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Patch Notes - 01/04

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Islam
Jul Member 2014

Islam

Posts: 499 Silver Posts by user Forum Profile RuneMetrics Profile
Evilknightjv said :
So with a over charge ring of death I can basically die with no penalty awesome to bad combat is getting less and less risk/reward but Skilling is still bearly profitable without getting nerfed shortly after
Fun fact. The only change to the ROD is basically:it holds more charges. Although you have to pay up first.

Simply having to recharge it less often doesn’t make it less risk. Its literally QOL.

Edit: might have to add. It uses 3% charge,. 1 onyx gives 10%. Normal ROD uses 15% charge with onyx giving 50%. Its still 3/10 ratio.
scary guy.
/
Do not trespass.
memes.

01-Apr-2019 11:25:36 - Last edited on 01-Apr-2019 11:27:04 by Islam

Feldip
Jul Member 2006

Feldip

Posts: 1,207 Mithril Posts by user Forum Profile RuneMetrics Profile
So you got rid of the only mtx way to rig bosses but left all of the mtx ways to rig skilling? Yep seems balanced. I mean I should have expected it after years of similar biased activities against skillers.

Also i'm mostly an osrs player because after getting max xp on rs3 I realized how **** the game is for the most part, so when I hear the word "integrity" I instead hear the phrase "unpolled change justified using a conspiracy theory"

Mostly these days I just log into rs3 long enough to get angry then I just log off and hope that someone isn't nearby me for me to yell at them.

Rant over, have a terrible day :P

P.S, not posting the official post on the forums won't stop the reckoning from your players, i'm sure its just laziness though.

01-Apr-2019 11:36:56

Evilknightjv
Dec Member 2013

Evilknightjv

Posts: 423 Silver Posts by user Forum Profile RuneMetrics Profile
Islam said :
Evilknightjv said :
So with a over charge ring of death I can basically die with no penalty awesome to bad combat is getting less and less risk/reward but Skilling is still bearly profitable without getting nerfed shortly after
Fun fact. The only change to the ROD is basically:it holds more charges. Although you have to pay up first.

Simply having to recharge it less often doesn’t make it less risk. Its literally QOL.

Edit: might have to add. It uses 3% charge,. 1 onyx gives 10%. Normal ROD uses 15% charge with onyx giving 50%. Its still 3/10 ratio.
even if it's the same price one you had to recharge every 6 deaths the other you can leave for 33 deaths it's like saying making it .3% per death and using 100 onyxes to fully recharge it wouldn't be broken it's the same price after all

01-Apr-2019 11:54:38

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said :
How does the onyx thing work? So you charge ring of death with onyx's and then it's only 3% per charge per dying? Just wondering if it's cheaper to do it this way.


It's not. The regular ring of death has 100k charges, the overcharged one has 500k. Either ring loses 15k charges per death and gains 50k per onyx used. So basically you need more onyxes to have the ring fully charged and you can die more often until it's empty again then. Has to be up to you if it's worth the one time fee.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Apr-2019 12:05:50 - Last edited on 01-Apr-2019 12:08:11 by Rikornak

Kbunny1981
Nov Member 2015

Kbunny1981

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
Not sure "cheaper" is going to be much of a factor, more about supply and demand... it'll be more expensive to use the 3% per, but for that qol, they will pay a pretty large amount. Think some of the ed3 fasination has worn off. But that is just a random thought.

01-Apr-2019 12:06:50

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