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Priickly

Priickly

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
First off thanks for the invite, it'ss very enjoyable as a whole and although will never match playing on a computer, it's actually really smooth and enjoyable to play.

There was two things that did really irritate me and effected how long i could play per session. First up its the right clicking. its very slow and disjointed and next to impossible to right click item stacks on the floor while moving, or quickly enough to not interrupt general game-play. Since the screen is so small its hard to see items in piles easily so i found myself right clicking most of the time an this slowed down game-play quite significantly.

Also the camera. An option to zoom and also to invert the way you swipe to spin the camera might be a nice addition.

26-Apr-2018 11:24:32 - Last edited on 26-Apr-2018 11:27:22 by Priickly

Errrr
Dec Member 2009

Errrr

Posts: 253 Silver Posts by user Forum Profile RuneMetrics Profile
Thank You.

Until the beta ended, I didn't realize how much I had already integrated the mobile version of the game into my life - sat down at work for lunch today, and well I didn't have anything to do!

The mobile game actually helped from a social aspect as well, rather than talking to the mrs across the house from the PC, I found myself sitting in the living room watching *V with her, casually fishing to the side. Sure there's a few teething issues (which I inputted into the survey) but I really feel, as a main, the games ready for release - many many apps update QOL as they go along - and in my opinion, any changes now will predominantly be QOL, which can definitely be lived with on release.

Again, thank you for the opportunity, I look forward to the full release, hopefully in the near future

26-Apr-2018 18:09:14

Psychemaster
Sep Member 2010

Psychemaster

Posts: 1,403 Mithril Posts by user Forum Profile RuneMetrics Profile
A couple of things I picked up on from logging in:

The world switcher requires two taps - the first one selects a world (showing you the world theme as a tooltip) and the second tap actually sets that world, even if you tap a different world. I'd personally suggest a long tap to pull up the world theme, and a single tap to select.

The credential entry screen doesn't allow you to move the cursor to a specific location (if you typo something, a much more common occurrence on mobile than desktop) - it would be handy if this could be remedied, even if it means using a more traditional set of input fields for credentials.

10-May-2018 15:55:31

Rin Natsume
Dec Member 2010

Rin Natsume

Posts: 1,279 Mithril Posts by user Forum Profile RuneMetrics Profile
First login feedback I got: The mobile controls button shouldn't be placed in a way that it overlaps the actual tutorial window. When I first logged in, I noticed that this button was in the upper middle of the bottom portion of the screen and then I learned that I can move the button only after it blocked important text in the tutorial window.

Suggestion is to either move the button upon tutorial opening or hide the button while the tutorial is open.

10-May-2018 16:03:53 - Last edited on 10-May-2018 16:11:47 by Rin Natsume

McBrodo
Sep Member 2022

McBrodo

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
FIRST IMPRESSIONS ON ANDROID
So far after only about 15 minutes playtime since first logging in on mobile I am thoroughly impressed with the experience. The mobile interface is very well created and the initial mobile control guide is quite helpful. Not only this, but this is one of the smoothest experiences I've had in all my time playing Runescape, the game runs at a very high fps with clear visuals and no stuttering at all. This gives the game an almost buttery feeling as it runs so smoothly.
Very good first impression on me that's for sure.

10-May-2018 16:16:03

Fklostmybnk
Apr Member 2023

Fklostmybnk

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I want to start off like everyone else and say that i appreciate the invite for the mobile beta for android.

Only complaint i have come up with so far is that when using the arrows in bank to scroll, when you are holding down the arrow to scroll up or down and don't tap it will bring up the "right click" interface as if you are trying to interact with something.

Besides this single complaint you guys have done an exceptional job :)

10-May-2018 17:54:48

[#EMFVHGKDT]

[#EMFVHGKDT]

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Device name: Samsung Galaxy *7
Model Number: SW-G930W8
Wifi:Yes
OS: Android
OS version: 6.0.1

Playtime (Approx): 60 minutes

My only problems with mobile RS right not are.

- The tiles at the GE aren't anti-aliased.
- Ranks in CC like stars don't show up
- Looking at remaining XP on skills is difficult -> near impossible as it is.

Other things I would like are:
- The login buttons, radio buttons, and UI in general is way too small in proportion to screen size. They really should be scaled up to make using it more comfortable. I can barely hitting the right buttons sometimes on a bus ride. The login screen also doesn't match the aspect ratio of my Galaxy S7, so there are ugly black bars.
- The in-game UI could also use more work and allow more customization for users, such as resizing chat, or scaling button sizes for things like spellbook, inventory, etc.

10-May-2018 18:51:22

FrierenFeet

FrierenFeet

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree that the bank scrollbar should be bigger or implement a scroll gesture for the bank. Maybe two finger scroll? Also looks like there's a bug how the UI for fairy rings is drawn.

10-May-2018 19:51:40 - Last edited on 10-May-2018 19:53:51 by FrierenFeet

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