Forums

Patch Notes - 03/02

Quick find code: 442-443-55-66141498

HVNTI

HVNTI

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Mining 25 gem stones at Shilo has gone from taking 4/5 minutes, to over 15 minutes.
This is a major disadvantage for Ironmen accounts who use uncommon and precious rocks for a source of crafting experience.

Why?!

03-Feb-2020 14:19:17 - Last edited on 03-Feb-2020 16:05:41 by HVNTI

Vulning

Vulning

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Would really be nice if the chat bug gets fixed properly instead of this alibi fix from last week, where you cant use abilities for some time after writing in chat.

Been like this for a full week and another full week with the previous bug that triggered abilities if you were chatting.

If this takes longer than 2 weeks to fix allocate more devs to fix it.

03-Feb-2020 14:20:57

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
Okay - a having tried it out a bit:

- Revert this change that your impact decreases accordingly with your stamina bar. That 80 % nerf for a fully depleted one, while afk mining is totally fine.
- Remove the stamina bar for every piece of content that isn't featuring rockertunities - or introduce rockertunities for those.
- Allow stone spirits cosumed to restore 10 % of your stamina bar when they are consumed. A perfect juju mining potion would still increase this to 100 %.
- Consolidate all stone spirits up to runite (excluding gold and silver) to sedimantary stone spirits, which can be used for any core rock up to runite. Replace sedimantary stone spirits dropped by high levelled creatures with higher levelled ones or salvage - especially salvage or spirits, that aren't used often.
- Consolidate silver and gold stone spirits to precious metal spirits that would also be used for future precious metals. Replace precious metal spirits dropped by higher levelled creatures with higher levelled stone spirits or salvage.
- Remove drakolith spirits and allow orichalcite spirits to work with drakolith rocks as well.
- Remove phasmatite sprits and allow necrite spirits to work with phasmatite rocks as well.
- Consolidate dark and light animica spirits into one kind.

I think this could work to fix this issue once and for all - but then do this.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Feb-2020 14:48:42 - Last edited on 03-Feb-2020 14:50:04 by Rikornak

HVNTI

HVNTI

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Okay - a having tried it out a bit:

- Revert this change that your impact decreases accordingly with your stamina bar. That 80 % nerf for a fully depleted one, while afk mining is totally fine.
- Remove the stamina bar for every piece of content that isn't featuring rockertunities - or introduce rockertunities for those.
- Allow stone spirits cosumed to restore 10 % of your stamina bar when they are consumed. A perfect juju mining potion would still increase this to 100 %.
- Consolidate all stone spirits up to runite (excluding gold and silver) to sedimantary stone spirits, which can be used for any core rock up to runite. Replace sedimantary stone spirits dropped by high levelled creatures with higher levelled ones or salvage - especially salvage or spirits, that aren't used often.
- Consolidate silver and gold stone spirits to precious metal spirits that would also be used for future precious metals. Replace precious metal spirits dropped by higher levelled creatures with higher levelled stone spirits or salvage.
- Remove drakolith spirits and allow orichalcite spirits to work with drakolith rocks as well.
- Remove phasmatite sprits and allow necrite spirits to work with phasmatite rocks as well.
- Consolidate dark and light animica spirits into one kind.

I think this could work to fix this issue once and for all - but then do this.


A round of applause for Riknorak please! How one player can address an issue that a full dev team can't is beyond me.

03-Feb-2020 15:24:01

AranErain

AranErain

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Aimme said :
Why did you patch winter chill off after it has finished? Seems an utterly pointless waste of time. Maybe fix the right click decant at rodri instead, something people actually care about?

Aimme xx


Issues were hotfixed during the event.
Guess it is too difficult for them to create a post on forums when they hotfix stuff.

Hmmm...adding hotfixes to these patch notes may also give an (ahem) impression of sorts these notes make for a worthy read :D
**** signature goes here ****

03-Feb-2020 19:01:54

AranErain

AranErain

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Okay - a having tried it out a bit:

- Revert this change that your impact decreases accordingly with your stamina bar. That 80 % nerf for a fully depleted one, while afk mining is totally fine.
- Remove the stamina bar for every piece of content that isn't featuring rockertunities - or introduce rockertunities for those.
- Allow stone spirits cosumed to restore 10 % of your stamina bar when they are consumed. A perfect juju mining potion would still increase this to 100 %.
- Consolidate all stone spirits up to runite (excluding gold and silver) to sedimantary stone spirits, which can be used for any core rock up to runite. Replace sedimantary stone spirits dropped by high levelled creatures with higher levelled ones or salvage - especially salvage or spirits, that aren't used often.
- Consolidate silver and gold stone spirits to precious metal spirits that would also be used for future precious metals. Replace precious metal spirits dropped by higher levelled creatures with higher levelled stone spirits or salvage.
- Remove drakolith spirits and allow orichalcite spirits to work with drakolith rocks as well.
- Remove phasmatite sprits and allow necrite spirits to work with phasmatite rocks as well.
- Consolidate dark and light animica spirits into one kind.

I think this could work to fix this issue once and for all - but then do this.


A well thought out post.
Going this way would (imho) indeed make maintaining stone-spirits in the game more feasable than they are now.
**** signature goes here ****

03-Feb-2020 19:05:02

AranErain

AranErain

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Pachuli714 said :
"Non-direct combat methods can now be utilized to progress a variety of slayer tasks that previously could not be progressed in this manner."

I'm sorry but what does that mean exactly? I'm confused.


I would like to know / understand that too.
**** signature goes here ****

03-Feb-2020 19:06:04

Panda Kin

Panda Kin

Posts: 1,359 Mithril Posts by user Forum Profile RuneMetrics Profile
Can you all please stop trying to kill this game? I've recently come back after a long time away and it's been nothing but disappointment after disappointment from Jagex. Why would anyone want to start playing this game if all they're handed is disappointment and a bill for $15?

03-Feb-2020 19:40:18

Quick find code: 442-443-55-66141498 Back to Top