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Patch Notes - 14/01

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Boomer0001
Aug Member 2008

Boomer0001

Posts: 858 Gold Posts by user Forum Profile RuneMetrics Profile
NecroFangz said :
No news on making Rockertunities more visible? =(


On higher resolution and better graphics machines they're much easier to see, but on low detail, nearly impossible. I switch back and forth throughout the day and it's very obvious how much better it looks on higher GPU settings (as it should, but visibility shouldn't be impacted)


Lewpi said :
Is anything going to be done about the gem rocks in Prifddinas? Or is it necessary to take an hour to mine a handful of emeralds?


Right! Faster speed would be nice here.


I ate all said :
No fix for the dragonkin forge? Currently you cant light it with fire wave

(Casting fire wave and targetting the metallic dragonheads results in the nothing interesting happens message)


You can single click and light the heads and they heat the forge.

14-Jan-2019 14:14:29

Shaman Kings
Aug Member 2016

Shaman Kings

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
"Players who Custom Fitted their Trimmed Masterwork sets before augmenting them can now repair them at an anvil if they are at 100% charge, and can then augment them again using an invention table"

Accidentally got hit by a mager during clue scrolls wearing my custom fit trimmed masterwork. Resulted in 99,9% charges, which means I am not able to repair nor augmenting it :(

REK*.

14-Jan-2019 14:26:28

SoftWareWolf

SoftWareWolf

Posts: 1,171 Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks for the patches!!... but


A huge issue plaguing players who made a full set of custom fitted trimmed mastwork is the armor broke to 99.9% before even using it in combat. We all thought you could make this set and augment it. We could technically repair the .1% with a very expensive Masterwork Body&Legs, and then augment it... but we already spent hours and hundreds of mils making the gear.

There should be a simpler way to repair the un-augmented custom fitted masterwork body and legs so that we can augment it without spending another 5 hours and 60m just to repair the .1%.

14-Jan-2019 14:47:30

Cryosand
Jan Member 2022

Cryosand

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
"Players who Custom Fitted their Trimmed Masterwork sets before augmenting them can now repair them at an anvil if they are at 100% charge, and can then augment them again using an invention table"

Okay well this is the issue right, in order to make the Trimmed Masterwork players needed to get rid of the t80 and t90 melee gear, making the Trimmed Masterwork their only melee gear. This would have been fine if the armor did not degrade on the slayer task because my armor would still be at 100% and I would have been able to augment the armor, BUT because it was released broken I put the armor on to customfit it without any warning that you couldn't augment it. Then tried to augment it, couldn't do that. Tried a slayer task the armor degraded, which means I need to either spend money on getting armor to repair the thing, or I need to spend 6hrs of my life making the armor to repair it. Simple solution would be to fix the customfit armor from degrading on slayer tasks, then add an NPC for like a week that will repair the customfitted once for free so players that lost durability trying it out on slayer tasks can augment the armor. It really doesn't make sense to release broken things when there was a beta, an alpha in house, 8 years since it was said it was going to be made, AND on top of all of that you went out of your way to hype the update to basically nomansky proportions. With all that being said NOBODY tried to use it on slayer task before releasing the dang thing? Really Jagex? It's quite unacceptable.

14-Jan-2019 14:53:40

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
Scaliwag said :
The juju mining potion no longer activates while mining red or crystal sandstone. Is that intended or a bug?

I have not seen anything being said about it.


The juju mining potion has an entirely different effect since the rework. It grants you the respective stone spirits with a chance upon mining something - sandstone has no stone spirits
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Jan-2019 15:40:04

Whyte Fyre
Oct Member 2005

Whyte Fyre

Posts: 638 Steel Posts by user Forum Profile RuneMetrics Profile
Players who Custom Fitted their Trimmed Masterwork sets before augmenting them can now repair them at an anvil if they are at 100% charge, and can then augment them again using an invention table

Except they cannot.
Still.

14-Jan-2019 15:43:52

Crafty one

Crafty one

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Sharp-shin said :
Thanks for the patches, but what about the content addition though?


****off jagex update with content often enough

If your that bored you want weekly content added then runescape is not the game for you!

Leftoversfor said :
I was wondering if the Earth and Song pickaxe's stats were going to be updated. Seeing as it's difficulty to make, is much more than the Elder Rune+5..

Thanks,
Lefty.


Just making it now on my main and is very easy you can use lavaflow fc to help with geysers
Also nymphs show up about every 15 minuets with the new update (bar that would normally fill to get ore also fills to show a nymph)

Only part that will take some time is to get 4k dust if you don't already have crystal or dust

14-Jan-2019 15:44:13 - Last edited on 14-Jan-2019 15:54:05 by Crafty one

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