And I am reading that a lot of people want an 'incentive' for killing a bounty hunter target.
In the craters or a NEW zoned area, the WHOLE point of killing your bounty was that you were able to leave the area immediately after without a timed penalty. IF you killed somone that wasn't your bounty you couldn't leave for 180 seconds.
Please tell me HOW is that not incentive? Hey look, a compromise!
Don't let your greed get in the way of becoming a better pker. Pking is very profitable when you're good at it.
And for those that really don't understand, Pking was never an activity that people profited a lot from. It's called a RISK environment for a reason. You can either make money or lose it all! It's not the new implementations that's needed to make pking profitable. Just becoming better!
If you put a 180 second penalty on a good pker in a zoned area that they cannot leave that gives a ton of noobs a chance to take him out. That's completely fair. Because when the noobs get the penalty they experience the same dilemma. And thus giving everyone equally a chance of getting something without having to watch people constantly teleport away. That was one of my favorite aspects to the craters. And with a compromise, potentially some new area not like the craters as much.
To be rewarded is the argument. You're rewarded with either bounty hunter points or rogue points. That's fun. Maybe after an accumulation of so many points you can receive some rewards. Rewards catering PARTICULARLY to Bounty Hunter and not any other PVP environment. Since it would be ZONED and not an ENTIRE WORLD. (wat r u thnkn? a...world? pfft.)
30-Jul-2014 17:13:27
- Last edited on
30-Jul-2014 17:13:46
by
Virtuart