One thought im having is, as a pvmer, why am i only considered an "pk" ? Don't get me wrong, i enter wilderness on my own risk. But...
You want to restrict worlds, so i die more often, why would i keep going in? The rewards are so so at best, i could rather do vorkath if i think its too much of a hassle.
You try and "Fix" Wilderness, but you only want to fix it so that i die more often. This npc boxing is great for escaping, now without it i can't escape. Pvp'ers will tell me "Well fight back" as if my pvm gear and my great pvp skills would give me much of a chance.
Closing of entrances, thats a great way of killing wilderness, the middle i can understand but...
No, if you ask me - Try and actually fix wilderness pvp instead of helping the nooby pkers get easier pvm kills.
Why don't you put more time and effort into clan battles? Why don't you make the clan portals keep track of stats and make winners and have some sort of reward for winning in the end, maybe a trip to runefest etc. Actual content pvp'ers wants, not killing pvm'ers.
But i suppose that would require effort from Jagex side.
Clan portal, you enter until death. +1 item/3 items saved - Rest is lost on death, exceptions for untradeables which give coin. All other items are auto alched into coin (yeah, you would need to have certain items turned into alch value so its not abused) then you divide it up to the winning side etc
Battles continue for an hour or 30 min etc, then the one with most kills win and points are awarded. A real clan tour for pvp'ers. Do this instead of harassing us pvm'ers.
30-Jun-2021 11:28:36