In regards of the PJ timer being implemented possibly on PvP worlds, I feel another problem should be fixed with it also. The problem is the period of time when someone stops fighting you during PvP/PvM when you or your opponent eat/pot/weapon swap leaves open the possibility of someone else being able to attack you. I think the cooldown period currently for this is between 1-3 seconds before someone else can start attacking you or your opponent. Right now as it is currently, this is being abused heavily by people who will PK with a partner and coordinate this on voice communication, and often with deadly efficiency.
In F2P pking, this would not be a problem really as there are no special attack weapons, but in members there are weapons that can kill or drop a significant amount of HP almost instantly (GMaul/Dark Bow/Obby Maul to name a few).
A solution to this problem would be to increase the length of time in this cooldown period, maybe to around 5-10 seconds just so that people cannot do this anymore because it's an extremely cheap and dirty tactic. I know people are going to give me the "Oh it's the wilderness, stop complaining about losing items", I'm not complaining about losing items to fair fights (1 on 1), I'm complaining about losing them to cheap-ass tactics such as what I've outlined above.
If you could implement this change when PvP worlds are added into the game, it would be much appreciated by myself and countless others.
12-Aug-2013 18:08:46