Something that seems a bit overlooked with cash rewards for these activities and those valuable statues is the amount of inflation they bring... It's an unhealthy amount and with no rare bubble where is this money going to go?
Also with this wildy tag thing surely you can't do that in every world especially if the rewards are so high as people in low populated worlds a little bit after release could essentially rim this out for money rendering skilling pointless for the average player which will lead to over inflated skilling supplies, and also what about little level 3's running around that won't be able to get killed and on the other end of the scale the 126's running around that not many people can attack. These are quite big concerns as I feel this one could ruin the game.
Gwd - Really really want this, I love that you haven't just neglected 07 like I feared at first, thought it might just be a bit of a publicity stunt but thanks for it not being one. Also about the weapons being overpowered, it's only the ags that could potentially be overpowered, but even then a dds can still hit 80's and dragon bolts hit random 60's, but another thing that maybe you could maybe think about would be adding the staff of light to one of the gwd bosses (zammy probs) drop tables, then again it probably won't have mage damage bonus. As range is balanced with melee at the minute imo, the only thing lacking would be a better magic staff.
Clan wars - Not really enthusiastic about this, but others might be.
10-Aug-2013 10:52:35