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Bounty Hunter Rewards Part 2

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Ashes630
Jun Member 2022

Ashes630

Posts: 1,977 Mithril Posts by user Forum Profile RuneMetrics Profile
Jonc1492 said :
Ashes630 said :
A question about Dragon defenders, now if we obtain a Dragon defender will we still be required to have a Dragon spike to access the room or will the Dragon defender allow access to the berserk Cyclops?


1 spike for 10 minutes with the Berserk Cyclops', must own rune defender.


I understand that much but clarification would be nice whether once we have a Dragon defender it will operate like other defenders and allow access to receive more defenders.
Former RS3 Completionist, On the road to Max old school

05-Sep-2014 17:46:06

Unplayable

Unplayable

Posts: 357 Silver Posts by user Forum Profile RuneMetrics Profile
^No need for statuettes but there HAS to be a big drop/reward. Everything currently is very boring. PvP is the same as PvM when it comes to loot. You do it hoping for that 1 biggie. Time to stop being so cautious Jagex, go big.

05-Sep-2014 17:47:26

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
all good EXCEPT amulet of smiting??? really?? nooooo that's so very bad, it is balanced, and OLDSCHOOL thats why you brought it back, for the balenced'ness of it, now dont ruin it. its so perfectly balenced!

05-Sep-2014 17:47:54

Beatrix
Jun Member 2014

Beatrix

Posts: 1,874 Mithril Posts by user Forum Profile RuneMetrics Profile
Can the Dragon defender or anything related to it PLEASE come from something else than PVP?

I like earning the defender myself, but as I don't PK/PVP at all and I'm not planning to do so in the future either, this sounds ridiculously stupid as the access to the Dragon defender would be in the hands of PVPers either way if you put this in the game?

Please separate D-Defender from PVP rewards completely. I'm a long time PVE/skilling player ranking in the top 400's or so, and never have I been so tempted to quit over something still in the development stage. This is practically forcing PVP on us or at least letting the small minority reap a MASSIVE benefit, especially in the first few weeks and possibly longer as the D-Defender reverts to rune on death. I know individuals willing to pay absolutely ludicrous amounts for a D-Defender no matter how small the stat increase would be, wouldn't be surprised if it's price peaked in tens of millions.

This is something that was done infinitely better in the main game, keep the defenders coming from the Warrior's guild and DO NOT add them in the PVP shop in term of "tokens" or "spikes" or well - ANY form.

05-Sep-2014 17:47:58

mg e

mg e

Posts: 272 Silver Posts by user Forum Profile RuneMetrics Profile
Tzhaar equipment imbues; Focused on low combat pkers and tanks.


Berserker necklace (i) - 6 hours imbue, removes all negative bonuses from the necklace.

Obsidian maul (i) - 6 hours imbue, adds +5 strength bonus and + 10 crush.

Obsidian cape (i) - 6 hours imbue, adds +2 strength bonus and + 2 prayer bonus.

Obsidian shield (i) - 6 hours imbue, adds + 10 stab/+10 slash/+10 crush to offensive.


Dragonfire shield (i) - 3 hours imbue, reduces the time until the special can be used again by 30 seconds. The dragon fire damage is increased from 25 to 35, also more accurate. I've seen tanks with 75 defense using this shield while being skulled and obviously 1 prayer, so they deserve the extra perks for risking over 20m+ item. Ever since iban staff has been autocastable and far more convenient to use, it's a huge risk being a dfs tank now considering i've seen level 48s with teleblock hitting 30s with god spells and iban staff.

05-Sep-2014 17:48:05 - Last edited on 05-Sep-2014 18:00:33 by mg e

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Iron Blade I said :
Just read this;

Rune pouch; allows a player to store three different types of runes in a single inventory slot (the runes can be used when in the pouch).

This is a huge NO from me. You've already increased the space for food once already by having the super combat potions, now you're wanting to add another potential 2 spaces for hybrids for extra food. This is getting stupid. I hope this doesn't pass at all. PLEASE CHANGE THIS! What the hell.


The potion update was a benefit to meleers. It is not fair that meleers get such updates when they don't even need them..yet mages are still stuck having to lose a very significant amount of space from runes. Standard magic for example, takes up to 9 inventory spaces which is just ridiculous.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

05-Sep-2014 17:51:50

Big Noob xD

Big Noob xD

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
I'm not going to chase my ******* targets down for a d scimmy?
I want statius,vesta,zuriels those armour were sick and i would do anything to get those,
You guys are still dum as **** when it comes to thinking what is best for bh.

Hope you guys all enjoy hunting dem targets for the dam scimmies!!!

05-Sep-2014 17:52:01

N U K I

N U K I

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
Return the statues and brawlers /Thread add +1 bh

Why add all these updates to weapons and defenders that have no right being there?
Your just going to keep making weapons more overpowered than they already are. At the end of the day Meele will always overpower all considering you hardly add any updates to range or mage.

P.s. Add Steel titan :)

05-Sep-2014 17:53:22

mg e

mg e

Posts: 272 Silver Posts by user Forum Profile RuneMetrics Profile
Additional item sinks and unique ideas;



Dragon pickaxe + hatchet combiner.

Ability to combine a dragon hatchet with a dragon pickaxe, similar abilities of the inferno adze. Chops 1 extra log sometimes and occasionally burns a log for firemaking exp. Mines 1 extra ore sometimes and occasionally smelts the ore into a bar with a small smithing experience gain. The effect would not work on coal, mining iron would only produce iron bars occasionally, mining runite would produce runite bars. The woodcutting and mining exp rates would remain the same using this combined tool.


Dark crab fishing basket.

Ability to place up to 200 dark crabs inside a basket, works similar to looting bag and after 100 uses the basket disappears. Similar to the seaweed net that contains seaweed.


Golden Harpoon.

Gives user the ability to catch only swordfish or only tunas when using the harpoon on any fishing spot on Runescape. After 2000 uses, the harpoon disappears. Gives the ability to ignore getting unwanted fish like tunas when trying to collect swordfish. Experience rates remain the same.


Herb bag.

Gives the ability to store 50 of every single type of clean herb. Will not accept more herbs once full, can only remove herbs at a bank. Can be used anywhere on the game. Will be tradable and works forever.


Tome of antipoison.

A tome that requires antipoison potions used on it to charge it, each type of antipoison potion will work as they currently do and add onto the timer of how long the effect lasts.

Examples: Antipoison++ - Adds 12 minutes of immunity to the tome per dose. Lesser antipoisons will add their corresponding times of immunity. At a maximum the tome will store 600 minutes of immunity, that would be 50 antipoison ++ doses. The immunity timer starts ticking only once you are in 5 seconds of combat and also anything that can poison you like urns at pyramid plunder.

05-Sep-2014 17:58:40 - Last edited on 05-Sep-2014 18:07:27 by mg e

Chile
Mar Member 2024

Chile

Posts: 1,418 Mithril Posts by user Forum Profile RuneMetrics Profile
No mage rewards other then the rune bag that will save 2 inventory slots? (It says 3, but the rune bag takes a slot itself). Meanwhile, melee and range get tons of new stuff to work with.

The OSRS team is just like the old Jagex team, always putting mage to the side until it becomes so crappy that you will be forced to "update" the combat system.

05-Sep-2014 18:01:11

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