I was excited for Forestry when it popped up on Game Jam. I found part 1 underwhelming but I assumed the best content would be saved for part 2. I guess you won't be surprised to hear that I am disappointed.
Tea:
Easily the worst part. I know some rewards were criticised but that is not a reason to cancel the most interesting part of Forestry Part 2. You can come up with different rewards right? Or look at some player suggestions, I've seen a couple of good ones.
Campfires:
When you initially mentioned "Bonfires" I think everyone naturally assumed that this would involve putting logs in the fire at a very slow rate for some AFK xp. This seems natural and consistent with how current auto-actions such as herb cleaning work.
But instead, you go with the approach of letting us chuck logs in with short intervals while also crippling the xp gain. Who asked for this? Are you aware that Wintertodt exists? I can afk there for free firemaking xp.
So is resting at fires scrapped too? If all campfires have to offer is an incredibly niche Firemaking training method, then don't bother adding them at all.
2H Axes
Seem needlessly complicated, but I think literally everyone agrees to this. You claim it will be better in the beta, but the poll is before the beta, no? Just poll it after the beta.
Sawmill Vouchers
Feels a little contrived but otherwise alright. Should absolutely work with the Plank Make spell.
Events:
One problem I had (and still have) with events is that many of them are not woodcutting at all. Why does tending to a sapling give Woodcutting xp? What wood am I cutting? This should be Farming.
Arctic Pines
Stop changing the game for snowflake ironmen accounts.
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Overall I think a big problem is how vague the initial blog was. If I knew what we were (not) getting I would probably have voted no to most options. But it is too late now. I hope you can at least get tea in the game in some manner.
04-Aug-2023 18:47:33
- Last edited on
04-Aug-2023 18:55:06
by
Ironed Gnome