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Kourend Rework 2: Hosidius

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Clawdragons
Jan Member 2023

Clawdragons

Posts: 4,565 Adamant Posts by user Forum Profile RuneMetrics Profile
Copied from a thread I made elsewhere before I knew this thread was a thing that existed:

---

So. The Hosidius House rework proposal seems to have gone up, and can I just say, it looks great? It actually fits in with the look of other locations around Runescape now.

Not only is the overall visual look vastly improved, it looks like there's more interesting things to go check out.

The two negative things I have to say though, is that I think the Vinery is still too large, and the beach looks rather bland.

To elaborate on the latter - a large beach is fine, and there are plenty of other large, mostly empty places in OSRS, so that's fine... Except most of those other areas have various features to break up the landscape. Add some trees or some scattered rocky outcrops. Doesn't need to be a lot of them, but a few here and there.

01-Oct-2018 20:14:17

Spoice

Spoice

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Love the changes - absolutely amazing; especially the addition of the dungeon and all. Always felt like Zeah was this great place full of potential; glad your working on expanding it still, and putting effort in to the way it looks aswell. Really looking forward what comming in the future for Zeah. Excited.
Oblivion PvM

@SpoiceKois

01-Oct-2018 20:17:53

RuneDragon

RuneDragon

Posts: 2,012 Mithril Posts by user Forum Profile RuneMetrics Profile
While the Tithe minigame is instanced, it is not limited to one player per instance as you seem to imply in the dev blog. In fact, there is only one Tithe Farm instance per world meaning you can sometimes have 2-3 players in the same instance at the same time.

The proposed Tithe Farm does not look like it will be able to accommodate 2-3 players doing Tithe Farm simultaneously. I'm not a fan of turning Tithe Farm into an activity that only one person can do at a time. More content that requires world-hopping to find a spot is not good for the game.

01-Oct-2018 20:47:17

Sir Doland
Aug Member 2022

Sir Doland

Posts: 154 Iron Posts by user Forum Profile RuneMetrics Profile
West Mod is best Mod!

Wintertodt memes aside though, thank you Mod West for taking time to do all of this work. I really do appreciate the design proposed and even though I can't provide much feedback on Hosidius, I now feel even more confident that Zeah's future is bright.

I just hope herb runs won't be affected too much in terms of running distance etc, though I'm sure you would not overlook such a main thing.

Edit: Regarding the planned reworks of Arceuus and Lovakengj I'd like to make them a little more natural looking, to blend in better. Maybe a bit more grass, etc. I somehow feel that the enviroment of Arceuus looks pretty good in general, could maybe use a touch of blendning.

But most importantly,
Lovakengj would be better off with less lava
. Certainly a volcano could have its place in the area, but lava pools filling a great share of the space just feels like... an unrealistic place for someone to build a settlement. Also feels unnatural. Removing lava would really help to clean up this area.

Partly off topic: While discussing Zeah, lore is the best way to give places and characters meaning/a reason for being there. So please do continue the Xeric story line and never be afraid of adding new stories as quests - may the be large, small, stand-alone quests or as a part of long story lines.

02-Oct-2018 00:36:59 - Last edited on 02-Oct-2018 04:02:52 by Sir Doland

Matt Slater

Matt Slater

Posts: 4,738 Adamant Posts by user Forum Profile RuneMetrics Profile
This is
ABSOLUTELY
wonderful, Mod West!

I personally appreciate you doing this on your own and in your own free time.

I was always thinking to myself as I'd run through the land that, "Hosidious House was just too large and too over-whelming."

It just didn't feel like... "Runescape proper".
But the changes being made are absolutely beautiful and I fully support all of it.


On a side-note, I saw someone here mention future improvements to Arceuus. I couldn't agree more. In fact I always believed most of Zeah was much
too large
, and felt out of place entirely from Runescape's lore, unfortunately, due to the simple thing of it's size compared to the rest of Runescape.

Again, thank you
Mod West
!



EDIT


On a side note, I already see people coming out of the wood-work to complain about their already, I
DO
dare say, "Easyscape".

In which I say to them, "
GOOD RIDDANCE
".

02-Oct-2018 01:04:12 - Last edited on 02-Oct-2018 01:06:56 by Matt Slater

Feldip
Jul Member 2006

Feldip

Posts: 1,207 Mithril Posts by user Forum Profile RuneMetrics Profile
Looks good, can't find something worth complaining about

Also is free time so even better

Make the glade tele around the same distance to herb patch or create a new tele and i'm good

Guess there is at least 1 Osrs Jmod that plays the game :P

02-Oct-2018 03:09:27

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