Forums

Dev Blog: Content Poll #25

Quick find code: 380-381-96-65476926

27cass

27cass

Posts: 613 Steel Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
27cass,

"And I agree, the Jagex team should be the ones to come up with ideas for the new drops, but I don't get why you are so hooked on spirit shields. As if there couldn't possibly be another item in the universe of imagination that could be worthy of being a corp beast "best drop".

In my argument I stated the following. Jagex encouraged the player base to get vocal on what they want the Corporeal Beast to drop. Multiple suggestions flooded the forums and they took note. After evaluation it was found both within their best interest as it is the player bases interest, in adding the Spirit Shields.

No, there was not a better item in the universe of imagination. A huge portion of them were deemed utterly ridiculous. Jagex is opening PDC shortly in the future and also has new slayer, elite pvm solo bosses and raid bosses coming up. This is where you can have your shot to create an item.

And no, the table it has is not worth PvM'ing with if there is no higher reward for the risk. Nor would God Wars without God Drops.


And the table it has is not set in stone. It is subject to change any time you can find a drop that 75% of players want to add to it. If no one goes to corp, I'm sure that most players would agree it needs better drops and eventually it will get them.

13-Sep-2014 01:59:14

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
27cass,

I cannot follow anymore of your debate without fact or main ideas. As is, I see no combat potential within your accounts status. I do not believe you would know what is best for PvM or much at all about its former drop tables.

One of its Rare's, being the Regen. Bracelet is actually upsetting to the economy. You talk about what could be done "later" when "later is in fact, too late." If you wish to factually dispute this, I will give you a second chance.

The table is set. I have mentioned three times now; Jagex asked for player suggestions and they were not suitable to the Corporeal Beast. These will not be implemented or voted on. That is not to say that a few of the more successful ideas are not subject to another time.

13-Sep-2014 02:02:59

I Am Defil3d
Nov Member 2023

I Am Defil3d

Posts: 63 Iron Posts by user Forum Profile RuneMetrics Profile
Joy I follow you! 100% right about the polling system and drops on corp.

ALSO...Cass is not PVM suited nor is he PVP suited and I saw him making debate on buyable dragon defenders. He has no idea what is best for the game

seriously just ignore him. I dont know why you even debate with the lesser educated players who suggest what they want and deny the others for "X" reason

Too expensive for me
I can't participate in this activity
etc...

13-Sep-2014 02:06:11 - Last edited on 13-Sep-2014 02:07:09 by I Am Defil3d

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
I Am Defil3d said :
Joy I follow you! 100% right about the polling system and drops on corp.

ALSO...Cass is not PVM suited nor is he PVP suited and I saw him making debate on buyable dragon defenders. He has no idea what is best for the game

seriously just ignore him. I dont know why you even debate with the lesser educated players who suggest what they want and deny the others for "X" reason

Too expensive for me
I can't participate in this activity
etc...


Thanks, I value everyone's opinions. If they cannot factually support them, I give the player zero credibility. I respect your opinions, but opinions are only such.

I've lost a lot of hope in the game due to the polling system. It is my main objective to see that it is fixed. Until then, I try to spread knowledge, hype and excitement for the future of the games updates, such as Corp! If I thought the majority of the community did not want an update, I'd make it clear.

The community wants Corporeal Beast. The community wants Spirit Shields.

13-Sep-2014 02:10:59

Tattoo Guy

Tattoo Guy

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of requiring ironman accounts to deal 100% of the damage to a monster and I thought of a way, though it might be difficult to do, to avoid people pestering ironman accounts by abusing this. Make it so when an ironman player kills a monster the percentage of damage they dealt during that kill is saved (not saved if they wouldn't have normally gotten the drop) and if it wasn't 100% they don't get the drop but if in the next kill they also don't deal 100% damage but do deal the majority of damage and with the addition of the saved percentage from the previous kill they have dealt 100% they do get the drop that time. Due to the fact that the saved percentage would not likely be used up in one kill the player will likely be able to do multiple partial (but still majority damage) kills before they don't get the drop again.

13-Sep-2014 02:25:59

BlueRocks69

BlueRocks69

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
@ Mod Mat K -

I have a few issues with how you presented the ironman mode.

1) You said if you can make an item/collect it, you cannot buy it from a store

This rule makes no sense. It sounds a lot more like a hardcore ironman mode rule then regular rule - I can tell you right now EVERY ironman made has broken that rule.

2) You cannot do NMZ

NMZ should definitely be soloable, with the rewards the same. Seriously, without NMZ, you would literally have to mine pure essence for 10 hours/day for FOUR MONTHS to get 99 RC banked.

The basic idea behind an ironman account is no trading . I dont see how these two things effect that. Beyond no trading/picking up other peoples drops I really don't see why it is needed to enforce rules. Beyond that, it should be up to the person who owns the account.

13-Sep-2014 02:30:23

Tattoo Guy

Tattoo Guy

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
As far as the debate over Spirit Shields goes I believe that this just leads us down the the route RS3 has taken of releasing bosses to beat the best drop of the previous causing the strongest equipment to be ever-increasing. I think the shields are too big of a step as far as shield quality goes. I would suggest making the percent chance of damage absorption half of what it currently is. If you add them in their full form perhaps add a prayer or possible a piece of jewelry (maybe you could suffer a loss for wearing it?) that a player could use to negate part of its effect.

13-Sep-2014 02:36:25

BbyChevyGirl

BbyChevyGirl

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Here are some of my ideas I would like to see.

Iron man - yes
But there are so many rules in the air, I would say just make it where u cant trade. mini games would be fun to have but not to help level the account like pc or limited of the rewards such as just trading the points for void only nothing to help you level. and 75% damage on PvM drops there's lots of ideas but I say 75% would be fair. id like this challenge but I would also like to play with others as well. for the 1 death thing id say just make it after you die you keep all your stuff and level but your ironman high scores stops, or have the option to restart so you don't have to make a new account. if you restart you would not have any items again.

I don't think I would be happy to get really high and try a boss die and game over, You lose all your items and level and only have the high scores.
if that's the idea of iron man I guess you guys have fun but I would have fun doing it that way.

Corp - yes
Why not a hard boss, They are always fun with a nice reward but I see PvMer and Pkers will not like the odds. So I say make the shields as they where and make them not able into the wilderness allowed in PvP worlds if that's possible or just PvM/mini games.

Just my ideas since I been reading everyone else's I thought id post mine.

13-Sep-2014 02:50:32

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
I'd like to make a topic for you to reflect your own ideas and opinions on.

Currently, every single main-boss in game can be solo'd. Not only that, but they could be solo'd back to back without banking. A huge portion of this game is inspired from 2007 and backwards. The content wasn't built for "core" gaming. Gaming then and gaming now is different. We want challenge, developed content and end game content keeping us going.

I understand. If we can solo every boss in game...is it RIGHT to bring Divine Spirit Shield in game? Well, think about everything I've been saying. Of course it is. Mod Reach has expressed interest in bringing Elite PvM and Raids. He's expressed interest in advanced combat mechanics. Just think of these examples:

1.) AoE combat and minions. Think of Nex, but even more improved on.
2.) Bosses that can hunt you through their lair! Maybe a dungeon with tons of skill and resource areas where you must be ready to become the hunted.
3.) Buffs and Debuffs! These can be AoE too. Think of an AoE spell that begins draining everyone's defences or poisoning them which only gets deadlier the longer the fight lasts. You're now essentially timed to die or survive!

THIS! Is immersive, impressive, FUN and provides a CHALLENGE. If things are only going to get harder... we need improved gear. Such as...oh IDK, divine? Hopefully this is all making sense now. The past content becomes, well, past content! God forbid you're now beginning your counter argument on how that devalues "put X piece of gear" here. Who, the HELL, CARES? This is now out dated and useful for med - high level players. Now a future for high and elite players and end game content can be implemented.

A future. Is this what we are going to throw away? To protect the items that players are already ranting over? We're bored of AGS, we're bored of bandos gear, we're bored of DFS. So WHY would you ever argue that the future would devalue them?

Think critically.

13-Sep-2014 03:47:18

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
BbyChevyGirl said :
Corp - yes
Why not a hard boss, They are always fun with a nice reward but I see PvMer and Pkers will not like the odds. So I say make the shields as they where and make them not able into the wilderness allowed in PvP worlds if that's possible or just PvM/mini games.

Just my ideas since I been reading everyone else's I thought id post mine.


Beginning from the original release date up to the final day of Pre-EoC, Divine Spirit Shield was a high valued item. With high value comes great responsibility. The Divine Spirit Shield was very rarely ever brought to the wilderness. When it was, it was brought by only the biggest and the best of PK'ers. This made these players targets to those who believed they could fight back.

Again, this was very rare! With high risk came great reward. These did not harm the wilderness in anyway. In fact, it made the wilderness more exciting. A 1 on 1 with a chance to smite a Divine, euphoria, m9.

On the downside. Yes, if you are one of the few who were dumb enough to 1 on 1 an unskulled divine holder, shame on you. Those players will safe and hug their HP to get a loot or two. It all comes down to skill. Believe me, your judgement is a big part of your PvP skill.

13-Sep-2014 03:53:34

Quick find code: 380-381-96-65476926 Back to Top