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Dev Blog: What next? Thread is locked

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lil sldr

lil sldr

Posts: 469 Silver Posts by user Forum Profile RuneMetrics Profile
I think the Wildy Tags thing can go either way. It could end up causing some problems with training or with the way people PK overall. On the other hand it could be as predicted and make more people come to the wilderness and make the wilderness more fun. But, I really do think this should be in testing stages and a poll should be held on whether to keep it or scrap it depending on how it affects the game.

16-Aug-2013 04:39:19

Elev
Oct Member 2023

Elev

Posts: 434 Silver Posts by user Forum Profile RuneMetrics Profile
Wildy Tag seems like a really bad idea. I can already see it now, wildy tag clan chat Groups of like 50+ or more people solely bent on tagging the posts, making pking them close to impossible and just joining the cc the better, safest, and only alternative.

PVP Worlds i can get behind so long as the drops are what the person is carrying and any nontradble items like firecape, torso, and defender are left on the ground after death.

Clan Wars, idk maybe. I'd really like to see SOUL WARS or a game with the same pvp/pvm mechanics with similar rewards and arena. Maybe a combination of the two.

The God Wars Dungeon: Unless the weapons are more then just melee based, I can really go without it. If GWD does come back, it needs to come back right. With it being combat triangle balanced. Loot wise and combat wise. Zamorak dropping magic armor and weapons, Bandos dropping melee armor and weapons, Armadyl droping range armor and weapons, and Saradomin dropping prayer armor/items and weapons.

16-Aug-2013 05:51:19

Welovecorp

Welovecorp

Posts: 2,997 Adamant Posts by user Forum Profile RuneMetrics Profile
Yes to PVP worlds (gl figuring out drops and reward system)

Yes to Gwd as close to original as possible.


And as for a FRESH idea... I say add chess boards to the Burthorpe games room!

I say add a pet interface and bring back the dogs.

I say give us a spear worthy to trade in our shields for it.



~~~~~~~~~~~ New Content Idea ~~~~~~~~~~~

DRAGON ORE!

so we can mine and smith dragon armour and weps!!!!!





RUNE DRAGONS!

if you must add new content, please use the old ideas that we all wanted but never got from Jagex. Like The SAILING skill and addy dragons/dragon dragons.

16-Aug-2013 05:58:21

Tigerheart07
Sep Member 2022

Tigerheart07

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
I agree with high metal dragons and Sailing skill. Sailing is where you have a ship and recruit team and fight each other with cannons or use rope to board to kill enemy and discover new outposts. You can make your ship stronger/bigger/faster etc
But atm its not time to discuss that, first things first like 4 updates mention in dev blog

16-Aug-2013 06:26:13

Green Golbat
Feb Member 2012

Green Golbat

Posts: 1,168 Mithril Posts by user Forum Profile RuneMetrics Profile
^ Original message details are unavailable.
I agree with high metal dragons and Sailing skill. Sailing is where you have a ship and recruit team and fight each other with cannons or use rope to board to kill enemy and discover new outposts. You can make your ship stronger/bigger/faster etc
But atm its not time to discuss that, first things first like 4 updates mention in dev blog


No sailing this is Runescape not lets play battle ships like we're 5 years old in a bath.

Don't care for pvp so ok?

No gwd! When i started rs 03 it was about skilling not how many bosses can you kill and get lucky.
Greetings!

16-Aug-2013 07:48:15 - Last edited on 16-Aug-2013 07:49:45 by Green Golbat

Celtic
Mar Member 2015

Celtic

Posts: 2,919 Adamant Posts by user Forum Profile RuneMetrics Profile
I'd like to see clan wars come back but with a twist. It should have features similar to the duel arena.
-Be able to set attack caps, defense caps, player caps. Example: 70 attack max means no godswords allowed, and a 40 def cap would mean granite,dragon, and barrows armor wouldn't be allowed. With player caps you could set it to: must be equal players before the match starts. If this doesn't happen in 5-X mins(u can set this too), the match is called a draw. Or you could set it to "40 players max"
-Be able to stake. Could have two settings. First one is the clan leaders put up all the cash. The next will be like the crucible: X-amount of money is required to enter. There would also be an option which decides whether all cash goes to the clan leader if it is the first option or split evenly among members depending on the settings. - The problem before is that lets say its a 50v50 dangerous. Well if goes 48-40 very quickly, the remaining 40 just leave the clan chat/log out/run away which isn't very fun. Also you don't have time to loot during wars. Hell just look at f2p wars, all the loot is left on the ground and given to the looters. Since there is a chance all your hard earned money will go to the rival clan, it'd would just motivate you more to work harder to achieve victory.
-Have decent battlefields. Classic was too clumped and Plateau was too small to fit battle that were 70+. Turrets was pretty clumped as well along with out-of-norm terrain, and didn't have good viewing orbs.
-don't cap it to 100 people. The people who use clan wars the most are the well-established clans. A great number of them have memberlists exceeding 100 people.

16-Aug-2013 08:25:53

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