I've been apart of clans since 2005 and this is my input on the Wilderness Tag system you suggested
.
1.)
Must be risking at least 50-100k not considering your +1 item to be able to tag/active a pole.
2.)
Limit it to 1-2 worlds to actually get the wilderness active. Right now there are 63 worlds making it hard to find any action by randomly pking.
3.)
Add a combat level or total level floor (40-50 combat/300 total level). This would limit the abuse of level 3's tagging the mid/low level poles with no risk involved.
4.)
Less poles than shown on the map schematic with a large increase for tagging higher level poles. I think you should limit poles to mostly high wilderness (20+) to downsize the amount of abuse of the system. This also makes it more dangerous, allowing for higher rewards.
5.)
If you teleport you lose 25% of your tokens. If you teleport while under attack you lose 60% of your tokens.
6.)
Higher amount of tokens for multi poles (25-50% more depending on the level). It's not hard to tag the ones you highlighted in single near Magebank if you go up in full tank with 15 brews.
7.)
Make the gold/xp rewards something at least on par or above the best PvM/skilling money making methods (apart from 2x runecrafting). There will still be no motivation to enter the wilderness for the majority of skillers if they feel there are better/safer money making/training methods. There is no incentive to get tokens if they could get better, safer xp doing it the traditional way.