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Patch Notes - 01/04

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Dragonclaw
Jan Member 2016

Dragonclaw

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I am Arthas said :
Mod Shauny said :


Release notes for it will be:

- After feedback from players, only arrows with hiteffects (for example bane, broad and blackstone) will be consumed when used with a chargebow.

- If you have an arrow equipped that is lower level than the chargebow it will just ignore it now.

Hopefully that provides a little bit of transparency!

I realize this update isn't even out yet, but this just confuses me. Arrows with hiteffects (bane, broad, blackstone) will be consumed when used with a chargebow. But chargebows will ignore ammo lower than the chargebow. Anyone using that ammo would probably be using a crystal (level 70), zaryte (level 80) or SGB (level 92). Broad ammo is level 55 and bane ammo is level 60.

So the chargebows will use it, or they will ignore it for being lower level. Which is it?

Also, by being consumed... Do you mean as in the effect being used? Or an arrow being destroyed on every hit, like blackstone arrows function currently?

Most charge bows are high lvl, and most effect arrows are lower lvl, the arrows will be consumed . If you were to have a seren god bow with araxxi arrows the arrows will be ignored. I hope that helps

01-Apr-2019 15:09:45

Brun
Jun Member 2006

Brun

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
I understand that we can now charge the globetrotter armguards with teleport scrolls for treasure trail.

However before we were able to use them directly from the bank.

i don't have this option anymore, my armaguards tell me i got 0 scrolls, is it supposed to be that way now?

I don't see the point of being able to use them directly from the bank changed to storing in the armguards it's annoying.

Thanks

01-Apr-2019 15:56:10

GliceEsther
Feb Member 2023

GliceEsther

Posts: 970 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The Cape of Legends now has a teleport option to the Legends Guild.


Oh that's nice.

Original message details are unavailable.
The slayer counter will no longer state that you have not obtained a ushabti soul if the creature does have a soul to obtain.


Ok good, that was weird for the interface-that-shouldnt-exist-as-interface to show it. Now can we get that somewhere else? At kills-left options on slayer gems and helmets maybe?

Original message details are unavailable.
Some of the more random events that occur while in Zanaris have been removed.


For crying out loud... what is your problem with random events...?! When you ask about time limited events*, several top comments are about wanting random events back. So what do you do? You look into it and REMOVE them from Zanaris of all places? What in the psyche is going on?

* https://www.facebook.***/RuneScape/photos/a.450339386728/10158257834806729/?type=3&theater
My ideas dump thread

01-Apr-2019 17:36:48 - Last edited on 01-Apr-2019 17:38:07 by GliceEsther

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
GliceEsther said :
Original message details are unavailable.
The Cape of Legends now has a teleport option to the Legends Guild.


Oh that's nice.

Original message details are unavailable.
The slayer counter will no longer state that you have not obtained a ushabti soul if the creature does have a soul to obtain.


Ok good, that was weird for the interface-that-shouldnt-exist-as-interface to show it. Now can we get that somewhere else? At kills-left options on slayer gems and helmets maybe?

Original message details are unavailable.
Some of the more random events that occur while in Zanaris have been removed.


For crying out loud... what is your problem with random events...?! When you ask about time limited events*, several top comments are about wanting random events back. So what do you do? You look into it and REMOVE them from Zanaris of all places? What in the psyche is going on?

* https://www.facebook.***/RuneScape/photos/a.450339386728/10158257834806729/?type=3&theater


I think there also was a post on twitter about non-interruptive random events a while ago (several years now?). Guess what some of the zanaris random events aren't. Don't get me wrong they're fairly hilarious the first few times you see them. At some point they're just annoying though - and zanaris isn't a place like the fisher realm, which you won't ever visit again after a few quests.

Maybe the best solution would be to make them toggleable after having seen them a few times - if they annoy you turn them off, if you like them leave them be. It's sad that it is entirely gone now.

As for other random events - make it like in OS: Give players a small reward for interacting them, but don't force them to. The stuff doesn't work to interrupt bots anyway anymore.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Apr-2019 18:27:50 - Last edited on 01-Apr-2019 18:28:39 by Rikornak

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