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Dev Blog: Bounty Hunter

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Faicorf
Feb Member 2024

Faicorf

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
wihtout pvmers tho where would the bandos the max str pkers wear come from? as i said, pvm and pvp are linked,. maybe only polling pking topiucs in the pk forum perhaps to avoid biased voting from childish po*mers?

17-Jul-2014 12:03:19

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
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^I think you're getting 'Item Sinks' and 'Money Sinks' mixed up there bud.


uhhh no it's the same thing really?

1. you can choose to buy the armour, they or if you die they turn into a 1-2m cash pile or less. SO there is HUGE money sink


What on earth are you talking about here? I genuinely have no clue. Buy what armour? If you're buying it from another player, no money leaves the game, it just leaves your account.

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2. The item sink, is when stats protect over other valuable items causing more of a "risk" and the "reward" is well that +1

or if you see things as i would, like a pker should. the money gained from pking back then in BH worlds was more profitable because of stats. there was a reason PKing was more alive then, than all of Runescape's Community put together.


I'm referencing the 'supplies' argument that you've come up with. You seem to think that buying supplies is a money sink when it's just not. No money leaves the game when you make those supplies because the ingredients to make those supplies are gathered, not bought from an NPC. If you then bring statues back into the game, it'd cause massive inflation. People are already complaining that prayer pots are 15k or whatever they are now, why would we want to inflate that any more?


... are you the type of person that doesn't read anything then comments? I WAS TALKING ABOUT PVP GEAR.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

17-Jul-2014 12:05:05

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
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"Well the inflation isn't worth the risk"

No? Why would it? What inflation could simply happen from a game with free trade, no grand exchange, no merc* clans & a money sink that happens from gaining these items.

If you die with the statuettes you tend to lose other items, even your +1 (everyone remembers how ancient stats even protected over divines) so there is a money sink, there is reward & there is risk. There is no general inflation happening, Pking costs money.

My return sets A lone are 60-80m (THAT ISN'T EVEN A LOT EITHER!) that's just enough to get by until i make more money so i can spend them on more supplies for Wars, Trips, and just casual single or edge pking.

1. Brews
2. Super Restores
* Prayer pots sometimes if you dont use brews.
3. Stamina pots / Super Energies
4. Super sets, Range Pots, Magic Pots
5. Sharks, Karams, Pies, Pizzas
7. Bolts (diamond +)
8. Armour (black * hide, mystic, rune, Barrows)
9. Glories
10. Tabs
11. Phoenix Necklaces (or rings of life if you're a noob)
12. Runes
13. Weapons

^ Do you all know how much that can cost? Especially if everyone grinds for 126 Cb to max main pk with clans or in single or something?


I was specifically replying to this section, where you talk about inflation, and you seem to eradicate inflation by buying more items.

Buying more items =/= beating inflation. That money from statues is still in the game. Even if you lose that armour, it's an ITEM SINK not a MONEY SINK because that armour didn't cost any money to make! The money exchanged hands between accounts, not between an account and an NPC, meaning that the money is STILL IN THE GAME, just on a different account to your own.

17-Jul-2014 12:11:03

5 P E C

5 P E C

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i cannot deal with this further, i'm sick of hearing PvMers and Skillers constantly complain over "inflation & pking". Why, if its anything else that isn't pking you all love it and vote 75%+ on the forums. It's honestly a biased and unfair community, and the polls are completely stupid. The Questions and ideas need to come FROM THE PKERS, not anyone else. We're the only community that'll agree to disagree with the rest of you for better reasoning for the wilderness.

NO PK REWARD POINT SHOPS!

This isn't some private server where you can "buy" OP gear via donations or PK points. No offence but i dont even wanna see that, it's just stupid. it'll only cause people to care about KDR more and discourage people from pking at point. Consider it this way, people with low KDR will end up getting matched with people that have high KDR + the weapons / Armours that will end up killing them almost every time w/o any effort at all.

The Solution: Bring out these items from kills, make them the rewards themselves from actual kills so the majority of fights wont be unbalanced. Also, there needs to be GP made from pking, it's a main source of attention with a Risk Vs Reward Concept**

***; Brawlers
> Statuettes
> PvP Armours & Weapons

They need to be brought in the game, Don't complain about how they'd be used in other ways. The only reason i hear PvMers complaining is because it'll cause a problem for them if they get crashed or have other PvMers use them.

*They last 1 hr of combat, or 30 minutes.
*Degrade to coins if you die with it
there have been new items for clues, shields for range & mage, new staffs, amulets & other items. Yet you wont add these because it'll be problematic for you? What a hypocritical & biased community.

As A pker we need these things for BH worlds, There needs to be only 3 BH worlds total. That consist of only the wilderness!

> 325: +1 BH World (p2p)
> 337: non +1 BH World (p2p)
> 308: +


^

17-Jul-2014 12:11:52

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
no i was talking about the reward for Pking, and how much a person usually spends when they're in a clan or just have a lot of money invested in sets.

You don't make much from pking, that was my point. we spend more money than we get back because you barely find people risking & when you get a kill, it doesn't always pay for your supplies.

My point IS & WAS there needs to be money made from pking to pay for these supplies so pking isn't dead content. it needs to be revitalized properly and my idea (the 2k11 bh idea) is the best way to do it.
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

17-Jul-2014 12:16:44

Prayerless

Prayerless

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Again, bads read closely: You aren't getting craters.

Read better. Nobody will vote for bad-ters, except bads. Surely not 75%.

Try for something intelligent that doesn't remove activity (/people) from the Wilderness. Like having a target assigned to you after being in the wildy - on any world.

Quit being bad, you ain't mass-trash-ing and rushing lower levels in craters.
Read better.

17-Jul-2014 12:26:56

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
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no i was talking about the reward for Pking, and how much a person usually spends when they're in a clan or just have a lot of money invested in sets.


Yeah so am I, maybe I'm not explaining it well enough.

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You don't make much from pking, that was my point. we spend more money than we get back because you barely find people risking & when you get a kill, it doesn't always pay for your supplies.


No I know, I don't think PKers make a lot of wealth, however bringing statues into the game would bring in a LOT of excess cash. That cash wouldn't necessarily stay on the PKers account, and because of all the items you use up, that cash is converted into those items - in a similar way to how alching works.

Think of it this way. There's 12mil split between player A and player B and player C. Player A is a PKer, and has 5 mil, player B is a skiller and has 5mil, while player C is a PvMer/Slayer and only has 2mil to start with.

Player C gets 10 ranarr seeds through slayer, having spent no money doing so (He already had the supplies). He sells these seeds to player B for 50k each, meaning that player C now has 2.5mil and player B has 4.5mil. Player B plants these seeds and goes off to do some other things.

He decides he wants to make some rune armour, and has two choices. Either he can make that rune armour by buying rune bars, or he can mine the rune ore. Mining the rune ore would mean no money changes hands so is oversimplified, so we'll introduce player D, who has already mined the ore. Player B buys 39 runite ores and 156 coal (Enough for 3 rune armour sets) for 450k, meaning that Player B now has 4.05mil and 3 Rune Armour Sets.

Player B then decides to harvest his crops and gets 6 herbs from each plant, so 6 herbs in total. He makes 60 3 dose prayer potions and decants to get 45 full prayer potions.


(Continued below)

17-Jul-2014 12:39:10

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
Player B now has 4.05mil, 3 Rune Armour sets and 45 prayer potions, while Player C has 2.5mil, Player A has 5mil and Player D has 0.45mil. As you can see, no money has left the game. as the numbers still add up to the 12mil.

Now here is where it gets iffy for me. Player A buys the 3 Rune Armour sets and 45 prayer potions for 1.2mil in total. (180k each for Rune Armour sets, 14.66k each for prayer potions). Player B now has 5.25mil and has made 250k profit from his original number. Player A now has 3.8mil. Again, no money has been taken from the game.

Player A now decides to go and PK. Each time he goes out, he uses 1 Rune Armour set and 15 prayer potions (Unrealistic, but just for even numbers). He dies the first two times without getting any loot, so he has 1 Rune Armour set and 15 prayer potions left. On his last PK, he gets a statue worth 1mil, but he dies on the way back to the bank, protecting the statue and not his armour/prayer potions. He exchanges this statue for the cash equivalent.

Player A now has 4.8mil, player B has 5.25mil, player C has 2.5mil and player D has 0.45mil. If you add all that up, I'm sure you'll realise it actually adds up to 13mil. That's 1mil more than we started with. Sure, the PKer has lost 200k, but everyone else has profited. I think that's where people get confused, as they see their own money disappear, without realising that the statues make everyone else 'richer' (Although not in reality as it just causes inflation).

That's why I'm not a fan of statues. I agree that there has to be some sort of reward, but I would vote against ANY iteration of Bounty Hunter if statues were even mentioned. In the dev blog, I posted what I think would be a preferrable idea around page 10/11.

17-Jul-2014 12:39:16

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