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DaeDolon

DaeDolon

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I think the idea is nice, but we don't want "easyscape", priff on rs3 is just the "the game"(at least 4 years ago when i still play rs3), u can do everything there, and makes the city overpower as hell. Make something like fally (with the distinct clans) ,a nice city, but not OP. Generally i fear this type of content because change alot the game forever and feel like not fit rsos spirit.

07-Oct-2018 05:08:31

CaptKoloth
Feb Member 2008

CaptKoloth

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DaeDolon said :
I think the idea is nice, but we don't want "easyscape", priff on rs3 is just the "the game"(at least 4 years ago when i still play rs3), u can do everything there, and makes the city overpower as hell. Make something like fally (with the distinct clans) ,a nice city, but not OP. Generally i fear this type of content because change alot the game forever and feel like not fit rsos spirit.


Not to mention it made the rest of the game dead content.

07-Oct-2018 05:16:02

Sens249

Sens249

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I love everything detailed here.

Here is my feedback :
-The dragon hunter lance should be attached to a dragon hasta not a zamorakian hasta
-The Ferocious gloves should be an attachment to Barrows gloves
-The Brimstone ring should NOT be able to be imbued like the other rings lest it makes all other rings obsolete. It would still remain useful as a good hybrid ring
-You should revisit the rates for Molch Pearls since at the current rate if you caught 1 fish every second it would take 57 hours to obtain all reward. This is assuming constant fishing but since you have to wait for the bird to come back and cut up some fish, Im assuming it'll be closer to 1 fish every 2-3 seconds meaning this could take over 100 hours to get. Also describe what the fish sack is, is is just a cosmetic? can you store fish in it? does it boost fishing exp?
-I really think you guys should add a hunter requirement to the Kourend diary. As of now, the highest hunter requirement for diary cape is 66 (can boost for the 69 req) and this seems unfitting and doesn't fit with all other skill reqs. You have a few options for adding a hunter req such as the new 87 hunter fish, or bats in chambers of xeric which have a 90 hunter requirement. You filled in a niche with woodcutting which had a previous req of 75 but hunter is still low and I think you should fix this.
-Consider adding a teleport to Watson on the Kourend Blessing, this makes more sense than a woodlands teleport since Watson is like the sherlock of zeah.
-Warding looks great, great job Mod West. Consider adding things like battle staves and attacking crystals to boots to warding. This makes sense to me.
-For Song of the Elves Id really like to see an eternal elf crystal come into the game, maybe as a reward from the quest or from the gauntlet or something.
-Id love to see crystal tools come into the game. This would be a perfect reward from the skilling boss and could be made degradable and better than dragon tools.

Sens

07-Oct-2018 06:36:08

Gillfish
May Member 2017

Gillfish

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So the bottomless compost bucket is first described as holding up to 1 million of any kind of compost, however it then goes on to say it holds 10,000 charges and 1 charge is consumed on use - which is the correct value?

07-Oct-2018 11:01:54

P e p p y
May Member 2023

P e p p y

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SONG OF THE ELVES

BIG YES to Song of the Elves & Prifddinas City! I 'd love Prifddinas to have high skilling stats for access! maybe 80+?

I think if Prifddinas could be done really well!! Maybe a new hub for high total leveled players?

I personal don't like the idea of The Gauntlet as it just sounds like dungeoneering so I'm voting no for this! Maybe if it was altered to be less like dungeoneering i'd be more inclined to vote yet. But for now im opposed The Gauntlet idea. (personally I can't think of any alternative for it as it will probably feel like a spin-off of rs3 dungeoneering).
Also, do we really need more PvM content right now? I'm still enjoying Raids (xerics) and yet to even tackle ToB? I say don't put The Gauntlet in with this content and save some Dev time!


Crystal Armour: I'm not sure if there's a need for this?... Feels like because this is a big grand finale quest its just thrown in. I don't this this Amour is necessary? Stick with the crystal stuff we have atm? Maybe an upgraded shield or cosmetic addons?

WARDING
Personally, I feel like OSRS doesn't need a new skill right now with all the great content that has been released (RAIDS (Xerics & ToB), DS2 (Vorkath). I rather go without a new skill for a few more years right now (2 / 3 years ish). Although i do think warding is a pretty neat idea, i'm still voting no. Unless some drastic changes happen and this skill (warding) and becomes something very interesting, rewarding and varied. It just sounds like smithing/crafting reworked - yes i know it supposed to be like these skills. But osrs has been fine without it and it doesn't seem like it would be enjoyable. Seems like its the only half/decent idea of a skill (needs a lot more thought if its going to drastically change the game forever (which it will).

The Kebos Lowlands
I think the kebos lowlands pitch was great. I love the ideas and I'll be voting yes for these!

07-Oct-2018 16:44:33

CapitalPain
Mar Member 2024

CapitalPain

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1st time ive read something and thought yeah this is gonna be sick!


I don't like the new skill though haha cant be all good from me ;)


I want a new skill but that is so boring and like RC and we all know nobody likes RC so another skill like it mehhhzzz

All this other new stuff looks so good. So much to list. Cant wait for farming guild ima push for 85 farming now

07-Oct-2018 17:50:26

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
I'd like to see Prifddinas taken in a different direction, to offer variety and avoid making other places obsolete:

At the end of the quest, you get access to the city which has some kind of skilling opportunities, but the elf civil war remains ongoing so things are much more dangerous. The player basically ends up skilling in a war zone, with some sort of balanced incentive to do so.

Players would need to be aware of their surroundings, use some 'street smarts' and common sense, and be ready to fight (or run). This risk would be offset by some sort of skilling advantage not present elsewhere.

Just a thought... because if we're going to get another bank to stand in, it might as well be different.

07-Oct-2018 17:53:37 - Last edited on 07-Oct-2018 17:56:06 by iron itg

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,676 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think if Prifddinas could be done really well!! Maybe a new hub for high total leveled players?


Main problem with RS3 Prif. If it does become an area for 99+ skills, then make the quest require 200+ qp.

07-Oct-2018 19:06:14

AtomiDani

AtomiDani

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Simple enough dont add it at all. The city should not be released in this era. Kourend is already way to fucking new. Yall made OSRS for the players who use to play. I could see this having people quit, I for one know I will, as I would be forced to do the stupid quest to get my cape back.

07-Oct-2018 19:22:30

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,676 Opal Posts by user Forum Profile RuneMetrics Profile
AtomiDani said :
Simple enough dont add it at all. The city should not be released in this era. Kourend is already way to fucking new. Yall made OSRS for the players who use to play. I could see this having people quit, I for one know I will, as I would be forced to do the stupid quest to get my cape back.


I agree. I love what has been done with Kourend. But as the Myreque quest just did not set well. Prif really does not either. Maybe later on when more has happened with quest lines. Heck RS3 is up to near 400qp. OSRS is not even close.

07-Oct-2018 20:04:35

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