED OF EVILS, GOT KILLED BY LIGHT. AT LEAST IT AINT NO PILLAR. BAI2U''

lol'd, but so true I had to quote it here

And seven unarmed civilians punching seven Mourners? And four Knights of Ardy fighting four Paladins? King Lathas only has one bodyguard? Why doesn't he try to escape! And what about the Tyras guards fighting the Dark Elves?

All the opportunities to put in massive battles like the one in Blood Runs Deep, squandered just like that.

Sigh, if they'd followed your thread right down to every detail, it'd be so much better...
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14-Aug-2014 14:43:02 - Last edited on 14-Aug-2014 14:45:40 by Southeaster

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