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Atlantis Colosseum RP

Quick find code: 49-50-173-65829901

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Action Boy: If male, you always seem to be able to do more things more often than most.

Action Girl: If female, you always seem to be able to do more things more often than most.

Sanguinary: Quite often, people in your presence seem to want to see blood more than usual.

Shieldbiter: Damn shields are annoying, good thing you now how to chew ‘em up.

Hunter: You’re good at aiming, stalking, and tracking.

Olympian: You can run faster than most.

Heave, ho!: Everything you throw, seems to hit harder than usual.

Cannibal: You have no problem eating the flesh of your own species, but if someone were to see this...

Tag!: Speed increases when chasing after someone.

Slayer: +1 Damage against Bosses.

Mermaid: You’re quite good at swimming, diving, and holding your breath underwater.

Bloodthirsty: You have a strong desire to see blood, especially that of your enemies. The sight of blood excites you.

Team Player: Whenever leading a group of people, you are more likely to succeed.

Slippery: You are able to slip away from things, therefore... slippery?

Gate-Keeper: When defending a gateway or doorway, you have a 3/10 chance to block attacks.

Angel of Death: Whenever your health reaches 1/10, there is a 2/10 chance your own guardian angel will come to your aid.

Eye for an Eye: For all damage sustained, you also inflict with greater ease.

Meltdown: Upon vaporizing an enemy, they explode into a harmful corona.

Hooting: Wisdom has many forms and styles, but hooting like a retarded owl may not be one of them.

Martinet: When leading groups of soldiers, they tend to obey you.

Computer Whiz: Enables hacking computers, electronics, and robotics.

Grim Reaper's Sprint: Upon killing something, you can immediately attack the next target.

Fragmentation Bomb: Once per adventure, throw a bomb packed with nails and shrapnel.

Thought you died!: If you are Executed, you will respawn immediately, but this will only happen once in the role-play.

17-Mar-2018 05:09:00 - Last edited on 17-Mar-2018 06:42:10 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Nerd Rage!: You’re good with computers and computer games, but... whenever you fight an electronic enemy, you are more likely to damage it.

Infiltrator: It takes more than locks and sealed doors to keep you out.

Strawberry Jam: You have an uncanny ability to disrupt the sensors of robotic enemies seemingly with just your presence.

Mirror, mirror: Whenever wearing shiny metallic armor or eyeglasses, you have a 3/10 chance to deflect energy-based weaponry.

Colorful Personality: Lets you pick two more Perks after this one, also raising your Soul Level by two, but you won't get the next quest Perk.

Mental Block: Cannot be affected by mind-controlling forces.

Hacker’s Touch: You can immediately hack software and hardware.

None shall pass!: Whenever stationary, you are difficult to knock over.

Here and Now: Increases Soul Level by one after the Perk does that.

O la vittoria, o tutti accoppati: Whenever you are leading a group, they will fight to the death.

Solar Powered: When in direct sunlight, you regain .5 Hit Points every turn. However, when in darkness, your attacks have a 2/10 chance of missing.

Religious: Increases the chance of the Angel of Death appearing by three.

Nerves of Steel: 3/10 chance to block an enemy’s charging attack.

Blitz: Whenever charging, you are likely to reach your target very quickly.

Who's your daddy?: Whenever your health reaches 1/10, there is a 3/10 chance your enemies will see who’s their daddy.

Kamikaze: You are recklessly fearless and self-destructive, especially with explosives. Not that it bothers you. It bothers your enemies, though.

In Shining Armor: Whenever your health reaches 1/10, there is a 3/10 chance a classic Hero will come to your aid.

Gun Fu: You are good with guns. That is, you are good at using guns as improvised clubs!

Medic: Upon Reviving someone, they regain +1/2 their Hit Points. You can also heal yourself or someone else for 1 Hit Point per turn if you're not interrupted.

17-Mar-2018 05:09:20 - Last edited on 19-Mar-2018 00:07:42 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Windwalker: If unarmored or wearing only light armor, you move like the wind.

Fire Flask: Once per adventure, you can throw a bomb consisting of flammable liquid which combusts violently in a small area.

Miss Fortune: After you attack a group of enemies, there is a 2/10 chance quite the misfortune will appear for them!

Pain Train: If heavily armored, you can trample over people.

Split Personality: Choose another set of five default Perks, and switch between the two sets per adventure. Perks acquired during role-playing apply to both sets. Split Personality can only be selected once per character.

Berserk: Whenever charging, you ignore pain and injury, increasing Damage done and received by 3 during your charge.

Cushioned: If wearing soft armor, falling from great heights results in you bouncing off hard surfaces, lessening fall damage.

Martyrdom: Upon death, your soul violently expands, blasting into enemies.

Cloak and Dagger: If you kill someone with a dagger, hide it, and quietly walk away, no one will notice you did it...

The Princess: Whenever your health reaches 1/10, there is a 3/10 chance The Princess will come to your aid.

Dead Man’s Burden: If you die and become Hollowed, you gain +1 Damage while in Hollow form.

Ultra-dense bones: Increases Hit Points by 3.

Hit the deck!: Explosions are less likely to harm you, so long as you lowered yourself.

Moving Target: You are harder to hit when running.

Paranoid: Increases the chance of the Mysterious Stranger visiting by three.

Hellbound: You may never know why, but you always had a feeling you're gonna end up in hell no matter what. Whenever your health reaches 1/10, there is a 2/10 chance a demon will appear, with assuredly hellish consequences.

To the last gasp: When fighting to the death while surrounded by enemies, you do +1 Damage.

Ricochet: If wearing solid metal armour, there is a 1/10 chance bullets will bounce off and hit your attacker.

17-Mar-2018 05:09:44 - Last edited on 18-Mar-2018 21:08:29 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Smoke Bomb: Once per adventure, throw a bomb that releases noxious smoke, minimizing movement speed and breathing of those caught in the smog.

Night Owl: Nighttime is your time. During night, your are more likely to succeed in your actions.

Splash Damage: Your explosives are more likely to injure multiple targets.

Sacrilegious: Increases the chance of the Hellbound Perk's demon's appearance by three.

Farewell: Perform one last action upon being Executed.

Hyde Poison: A vial of mysterious liquid, what ever could it be?

Just lucky to be alive: If you are Incapacitated and are Revived, you have a 7/10 chance to evade the next three attacks.

Inspire: NPC allies fight better if you rally or encourage them.

Fire Pot: Once per adventure, you can throw a fiery fragmentation bomb.

Fiat Lux: Once per adventure, you can throw a blinding bomb.

Second Wind: Once per adventure, you can instantly restore five Hit Points.

Banner: Once per adventure, upon activating, you and your allies regain 1 Hit Point at the end of every turn. This effect lasts ten turns.

Fire Trap: Once per adventure, setup a trap that combusts violently. Flames last one turn, and may ignite other things.

Juggernaut: You have a 3/10 chance of ignoring an attack. You still take damage, but your body does not react to it.

Last Laugh: Automatically drop a bomb upon being Executed.

Iron Lungs: Can sprint even when affected by poison, smoke, dust, or anything else that hinders breathing.

Boleadoras: Once per adventure, you can throw this peculiar weapon around the legs of your target, preventing movement for a while.

Kiai: Scream with such force, your foe is stunned for a moment. Won't work on the same person twice, though.

Bear Trap: Once per adventure, setup a bear trap, which bites a leg, preventing movement for a turn.

Body Count: Once you perform four Executions in the role-play, you are granted a permanent +2 Damage bonus.

17-Mar-2018 05:09:59 - Last edited on 19-Mar-2018 00:09:55 by Azi Demonica

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