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Kourend Rework 2: Hosidius

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Samuel Win

Samuel Win

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Are we going to have less bulky wall-kits? The walls themselves feel so fat and it's difficult to navigate around their sheer thiccness with the in-game camera

"What it failed to do was address the issue with building size as this would have required tweaking the wall kits, which at the time , was way beyond the scope of the project" ?

Very happy to see you're doing this, Mod Based West. Keep on delivering.

03-Oct-2018 14:30:52 - Last edited on 03-Oct-2018 14:38:43 by Samuel Win

Samuel Win

Samuel Win

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Rick Favian said :
I don't really have much feedback to give since i've never really been that interested in Zeah, the only wish i have is that you cut down on it's size, it just seems abnormally huge and lots of unused space that just seem wastefull.

The space gives a lot of potential for future updates and projects. Far distant future projects!

03-Oct-2018 14:41:53 - Last edited on 03-Oct-2018 14:44:02 by Samuel Win

Marky428
Apr Member 2022

Marky428

Posts: 1,614 Mithril Posts by user Forum Profile RuneMetrics Profile
Love the concept of redesigning hosideus but i would advise to keep the glade teleport at the same location or at an equal distance towards the farm patch, since this is the main teleport for most of the people going towards the farm patch on kourend, it would be better to keep it there, Or move the spirit tree so that it is the same distance as the glade teleport to the patch at this moment is, so that the spirit tree becomes the main teleport to the patch

WIth the Tithe minigame i would suggest to keep the layout 3x2 as mentioned above because this layout makes it to get the 100k xp/h changing it for cosmetic purposes would destroy the use of the mini game which is get xp.
Red Devil Clan #1 NL EVER

03-Oct-2018 14:44:02

treasure800

treasure800

Posts: 124 Iron Posts by user Forum Profile RuneMetrics Profile
give us interesting updates like things we havnt had before or something new such as open world bosses we were promised a long time ago or the big coliseum that was suppose to be released with other parts of zeah a long time ago.

new fun useful minigames like stealing creation or maybe a new skill or something.

what are these small blogs that keep coming out even for who cares about the size of houses

03-Oct-2018 15:55:57

Samuel Win

Samuel Win

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
treasure800 said :
give us interesting updates like things we havnt had before or something new such as open world bosses we were promised a long time ago or the big coliseum that was suppose to be released with other parts of zeah a long time ago.

new fun useful minigames like stealing creation or maybe a new skill or something.

what are these small blogs that keep coming out even for who cares about the size of houses


You are WRONG pls leave

also > new fun useful minigames like stealing creation obvious b88888

03-Oct-2018 16:56:27 - Last edited on 03-Oct-2018 17:02:29 by Samuel Win

Ulinz
Mar Member 2024

Ulinz

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I like this rework. The new area looks great!

What I don't like, is how far the new "Glade" teleport is from the farm patch now.

Can you please elaborate on how you will be keeping the current distance from the new Glade teleport the same to the moved farming patch.

I feel as though this overall distance increase might make players vote against this change, which I would hate to see since a lot of time has obviously gone into redesigning the area.

Great work as always Mods!!

04-Oct-2018 14:18:22

Karmafox
Mar Member 2024

Karmafox

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
Great work mod West!!!

I'd love to see these new locations and NPCs. One thing, I saw this is mentioned earlier: Tithe farm should have the same exp rates as it has now. The exp/hour could change if the patch locations change I think.

About the Bone Burner, I would love to see something unique in the drop table here, perhaps cosmetically.

06-Oct-2018 18:28:05

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