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ERB: Ranged Meta Proposal

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Excaria
Feb Member 2019

Excaria

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the blowpipe proposal is looking better, accuracy being lower makes sense, though I do hope the strength remains similar to current without needing max gear. I really hope the special attack will hit more consistently, because it always feels bad using it and not hitting at all. My main point of contention was about crossbows, especially Armadyls.

As an Ironman, I dislike their strength increase being tied to buffing the high tier offhands. An Acb is a weapon I have looked forward to getting, the 'best crossbow in the game,' and it should be significantly better than a rune crossbow(which is over powered for its level), and not require further gear to make it good enough.

I also strongly disagree with the Armadyl crossbows only meta use requiring ruby bolts. That's a horrible niche category for bow, and leaves it only particularly useful for the first half of one or two boss fights. It should be great in other places too.

02-Jun-2021 23:09:21

Star Eternal
Apr Member 2022

Star Eternal

Posts: 135 Iron Posts by user Forum Profile RuneMetrics Profile
My main concern is still Inferno. The BP/Dart accuracy nerf is too significant. As demonstrated, ranged weapons provide accuracy. Why is a tier 75 item with dragon darts likely to miss?

The comparison provided is entirely unrealistic, biased. The example uses
Ava's
and
Archery ring
. Excluding the top 0.5% of inferno speed runners, setups often use a
ranging cape (+4P, +9D)
and
ROTG (+8P)
or
Suffering (+4P, +20D)
.

Your setup uses
Rigour and max ranged level
. Rigour
without any decent prayer bonus
requires woox level prayer flicking. Max ranged bonus requires
constant divine potions from wave 18
, taking prayer potion slots. It combines these ideas as if players run inferno with no prayer bonus, constant rigour, always divine potted.

48 Ranged accuracy is lost
from dragon darts on the nerf -
almost 30%
of inferno setups' overall ranged accuracy. Your unrealistic setup negates 16 of the lost accuracy. New inferno players won't touch rigour
(20% acc 23% str)
for rangers, nor run divines
(13% acc)
.
There goes around 50% of the DPS you just calculated.


Sure, your accuracy reduction calculation is fine,
when you double it for comparisons
. Obviously it's a major issue in a practical setting.

Recalculate DPS loss and AVG time to kill. Multiply that by 32 rangers in the waves, realize these delays consume more prayer and increase chances for mistakes and death,

and I'm convinced that 5 less HP isn't enough.
And that's only the rangers; EVERYTHING is impacted - even by Ranged STR, exculuding the ~30% / 48 accuracy reduction....

03-Jun-2021 06:08:56

Einzelkampf
Aug Member 2023

Einzelkampf

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
Agree with the Post above!

And still, it's still the main topic and message of Jagex: Blowpipe should get nerfed because of its low Cost.

But I just don't see the reason, why Blowpipe in the Rune/Dragon tier should get nerfed. Using Blowpipe in this tier is soooooo fucking expensive... I don't get it.

I Agree the Nerf of the low tier Darts. If it were up to me, the blowpipe shouldn't even be loaded with bronze - mithril darts. Nerf them, remove them, whatever...

04-Jun-2021 13:02:12

T baby J
Jan Member 2022

T baby J

Posts: 108 Iron Posts by user Forum Profile RuneMetrics Profile
I think this is awful. I'm fine with the blowpipe nerf, but here is what I strongly dislike.
Crystal armor with the new crystal bow isn't just better than blowpipe, it's better than using the Armadyl armor set in every situation other than where a tbow is useful. What I'm saying is, is that they're forcing Armadyl into a niche set, rather than being all purpose. The use of Armadyl is going to go down, meaning the prices will drop once people catch on.
Also, why are they adding this bow to already existing content? Not only is it existing content, but it's also SOLO only content. We're playing an MMO! I'm very disappointed that they are not looking into making this bow drop from a new group boss. In a massive multiplayer game, I'm getting tired of a lot of these solo only content updates. Especially when they're just tagging it to a preexisting boss. Lame and lazy.
Hi there

04-Jun-2021 16:18:15

Tassili
Aug Member 2022

Tassili

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Lol what, the bow is a bit under tbow in terms of power, has high cost up keep with the crystal armor and cant be used with a shield off hand making you even squisher than arma + tbow, the solo content is some of the most challenging in the game seeing an ironman with this bow means they earned it and farmed the content, normies can ignore grinding this but the cgauntlet is almost 3m an hour if your good and it doesnt cost anything to do only time.

Having something come from solo content is nice for a change, stuff like TOB and COX you can just be carried though, this is a chance to have an actual earned item come from content that you have to do yourself, either you learn it and earn it or you dont have it. I think this is completely fair and full on support this idea as do many other high end ironman, sorry that your cheap 2m item locked behind a boss farmed by bots because its so easy is no longer a bis end game item.

Judging by your stats you are either someone who heavily farmed revs or does lots of brutal black dragons or wyverns, seems all you do on your account is range and construction, you have almost no boss kc and stats that look to be specific to rigour account for some type of range farming purposes. I can see how youd be upset about this range meta shift.

04-Jun-2021 17:17:09 - Last edited on 04-Jun-2021 17:30:38 by Tassili

Hoppy390

Hoppy390

Posts: 2,662 Adamant Posts by user Forum Profile RuneMetrics Profile
Would it not be easier and less detrimental to just increase the range level requirements of blowpipe to 85-90 and leave it relatively unchanged (maybe up to a 50% decrease in accuracy).

I am a casual player and for me i get enjoyment out of using the blowpipe in minigames. I couldn't care less what you do in terms of bossing. I feel by you nerfing the blowpipe it is a way of pushing us to continually grind more/buy via bonds to get another weapon to use for our enjoyment i.e. a way of further monetising the already monetised.

Not all of us play this game to grind away our time nor do we want to throw money at a game for the sake of buying a weapon that competes againt others running around in max sets. The beauty of the blowpipe was that you could enjoy the game without having to play (or pay for via bonds) the game 24/7 to get to endgame content.

Is there a way of leaving the blowpipe unchanged in all minigames?

PS. Why no buff for salamanders? :(

06-Jun-2021 05:24:38

Kharaxes

Kharaxes

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Good good good! JAGEX staff hope you all are well.

For some reason I do not know why they care so much about lowering the statistics of some weapons, knowing that they can fill those gaps with other objects, it is not that I am against it because I know that there are weapons that deserve it but I am a little opposed to the 5% that They want to remove the dragon hunter crossbow from its precision and damage against dragons, I would like it to continue with its 30% equal.

Now in the fillings or objects that they could add, because they have incomplete armor knowing that it is a fault to throw something incomplete into the game. If you don't understand, I'll explain it to you in detail. Armadyl's armor is very good pieces in consideration of its lack of ranged strength points and that it is only made up of 3 pieces, because not only does this great armor add three additional pieces as it has in RS3 and thus would add a piece of full armor at last in the game. Which would be:

1) Armadyl buckler
2) Armadyl boots
3) Armadyl gloves

And to add more effort to the matter, you can raise the requirement required to use this great mythological armor from 70 ranged and 70 defense to 75 ranged and 75 defense. And to finish with a flourish the one that was not missing, add ranged strength points to all the pieces of the armor including the armadyl crossbow.

Thank you! by your attention...

06-Jun-2021 09:29:25

Kharaxes

Kharaxes

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Well! me again.

Another armor that remains to be completed is the crystal armor. It has the same flaw as the armadyl armor because they not only improve their statistics by adding ranged strength points as well as for the armadyl armor and they complete the crystal armor set with the following pieces:

1) Crystal boots
2) Crystal gloves

and they raise the requirements a little from 70 for ranged and defense to 85 for ranged and defense, but they have to improve the armor a bit so that it surpasses the armadyl armor ... and so they have new objects and they seal the empty spaces.

06-Jun-2021 09:31:43

Kharaxes

Kharaxes

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
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Last but not least, because they do not add a new armor that combines with the Twisted bow and the Twisted buckler.

That armor would be called the Twisted armor set consisting of:

Twisted coif
Twisted tunic
Twisted fights
Twisted buckler
Twisted boots
Twisted gloves
Twisted crossbow
Twisted bow

And so everything ranged would be complete in its Twisted version and its requirement would be 85 for ranged and defense, and so the crystal armor would come to be as Sujeri at 85 for ranged and defense would be lowered to 80 of requirement.

And finally, improve the Pegasian boots since they are the best boots in the game, adding ranged strength points as well as the armor: Armadyl, Crystal and Twisted and raising the requirement of the 95 ranged and 95 defense boots, but taking into account which should be the most powerful ranged boots in the entire osrs game.

Or very important I like the idea of ​​a new bow but, it would be very interesting if you combined it with my suggestion of 80 ranged regarding crystal armor

With nothing more to say, I would appreciate it if you would take some action on this. Kharaxes says goodbye, thank you very much for your attention.

06-Jun-2021 09:46:47

Einzelkampf
Aug Member 2023

Einzelkampf

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
Me Again

Im just doing Zulrah, because im still missing some Items... (KC 410) and i realised how long this Zulrah Grind takes! to get all the Items...

And now im Wondering: Why would an Ironman, after that Blowpipe Nerf, farm Zulrah?
- Serp Helm - its ok but u also can just get the Basilisk Jaw... Takes much less time and u can afk...
- Magic Fang - Nice to have, but also here... u just can skip and get the bigger Staffs.
- Tanz Fang - Why need to farm a weapon, just for training ur stats. Just skill ur Ranged and Slayer with MSBI and RCB.

I would like to see comparing MSBI and Blowpipe after nerf!
MSBI - just get ur Fletching up or Lucky at Clues
Blowpipe - requires some Skills, Quests, good Combat stats and fucking long Grind at Zulrah...

If u nerf Blowpipe, i just dont SEE the reason, why the new Ironmans would farm this weapon... its getting useless...

10-Jun-2021 17:58:20 - Last edited on 10-Jun-2021 17:59:52 by Einzelkampf

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