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Dev Blog: What next? Thread is locked

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MasterX
Jul Member 2023

MasterX

Posts: 318 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Ofcourse this should be GWD.
Just like GWD was around 2009 etc.
Everybody knows it will get hated if there will be many changes to it, since not a single update in the past 2 years has been any good.
That's the reason i quitted since february 2011.
Started OSRS a few months and enjoying it alot, although 2008-2010 was the most fun in my opinion.
Jagex shouldn't start experimenting with weird updates for OSRS, it will ruin it like it did to the Original runescape, just keep that sort of stuff to EOC please and don't ruin 07 too.
I think jagex should just program stuff into oldschool runescape which have already been done in the Original rs in the few years after 2007, and ONLY if it gets alot of support by the players.
To the people saying saying GWD items make the game unbalanced, please stop trolling.
Back in the days like half of RS played just for PvM, oldschool runescape will die if GWD won't be added.
Things like the nex boss in GWD and imbued rings etc were introduced to RS way too early, and 90% of the updates after that should have just never been done.

Please jagex, just for once don't try to lose as many players as possible but actually improve the game in the most logical way and what the majority of the players prefer.

This ^.

12-Aug-2013 14:05:08

Dead Devil05

Dead Devil05

Posts: 15,243 Opal Posts by user Forum Profile RuneMetrics Profile
Hey Jagex. Do you think you'll do some little updates like add the rest of the clothes and hair to the Varrock clothes shop and Falador Hair dressers? Since some of them are only available when you start the game and can not can not get them back if you change.

Also another thing that would be awesome is making weapon and shield appear during emotes. I remember further back that they did and goblin dance then was the best emote ever. ;D

Also little fixes such as the highwayman mask (and other masks I think). It's one of my favourite things to wear in the game and it keeps on going over my characters dreadock fringe which doesn't look that great.

I know these arn't that important but I assume they would be easy fixes. :P

12-Aug-2013 15:14:20

Raystar

Raystar

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Would love to see gwd make a comeback, had so much fun going with friends. I'm not to big on the clan wars and wildy stuff however I am happy to see some sort of updates coming to osrs.
On a quick side note, I would love to have some sort of bank tabs/organization. As nothing is worse than spending 5 minutes looking for 1 specific item.

12-Aug-2013 16:18:21 - Last edited on 12-Aug-2013 16:24:54 by Raystar

FriskyDingo
Jun Member 2019

FriskyDingo

Posts: 2,595 Adamant Posts by user Forum Profile RuneMetrics Profile
In regards of the PJ timer being implemented possibly on PvP worlds, I feel another problem should be fixed with it also. The problem is the period of time when someone stops fighting you during PvP/PvM when you or your opponent eat/pot/weapon swap leaves open the possibility of someone else being able to attack you. I think the cooldown period currently for this is between 1-3 seconds before someone else can start attacking you or your opponent. Right now as it is currently, this is being abused heavily by people who will PK with a partner and coordinate this on voice communication, and often with deadly efficiency.

In F2P pking, this would not be a problem really as there are no special attack weapons, but in members there are weapons that can kill or drop a significant amount of HP almost instantly (GMaul/Dark Bow/Obby Maul to name a few).

A solution to this problem would be to increase the length of time in this cooldown period, maybe to around 5-10 seconds just so that people cannot do this anymore because it's an extremely cheap and dirty tactic. I know people are going to give me the "Oh it's the wilderness, stop complaining about losing items", I'm not complaining about losing items to fair fights (1 on 1), I'm complaining about losing them to cheap-ass tactics such as what I've outlined above.

If you could implement this change when PvP worlds are added into the game, it would be much appreciated by myself and countless others.

12-Aug-2013 18:08:46

Fair in love

Fair in love

Posts: 219 Silver Posts by user Forum Profile RuneMetrics Profile
I've been playing around 4 years now only for pking on runescape and im really looking forward to all the new idea's. But maybe a new suggestion I really liked the bounty hunter system with the targets it always gave a reason to stay and go hunt for someone. If bringing back bounty hunter isnt a good idea maybe add some sort of target system in the wildy or pvp?

Also I think to get more players back to 07 is giving flawless switches and get rid of the deathclicks, ofcourse the best would be runetek5.

Also for all the people with hate comments to those idea's

PvMers want gwd
Pkers want pvp
Multi pkers, clans wants wildy tag
Clans want clanwars

What is the point on hating on those idea's there are always people that want those updates.

Clanwars will NOT make the wildy death why should pkers go to clanwars? Im also in a clan and pre eoc we only had 1/3 wars (Fullouts 50v50) in a week. And loads of miniwars.

Support for all the idea's
suggestion:
1. Getting rid of deathclicks, faster switching or Runetek5 if possible.
2. Pj timer
3. To drink potions faster because if u drink a potion u gotta stand their for the next few hours.
4. The Health, Prayer, Run energy overlay (Loads of people are downloading special clients for those)

12-Aug-2013 18:32:43 - Last edited on 12-Aug-2013 18:36:52 by Fair in love

FriskyDingo
Jun Member 2019

FriskyDingo

Posts: 2,595 Adamant Posts by user Forum Profile RuneMetrics Profile
In regards to my post about possible PvP changes with the introduction of PvP worlds, I've thought of another idea.

How about having special attack charge up as you deal damage to someone as opposed to it starting out at 100% and regenerating over time, possibly for ever point of damage you do it charges 1/4 - 1/2 of a percentage point on the special bar.
Now
this would only be in effect in the wilderness
, but outside of it the special attack bar would recharge normally.

Thoughts?

12-Aug-2013 20:11:56 - Last edited on 12-Aug-2013 20:12:32 by FriskyDingo

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
In regards to my post about possible PvP changes with the introduction of PvP worlds, I've thought of another idea.

How about having special attack charge up as you deal damage to someone as opposed to it starting out at 100% and regenerating over time, possibly for ever point of damage you do it charges 1/4 - 1/2 of a percentage point on the special bar.
Now
this would only be in effect in the wilderness
, but outside of it the special attack bar would recharge normally.

Thoughts?


go play eoc if u want that

12-Aug-2013 20:47:41

Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
In regards to my post about possible PvP changes with the introduction of PvP worlds, I've thought of another idea.

How about having special attack charge up as you deal damage to someone as opposed to it starting out at 100% and regenerating over time, possibly for ever point of damage you do it charges 1/4 - 1/2 of a percentage point on the special bar.
Now
this would only be in effect in the wilderness
, but outside of it the special attack bar would recharge normally.

Thoughts?


go play eoc if u want that


he wouldn't need to people against gwd keep bringing up god swords op spec attacks and their use in pvp...this woud and could be another solution to think about.

12-Aug-2013 21:04:02

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