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Bounty Hunter & PvP Changes

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U4
Mar Member 2024

U4

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
O24 said :
swordfish 55 said :
buttshapes said :
@O25 Yeah I teled there forgetting it was pvp and died for my cash stack. @JAGEXAYIZA this should be made a safe spot like the g.e.


The difference between the g.e tele and duel arena is that duel arena is actually a very nice community of pkers and streamers coming in to fight other player killers. I think it shouldnt be removed for that reason. It would rly take a big peace out of runescape pvp worlds.


Making duel arena a safe spot would actually make it more active for streamers. The area immediately outside the gate of the telespot could still provide a place to fight for them and this way the streamers dont have to worry about getting tbed and having players dancing around the glider glitching it out and being unable to use it to escape (I've sent in a bug report about this BTW).
WIN-WIN

theres no logic in this one honestly. telespot safe and outside of gate it would be pvp? i dont support this tbh.

05-Nov-2018 14:26:46

OGspankyLK

OGspankyLK

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
buttshapes said :
@O25 Yeah I teled there forgetting it was pvp and died for my cash stack. @JAGEXAYIZA this should be made a safe spot like the g.e.

funny how jagex handles multi accounting on their forums so some dude can talk to himself.

05-Nov-2018 16:48:17 - Last edited on 05-Nov-2018 16:49:50 by OGspankyLK

F3ARMYM3D

F3ARMYM3D

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
You guys should revive the wildy first or fix some more stuff like used to you could go to the wild and there would be people now all there is big teams pking at revs u killed the wildy tbh and you guys should repoll the get rid of xp like for defence or whatever like it almost passed the poll

06-Nov-2018 13:59:27

Hax0rus
Feb Member 2011

Hax0rus

Posts: 2,118 Mithril Posts by user Forum Profile RuneMetrics Profile
Instead of removing boxing how about you implement a PJ timer. So player A can loot their kill and either prep for another fight or teleport out. Its annoying trying to loot someone you just took a while to kill. Get a good pk loot and suddenly someone rushes you who is full health stats and has a full inventory of supplies. If you wanna make changes to the bounty hunter to make it fairer make rushing not possible for a few seconds after someone kills someone.
I wanted a clever signature but Jagex had no time for my shenanigans, because it was just a bunch of hax.

06-Nov-2018 14:27:06 - Last edited on 06-Nov-2018 14:28:03 by Hax0rus

Fluency

Fluency

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Monte Diablo said :
Hey,

This Would also be a great opportunity to change the granite mauls special attack to deal it's attack on the next game tick instead of the same one. This would be in line with dragon throwing axes and would be an important change especially with the anglerfish overheal in combat change. Also add a queue for both special attacks so they can more easily be used multiple times in a row.

-Monte


This will likely defeat the purpose of the gmaul, the only reason it is used is because it is an instant hitting weapon. The only real problem with it is that it hits too high.
I propose the following solution:

The gmauls stats remain the same, the way its spec works remains the same too. The only change is that when you spec, the gmaul is nerfed. Only the hits that are special attacks are nerfed to 67% of the damage of a regular hit.
This way using gmaul specs as your primary damage inflictor is no longer as overpowered. For example msb to gmaul spec, stacked in the same tick, will now no longer be strong enough to deal full hp damage. This makes it survivable, but still strong, which it should be as that is a hard combo to pull off.

Summarizing:
Solution: nerf the gmauls special attack hits to 67% of regular damage, keeping the rest the same
Effects: * No longer as likely/able to combo your opponents full hp in a single tick
* Gmaul is still a very viable and strong weapon, especially for combo's with dds and ags etc
* Other special attack weapons and combos will now be viable too.

06-Nov-2018 16:35:54

Fluency

Fluency

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
The main difference why the gmaul is so op even though its specs hit lower than for example an ags is that it can be used at any time, this means you can combo it in the same tick with other hits.

Example 1: crossbow to gmaul spec can be done in such a way that all three hits are delivered in the exact same game tick, dealing a damage higher than ones entire hp. The player who receives this damage can't do anything to survive these hits.

Example 2: msb to ags to gmaul, even though this combo is likely to deal more damage than that in example 1, a player is much more likely to survive it. The arrow is delivered first, then the ags, then the gmaul. In the meantime, a fast player will be able to eat food. This means that even though the damage may be well over the hp lvl of the receiver, they may survive.

This "instant" hitting mechanic of the gmaul is what makes it overpowered, but also what makes it an incredibly versatile and fun weapon, removing this mechanic would be a shame.
By making the special attack weaker in a different way (nerfing its spec hits) you keep the cool mechanic, without it being so overpowered.

06-Nov-2018 16:40:03

Malak

Malak

Posts: 336 Silver Posts by user Forum Profile RuneMetrics Profile
Great PVP changes BUT

you guys forgot to add the ability for players to PJ off non-boss npc combat!

That's like the most important thing for making the wilderness dangerous.

You see a player training on spiders, but you will NEVER be able to attack him because either he gets attacked by a spider or you do (in single combat). Eventually, spiders stop attacking him and he logs out since they're still aggressive to you (he was there first). Or he just runs through aggressive mobs to safety.

Jagex please, allow us to PJ off npcs (and ignore npcs attacking us) when targeting a player. You guys already do something similar in BH, do a simpler version for the rest of the wilderness!!

06-Nov-2018 19:57:31

I Mahatma X

I Mahatma X

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree the bh world needs new rules to make it more equal/fun the thing is trying to get the unskullers out is really up to the player that fights him. Make it easier to skip them if unskulled.

Getting more risk in bh solely to make profit out of it isn't the solution. (Only emblem drop when u carry one). We need more "newbie" pkers because bh has too many pro pkers. Make it fun for the new guys also. Back ïn 2005 90% of the pkers in edge could simply not pk well. Now its more like 70% who does pk pretty well. Put new untradeable gear in bh shops solely for pures.

6sec delay alter spec gives enough time to spec aswell. Unless they safe with the anglers or brews after the spec. Else this is useless.

Putting the estimated value on targets is great idea including prayer protection included. But putting an amount of risk value on your target should not affect the targets u get to avoid people lvl 70 with tbow to always get same targets for example. Also to bypass this emblem farming u can make it so that you skip targets but get a 1 min penalty.

For the pj part make it so that after a kill you have 1min time to take the loot before you can get attacked by another player.

We also need new deep wild single pk spots. Revs is great for clanning, make something likewise for single pk.

07-Nov-2018 03:53:30 - Last edited on 07-Nov-2018 03:55:49 by I Mahatma X

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