Overall, this sounds pretty cool. I only have 2 major points:
-Xp rates need to be calculated carefully. Definitely significantly lower. Perhaps MAX of 50k/75k/100k/125k for reg/oak/teak/mahog contracts. [RS wiki says you can hit 550k/hr with dungeon doors but even with relative sharp focus I'll be lucky to pull off 300k in an hour--125k for mahogany contracts would be less than half of that.]
-Rework some rewards:
--Carpenters outfit
Every other 2.5% outfit is for a skill where you need to use tick manipulation to pass 100k/hr. Doesn't really make sense here and as a person who likes collecting outfits I would be bummed to use points on it.
--Equippable Saw
As long as there is no boost allowed. This will become part of the meta, so you need to make it available from low level contracts.
--Plank sack
Ok, I guess. Can't be more than 25-28 planks of 1 kind though. I could see them becoming overpowered and completely replace butlers completely for low level players, so I'd suggest some sort of decay feature that costs additional points to recharge.
Lastly, I really feel like there's become so much focus on providing content that ironmen can specifically enjoy, while a lot of dead/dying content is left behind. Construction has already been overhauled and we have a lot to keep track of as is, and I don't think, that if this passes, it will need another update for a LONG time. And I say this with construction being my favorite skill!
Please update other skills that have only had a couple small updates in the past 6 years!
Skiller, not a killer. #04veteran and #contentjunkie
Quest Cape: 85 Combat, Music Cape: 90 Combat, Diary Cape: 100 Combat
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06-Aug-2020 12:43:35