Forums

Boss Slayer Master Blog

Quick find code: 380-381-649-66170490

obl1v1on
Jul Member 2023

obl1v1on

Posts: 158 Iron Posts by user Forum Profile RuneMetrics Profile
Going to have to give this an extremely strong no.

Whilst there are some nice ideas, such as the Boss Teleports, Rare Drop Tables and general GWD improvements through the combined blessings... the overall Slayer Master, separation of masters, Task List, rewards list such as the Blood & Death packs and basically everything else other than the mentioned nice exceptions, would strongly upset the balance of the game.

This would certainly cause a significant number of rarer items in the game to crash, running costs for top-tier items such as the Scythe and Sanguinesti would significantly decrease due to the huge influx of Blood Runes from the packs and just in general there would be both no reason to Boss off task, bossing would become significantly easier all-round and rarer items would crash as a result either directly or indirectly.

Whilst it may seem nice or convenient to put in the game to some, especially Ironman accounts, it should definitely be strongly thought about the impact this would have on the game overall before blindly voting yes.

14-Jul-2020 18:37:53

Doomed Witch

Doomed Witch

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
I think the impression I was left with in this blog was one of inconsistency.

I was honestly very much on board for a new Tzhaar Slayer Master to bring some versatility to late game Slayer, but the suggestions laid out here don't line up with the existing features of the game.

Why would Xil-Bak get their own task slot alongside another task? (Getting stuck on a boss task is the risk, no?)
Why didn't Konar and Krystilia, if it is possible to make kills exclusive to one task to manage XP rates and Slayer Point collection?

What happens to Boss assignments given by ordinary Slayer Masters? Why bother unlocking that feature if there is a far superior mechanism of obtaining such a task?

Overall I think there is a place for many of the ideas in this blog, but I think some more thought needs to go into how this update will improve the entire gameplay experience, rather than just the experience of killing those bosses.

14-Jul-2020 19:36:32

Tyken

Tyken

Posts: 589 Steel Posts by user Forum Profile RuneMetrics Profile
I love the idea, but I have comments/suggestions..

1) Every boss task is only done in an instance (clan members may join - Tasked person must hit last / do most damage) this not to destroy the fun for those who still go with their friends for fun.

2) The ring should register the HP of the boss, then would require said amount to charge the ring by doing damage to the boss for a roll on the new RDT.

3) restrict the amount of tasks you can do per day otherwise barely any will bother with the normal tasks)

14-Jul-2020 20:46:01

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
This is where I'm currently at...

1. Maybe <-- I liked the 75 slayer requirement, but I didn't like the 100 combat requirement. Rendi killed Jad with a level 3 account and pures like my friend Miguel who really enjoy PVM have less than 100 combat.
2. Yes <-- this seems similar to Reaper tasks so it sounds good.
3. Yes <-- if one free skip a day isn't allowed, I'd like to at least be able to get a new task after the 24 hours game reset.
4. Maybe <-- but if you can select your own task, is Jagex planning to add slayer masks like RS3 has that allow you to pick some of your own tasks? For example, I only kill dark beasts in RS3 because I have a helm of darkness.
5. No
6. Yes <-- but how many bosses can you block? if you can block all of them except one, this makes question 4 redundant.
7. Yes
8. Maybe <-- I'm confused about why the Corporeal Beast isn't added to the list. You can solo it, you can go with a group of friends to kill it and get the kill it. You need a Captain+ rank on a Clan Chat to go to an instance of it, so... this would force PVM clans to rank everyone Captain+ which messes up existing clan ranks systems... so how are you going to solve that problem?
9. No
10. No
11. No
12. No
13. No
14. Yes
15. No
16. No
17. No
18. Yes
*
Pescao6
of
El Imperio Latino

Hola Noob! Klk? What's up?
~
Discord: Pescao6#0001

14-Jul-2020 20:47:06

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
Louffe said :
There is a heck of a lot of posted in this blog that calls for concern of balancing. It will cause a shift of never bossing off-task.

For the health of the game, I'm going to give this one a no.
There are some interesting ideas here; but the amount of change this brings to the game is overbearingly powerful and almost completely devalues the existence of every other helmet slot item in the game.

I couldn't have said it better myself. I see some good ideas in there that it would be interesting additions to the game, but I'm seriously afraid by some of the language on the blog. The impacts to Clans, the Wilderness, the Economy, turning OSRS into EasyScape, etc. call for a big no to this update if polled as proposed.
*
Pescao6
of
El Imperio Latino

Hola Noob! Klk? What's up?
~
Discord: Pescao6#0001

14-Jul-2020 20:53:50

King Rico
Mar Member 2018

King Rico

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
If this passes there would be private slayer instaces for al bosses he can assign..
Else the worlds will be packed as fuck..

Poll Question #1
Im not sure yet...
Poll Question #2
I would say yes, but make it capped at like 2-3 boss tasks max per day..
Poll Question #3
Yes, im down for that.
Poll Question #4
Yes, but make it like 100-200 points and not less.
Poll Question #5
Yes, im okay with that
Poll Question #6
Sure
Poll Question #7
Sure
Poll Question #8
Sure, but make it a bit more rare to get a task like that
Poll Question #9
Sure, but also make it more rare to get a task like that
Poll Question #10
Same as question 8 and 9.

14-Jul-2020 21:32:18 - Last edited on 14-Jul-2020 22:06:13 by King Rico

Zanon23
Jul Member 2019

Zanon23

Posts: 483 Silver Posts by user Forum Profile RuneMetrics Profile
I seriously dont like the sounds of this update to Slayer. Though there are some nice ideas such as Storing a task for later i just think that we could have that implemented into the slayer masters we already have by like a voting system. Say u give a thumbs up after completing a task, so that there is more of a chance to get it again. Similar to how you do when we log off.

Also not liking the sounds of this new ring. It sounds far too overpowered.

14-Jul-2020 23:07:30

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
i like slayer but this sounds so shit


Why tf would i want a teleport to telport me and still have to run. Waste of a drop


]Extra supplies a ranging pot looool you lot hit your head?


this is a terrible idea, and a waste of time. Just do tasks as you do and if you want to do a boss just do it lol.

Bar slayer bosses but they aint that hard to get... People who skip tasls are lazy and thats your problem for allowing that to happen. Ive never point boosted like that ion my life and i have all helm recolours bar kalphite.


Will be voting no to all of this not like it matters

15-Jul-2020 00:12:06

Time Heals

Time Heals

Posts: 1,541 Mithril Posts by user Forum Profile RuneMetrics Profile
It would be good to get some more information on a couple of things:
- What are the approximate task quantities that would be expected?
- Will you be able to store more than one task? What about if you are assigned the same task as the one stored, could you "pile it on top"?
-How many points will it cost to pick a task? And are you able to pick and then start doing that task instantaneously?
-How many points do you get for completing a task? And what is the bonus at 10, 50, etc.

I think a fundamental problem with this update is that when you "free" the players by making boss tasks more accessible, it will also "force" them more to only to do a boss if they get a task for it since by nature it will be easier and therefore more worthwhile to only do that boss if you get the added perk to it. Obviously "force" doesn't mean it's the only way, but a large majority of the player base is focused on playing the game smartly, to whatever end justifies that mean; whether that content may not be completely enjoyable or have bad game design.

This update will clearly tilt bossing more towards the end of the spectrum where it's making it more accessible, but also more "mandatory". I don't think any boss should have a slayer perk/requirement. But I would argue that if you want to go down this route you would have to make getting a specific boss very accessible to the point where it's not a huge inconvenience (e.g. not a lot of points to "pick" a task, and able to block bosses that you really don't enjoy or have completed). So if someone wants to get a pet or boss item/log, they can do it through slayer.

On this topic, I hope solo nightmare also gets looked into since the damage taken and supplies(esp sanfews and brews) is scaled a bit unreasonably. Solo corp should also really be looked into; irons are greatly abusing it with alts and regular players get constantly crashed after speccing it down.

15-Jul-2020 00:13:54

Quick find code: 380-381-649-66170490 Back to Top