I'd like to make a topic for you to reflect your own ideas and opinions on.
Currently, every single main-boss in game can be solo'd. Not only that, but they could be solo'd back to back without banking. A huge portion of this game is inspired from 2007 and backwards. The content wasn't built for "core" gaming. Gaming then and gaming now is different. We want challenge, developed content and end game content keeping us going.
I understand. If we can solo every boss in game...is it RIGHT to bring Divine Spirit Shield in game? Well, think about everything I've been saying. Of course it is. Mod Reach has expressed interest in bringing Elite PvM and Raids. He's expressed interest in advanced combat mechanics. Just think of these examples:
1.) AoE combat and minions. Think of Nex, but even more improved on.
2.) Bosses that can hunt you through their lair! Maybe a dungeon with tons of skill and resource areas where you must be ready to become the hunted.
3.) Buffs and Debuffs! These can be AoE too. Think of an AoE spell that begins draining everyone's defences or poisoning them which only gets deadlier the longer the fight lasts. You're now essentially timed to die or survive!
THIS! Is immersive, impressive, FUN and provides a CHALLENGE. If things are only going to get harder... we need improved gear. Such as...oh IDK, divine? Hopefully this is all making sense now. The past content becomes, well, past content! God forbid you're now beginning your counter argument on how that devalues "put X piece of gear" here. Who, the HELL, CARES? This is now out dated and useful for med - high level players. Now a future for high and elite players and end game content can be implemented.
A future. Is this what we are going to throw away? To protect the items that players are already ranting over? We're bored of AGS, we're bored of bandos gear, we're bored of DFS. So WHY would you ever argue that the future would devalue them?
Think critically.
13-Sep-2014 03:47:18