The main difference why the gmaul is so op even though its specs hit lower than for example an ags is that it can be used at any time, this means you can combo it in the same tick with other hits.
Example 1: crossbow to gmaul spec can be done in such a way that all three hits are delivered in the exact same game tick, dealing a damage higher than ones entire hp. The player who receives this damage can't do anything to survive these hits.
Example 2: msb to ags to gmaul, even though this combo is likely to deal more damage than that in example 1, a player is much more likely to survive it. The arrow is delivered first, then the ags, then the gmaul. In the meantime, a fast player will be able to eat food. This means that even though the damage may be well over the hp lvl of the receiver, they may survive.
This "instant" hitting mechanic of the gmaul is what makes it overpowered, but also what makes it an incredibly versatile and fun weapon, removing this mechanic would be a shame.
By making the special attack weaker in a different way (nerfing its spec hits) you keep the cool mechanic, without it being so overpowered.
06-Nov-2018 16:40:03