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K I ER A N
Dec Member 2023

K I ER A N

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
When clicking on the skill guide to view which level requirements you need, the background and the menus within the skill guide aren't resized to fit the screen so it looks very off and not correct.

13-Apr-2018 20:52:35 - Last edited on 13-Apr-2018 20:52:58 by K I ER A N

gl hf

gl hf

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
The game runs very smoothly on my iPhone 7! No crashes & consistent fps. But the music seems a bit choppy (which was noted on the common issues).

A few issues popped up for me:

-Bank UI. The need to use the scroll bar on the side seems very unintuitive. I feel like you should be able to scroll with either two fingers, or just one finger. I think the re-arrange option is limiting the ability to scroll with one finger/two finger. The re-arrange option also gets in the way a lot for me. Therefore, I would suggest that the re-arrange option be a SEPARATE button similar to the "Bank Settings Menu" (where you set place holders/bank fillers). The separate button would probably be close to the current "Bank Settings Menu" option is. This change would mean that you will be unable to re-arrange your items when you initially open your bank. Also this would allow to free up some clutter on the bottom of the bank window.
Another bank related UI issue is the size. Personally, I do not use the chat at all whenever I have my bank window open, so perhaps making the bank window cover up the chat would be ideal. If you do use the chat while in the bank window, the bank window is covered by the keyboard anyways. SO, making the bank window cover the chat shouldn't be an issue.

-Clickable space between the interface buttons and the edge of the screen. Should probably make the buttons stick to the edge of the screen, or make the space between unclickable. I find myself cancelling a lot of actions by accidentally clicking this space, and I do not see any real use for the small space to be clickable.

-I believe if you are logged in, the game should not be able to auto-lock (dim and lock because of inactivity). For example, when cutting magics, I don't want to click somewhere on my screen just so that it won't lock itself. Perhaps make it only auto-lock when you are logged off the game.

13-Apr-2018 21:02:46

gl hf

gl hf

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Adding on to my previous post:

-Chat box should maybe be in a better position. If I don't close the chat window, I find myself accidentally clicking on where you input text because it is in the middle of the screen, and my keyboard opens up. My suggestions would be to either move the location of the chat box (perhaps to the bottom, but that would mean moving the left side menu somewhere else), or have a button to disable/enable chatting. It sucks when I try to click behind my chatbox, and my keyboard pops up by accident.

My overall initial thoughts : Runs great and definitely blew my expectations out of the water. Just some UI optimizations would make this perfect!

13-Apr-2018 21:07:57

Ace Tren
Sep Member 2023

Ace Tren

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello i have a iphone x and the game is not going full screen theres so much more of the screen that can be used it makes it look really small without it being full screen also when my phone licks even for just a second it signs out automatically if i do a txt message n go back doesnt sign out but if i set phone down and it phone x if my face isnt looking at it it looks quick if its possibke to make the sign out slightly longer resigning in can be a hassle

13-Apr-2018 21:16:10

Not Neko
Jul Member 2023

Not Neko

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Overall, I'm very satisfied with OSRS Mobile. It runs smoothly, doesn't drain the battery of my 4 y/o phone, and I've not really noticed any obvious bugs.
However, there are a few places that could be improved upon:

- A lot of the npc's are hard to interact with. Switching the left click option for some of them could be nice. (Tool leprechaun, G.E. clerk, Bankers etc.)

- I've noticed when in a dialogue, the [Click to continue] and chat option buttons are very small, and hard to hit reliably. The same applies for the teleports in the jewellery box and a few other places. (I've been sent to the duel arena instead of castle wars several times :p )

- Considering I only have the regular sized iPhone 6 model, my screen is not very large and I'd imagine I'm not the only one with this issue: The inventory panel and the spellbook has very small icons, that are hard to hit consistently. An option to enlarge the Inventory in particular would be beneficial. For instance, this could be made an option when the minimap is closed.
The reason why I'm saying the inventory in particular is that there are some items with smaller hitboxes.

- Final point: An option to paste from your clipboard when typing in the authenticator code, considering a lot of people has their authenticator on their phone,

Anyways, great work on the OSRS Mobile app. It's great :D

13-Apr-2018 21:37:47

Cute Girl XD

Cute Girl XD

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Overall so far my experience with the beta has been quite good, though I've encountered a few minor annoyances. The biggest issue I've had is with the login screen but it's seems that's already been addressed so I'll move on to some more minor issues I've encountered.
A lot of UI elements are quite broken, for example I did some Wintertod* and was unable to see my reward %, progress, etc. Entering fairy ring codes manually is also quite bad since the letters are quite distorted and for people like me that have memorized the codes it can be somewhat inconvenient to enter them like this rather than using the menu (which is quite a bit slower). I've also noticed that trying to teleport with a Max Cape often just unequips the cape I don't know if this is an issue with all equippable teleport items or maybe it's just an error on my part but it seems to happen quite often.
Besides these issues though my experience has been very good and I was quite surprised at how little the battery drains I was expecting it to be a bit more intensive. I'll be messing around with some other stuff tonight so I'll see if I encounter anything gamebreaking.

13-Apr-2018 21:50:37

Warmaster

Warmaster

Posts: 1,986 Mithril Posts by user Forum Profile RuneMetrics Profile
Thus far mobile has been great for me. I am very impressed with how easy everything is to use and navigate. Though, I have only tried out a few skills to get used to everything. It does seem like the developers have paid very close attention to this mobile version of the game.
I will keep my post updated as the beta continues.

Edit: Battery usage is insane, I had my phone plugged into my laptop and the game was still draining battery.

Edit: I'm having trouble accessing the thumb dongle at the bottom left.

Edit: The conclusion is: Mobile has been great! I can really see myself playing it a lot on my phone. I haven't come across many problems as I expected to.
Even though i'm not able to play as much these days, mobile can change that.

13-Apr-2018 21:54:31 - Last edited on 17-Apr-2018 00:11:57 by Warmaster

crimsonvixen

crimsonvixen

Posts: 473 Silver Posts by user Forum Profile RuneMetrics Profile
So far I think it has been very smooth and works very well. Banking is easy to do even with fat fingers. Unfortunately I am not able to listen to audible and play at the same time. Every time I try to go back into the game it cancels out the sound of Audible. Pandora on the other hand works just fine. I wish i could lock my screen and not get logged out also. But overall pretty happy so far.

13-Apr-2018 23:38:08

Iron Greg
Mar Member 2024

Iron Greg

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
So far I'm very impressed with how it runs, however there are 2 things i've noticed.

1.

When playing you have no idea of how much battery you are using unless you either swipe down (interupting gameplay) or physically leave the app (also interupting gameplay).

I propose that if possible an overlay of the native iOS battery status should be shown in the small triange of unused space to the top right of the minimap.


2.

So far during testing I have found everything to be 'fairly' easy to click accurately, except for the chat box when attempting to bring up the keyboard. This would usually cause my current action to be interrupted as it would click a game tile rather than the box.

I propose that either the chat box click zone be extended up and down by a few pixels or alternatively give a mobile option where clicking anywhere within the chat box (from the tabs all the way to the current click zone) would activate the keyboard.

EDIT
While in the Chambers of Xeric, the points total appear's under the chatbox when open.

iPhone 6S+

13-Apr-2018 23:52:49 - Last edited on 14-Apr-2018 00:04:48 by Iron Greg

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