Good day!
I really think you guys missed the mark on this one... This granite maul update did absolutely nothing. Those who have abused this buggy mechanic have already banked more than enough to get it back... There has been no noticeable change. The solution was never to make it cost more.
If I may, the problem we have with the granite maul is that it hits too fast and too hard to be able to do anything about... 3 hits within the same tick that can total more than the max hitpoints of a player is the very definition of overpowered... Quick point, to those who are upset that "nerfing" the granite maul ruins accounts that are built around it: isn't that a laugh? The very fact that accounts have been built around a specific weapon only supports the fact that it is OVERPOWERED! Pking accounts used to be built as range pures, defense pures, 60/75 attack pures... Pures based on a style of combat - Not one nonsensical weapon.
I digress. To fix this, there needs to be a chance to defend against it. A good fix would be to fix the BUG that allows characters to use the special attack while NOT next to the opponent. It may be a failure on the mechanics, but it's still a bug. I get laughed at for calling it that but tell me... Is it intentional for a melee weapon to be able to hit from several squares away (halberds and the like being exceptions)? I don't think so... Correct me if I am wrong, but I'm pretty sure that fits the definition of a bug. The point being, how can you defend against a weapon that can take you down from full hp AND you cannot see coming?
Now, another thing... The runelite and other 3rd-party clients... I thought we weren't allowed to use 3rd-party software... Just like real-world trading, those with more money (can afford computers that can handle the programs) are given an unfair advantage. Tying that into the G-maul, theres a plug-in that actually tells you where to stand to abuse that bug. I'm out of space now, Sorry.
06-Sep-2019 16:05:42