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Bounty Hunter Target System

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Crystalis

Crystalis

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Reach said :
Unfortunately, as the blog indicates, if we introduce statuettes that arbitrarily drop when killing other players, we lead to a hyper-inflated market which leads to the rapid descent of various areas of the game - Something we want to strictly avoid.


My argument for adding additional incentives is not to add the statuettes, Jesus there can be other things added and the statues can actually be modified as well.


You say that adding extra incentives like skiller items will crash economy. Well lets say it's true, Why haven't you removed pure essence and vials of waters and red spider eggs from Nightmare Zone yet?


Vials of water used to be 300-400 gp, now they are 5-10 gp. Crashed? YUP.

Snape grass used to be 300-400 gp as well, now they are 100-150 gp at best.

Pure essence peaked at 80-120 gold, now it's barely 40-45 gp.


Well lets not be hypocrites, don't say one thing is bad for economy then allow the same exact thing to exist in different content.



Now onto the point, your job to make sure people don't boost kills and abuse the system. If you don't want people farming easy resources, that's your problem but give us what we want! Not cosmetics, not some pathetic target system.. actual extra incentives that makes us want to go out and kill people for profit.

30-Jul-2014 18:35:32

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Honestly I don't think the target system would even be so bad on all worlds, it would help you find other players which I don't think is a bad thing really.

But trying to pass this on as bounty hunter is just laughable really.. the reason people want BH is the extra loot, if you can't offer in a reasonable manner that then just drop BH completely.

30-Jul-2014 18:38:21

Crystalis

Crystalis

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Targets should drop the following items:


- Cruel tokens and used to modify items as i explained in my previous posts. (degradable items great for economy and gives incentive)


- Resource packs containing:

5-10 Ranarrs, 5-10, Kwuarms, 5-10 Irits.

25-50 Limp*urts, 50-100 Snapegrass, 25-50 White berries.

25-50 Oak planks, 10-25 Magic logs, 25-50 Yew logs.

10-50 Raw Sharks, 25-50 Raw Monkfish, 50-100 Raw Lobsters.

2-15 Random herb seeds.



Coin packs:

5k Coins

10k Coins

50k Coins

100k Coins - Highest amount, will not inflate economy. Want to fix inflation? Remove high alchemy.



Edit: Oh without actual aggressive item sinks, the prices of items consistently devalue and the number of items continues to clog the game. We need some sort of EP system to promote people hanging around in the wilderness and at the same time increase activity and remove items from the game.

Who benefits? -

Skillers, the items they harvest gain value.

Pvmers, they'll find abyssal whips and other high end items will gain value which means more profit.

Pkers, higher priced loots means more profit. Who wants to make 1.3m when they can make 3m+? More is always better.

30-Jul-2014 18:44:01 - Last edited on 30-Jul-2014 18:49:45 by Crystalis

kttyslyr4567

kttyslyr4567

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07 isn't going to die.. Pking is going to die..

All the pkers are now pvmer's/iron man'ers

I don't see how an arrow above some dudes head is gonna help pking.

This BH update won't help draw the pkers back in, but be my guest.

07Scape was made for pkers and you are listening to the skillers/PVMers.
Incentives may ***** some things up but people watched PK vids.. not skilling vids..

I'd be interested in seeing the results of a poll on why people MOSTLY came to play 07. A) PK. B) PVM. C) Skilling

I guarantee that the majority would lie in PKing

I'd also like to see the results of a poll of what people mostly do now on 07 A) PK. B) PVM. C) Skilling

I guarantee that the majority would lie in PVM'ing.

I'd rather see the profit of skilling/pvm go down and profit of pk go up.

Profit could be in the "costumes" you have proposed. But profit needs to be more profitable...

I think we need to give people more of a reason to take a chance at PKing, and the arrow over a head will not do this.

30-Jul-2014 18:48:28 - Last edited on 30-Jul-2014 18:53:59 by kttyslyr4567

Sinisterrr

Sinisterrr

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it does not matter how much money pkers make, and even if people think its easy. pkers will still be buying supplys constantly, and if im filling like im making a profit, i will most likeley stock up on more supplys and pk more often. i would really love bh+1 like it used to be. but i guess that aint going to happen, but still, some profit should be considered. like it says, if we exchange points for supplys then the price on sharks/pots would drop. then wouldnt statues ( only mentioning this cause its what i remember from when i playd) be reasonable, getting money, to then spend on what i need like supplys.

maybe it should be considered extending the % needed for a poll to pass, and you woudlnt have to make such a lame attempt, at bringing an update like making it pointless.

26% is too much power for the future of the game.

30-Jul-2014 18:49:19

Dharok Pure

Dharok Pure

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OA said :
Making a horrible mistake giving into all these crying skillers by not giving pkers the extra loot they need and actually deserve. Incase you forget, one of the biggest draws to RS07 was the pking/old combats system. Please don't forget that.





Another bad and poorly thought out update from the understaffed and transparent jagex old school development team...

The game is slowly declining people are maxing.... pvp in simple terms is an END GAME, as is bossing they are things you do when you have max stats "or pure".

Thing is the gear setups now are old, and although they are not dead content it sure feels that way because there is noting new and exciting... IF YOU DONT RELEASE BH the game will finish peaking and then start to decline. You have already dealt a blow to the game and denied F2* on somewhat ridiculous terms... How hard is it to literally cap resources so F2P cannot farm/RWT or disable trading for account with oh, lets say a 200 total level... MAKE PEOPLE INVEST TIME....

Back to BH we absolutely need the inflow of pvp related armors and weapons whether you recreate new sets or bring back the ones we need... Remove statuettes? SOLVED.

The reason old school exists is because YOU (Jagex) went ahead and wanted "a unique game" well, you had it in 2009-2012 before you absolutely copied every giant MMOR*G out there and created the "World of Runescape" it was a joke, you lost more than half your player base and revenue, deserving I might add. So to appease your pockets, regardless of what the community said and cried for, you see it as a profit engine.. well the engine is dying with these dumb tweaks and non bold updates..

I have held my tongue long enough.. ***** the children whining about keeping old school "old" most didn't play back then, update the hell out of the game, EVERYONE wants Pre Eoc that was the most exciting version. Why? because of pvp armors, unique quests, and the old formulated combat.

30-Jul-2014 19:07:48

GSI
Nov Member 2023

GSI

Posts: 619 Steel Posts by user Forum Profile RuneMetrics Profile
i do like the idea on bounty hunter a lot!

worlds - not every world, but not just on a couple.... make atleast 1/4 of the worlds bh target system....?

incentives (PVP armour) - whats the point in adding some random armour/weapons... why not go back to PVP armour from points you collect when hunting targets? maybe 1 point per rouge kill, 2 points per target kill...

PvVP armour/weapons were brilliant back in rs3 when it used to have pvp, and bh... those items were added into athe game thus not really changing the price on any other item i.e bandos as pvp armours degrade so wont be used as a pvm armour.

if PVP items did come back also maybe make them last a bit longer, say 2-3 hours? the price of these can be increased as a result of them lasting longer, which surely would make them more rare?

what do people think?

30-Jul-2014 19:24:34

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Why is it that every one benefits from money making apart from PKers, yet whenever the PKing community proposes a way for them to profit, they get buried by every single sub-community on this game?

PvMers can go to Armadyl and get a hilt valued at over 60 million coins. They can go to Bandos and get Tassets valued at over 18 million coins. For the sake of arguing, they can get Fire spells and AFK them at steel dragons and snag a visage that's worth over 24 million coins.

Skillers can Runecraft at 91 and make 1-1.4m gold per hour. They can hunt chinchompas and make 1m+ an hour as well. Stakers can go from 2 Million coins to maxed cash in a day if luck is on their side. and Merchanters can idly sit back with their autotypers on making millions of profit a day by taking advantage of the player base's laziness of selling their items low and buying their items high.

Why is it that we have to go out and PK for hours at a time without seeing any form of profit in return unless we risk our entire bank? Why is it we can't have our own system that no one else can complain about that fits our needs? Why? Because Skillers and PvMers have to complain about every thing. This has been the case since this game was created. People complain just to complain and when issues are resolved, people complain some more.

"Why should Pkers be able to get statuettes that are worth 5 million coins (at the best of luck once per day) while we make millions from Armadyl?". Greed is what it is. PvMers want to have special drops for themselves and Skillers need something to complain about while they skill.

How much profit do you think we actually made 76king in 2010? Wasn't nearly as much as people with logs of Armadyl solos received.

Jagex always gets to this stage. They're literally 1-2 updates away from bringing back thousands of players to the game, but instead they'll flush it down the drain. In the past years, you had second chances. People are 20+ now and this is your last shot.

30-Jul-2014 19:55:37

Gudbye

Gudbye

Posts: 1,020 Mithril Posts by user Forum Profile RuneMetrics Profile
GSI said :


what do people think?



I think this is a stupid update. It should be hard to kill a player for their bank, you should not be able to get rich because you are able to safely cast air bolt at a friend for an hour to build E.P, then kill that friend with 76k on him for millions in loot. Riches should be earned. If a random drop is added, then its total value should not be worth more than you are risking.

There should be a requirement that protect item does not work in pvp areas, and you are not able to fight a player that is not risking close to the same amount you are. That would kill the rushers, that would also put pures in the right category as well. a player risking 100m, should not be able to be rushed by 2 ragged pures in ghostly robes casting ice barrage.

I also think if they wanted to make it more dangerous, then remove the option to teleport during pvp combat. So if you are amazing enough to attack someone, you can't tab out when they start kicking your ass. Because out of all these "pkers" wanting this, you have to wonder how many carry tele tabs just to run away and make another player waste his supplies. Running doesn't make you a pker, it makes you a coward.

I really don't care about another wildy update, they need to fix the trade system first.

30-Jul-2014 19:56:15

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