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Kourend Rework 2: Hosidius

Quick find code: 380-381-515-66049644

Bikura

Bikura

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
This ruins it for the few people who are doing tithe farming.

The only usefull way to do tithe farming where you plant 20 plants continually without any dying, depends entirely on having 3x2 of those long rows next to eachother. Like this https://ibb.co/i6p7Bz

Without that, its absolutely trash xp. The plants die too fast, with this near perfect method it still takes 20 minutes to farm 100 plants for about 100k xp/h, and with the new design it will take significantly longer because you cant run all over the place planting them on time before they die.

01-Oct-2018 18:46:45 - Last edited on 01-Oct-2018 18:49:21 by Bikura

Kyra Kiana

Kyra Kiana

Posts: 311 Silver Posts by user Forum Profile RuneMetrics Profile
It looks good except for one thing. My house in Kourend has a spirit tree. I use the spirit tree for quick banking (tree in POH to tree in Kourend). The new design will not allow quick banking at Kourend since you are removing the bank and replacing it with the Old Fort. Please reconsider. At least place a bank chest near the spirit tree or move the spirit tree to another place near a bank in Kourend..

01-Oct-2018 19:20:25

Straeffs

Straeffs

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
As someone with hundreds of hours in tithe farm, I am also worried about this.

I have no problem with the size of the farm being reduced, as long as it is instanced for each player, but I do not want to see the most optimal method effectively removed from the game.

01-Oct-2018 19:50:53

Sens249

Sens249

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
This map update is AMAZING mod west! I love that the huge farms are gone, Hosidious felt way too big and annoying to traverse and I love the town in the middle. Cant wait to see what you do with arceuss as it really needs a makeover too.
For the people who will complain about tithe farm, you can leave the instance with 2x3 patches so it is smaller and still works for the best current method. And since its an instance you can say that youre being teleported there.

01-Oct-2018 19:53:23

Orcrist9
Oct Member 2015

Orcrist9

Posts: 7,183 Rune Posts by user Forum Profile RuneMetrics Profile
I really like this idea. The only thing I would suggest is to actually keep the bridges at the river intersection where the Old Fort is replacing the bank. It's a bit of a major connection, and logistically, there is no reason to remove those bridges as they serve a purpose.

I also like the idea of the castle-town, but I would be lying if I didn't say that Kourend's castle is very, very exposed and very vulnerable. Traditionally, a castle is built upon a mountain top for the best defense, otherwise, the second best option is a deep moat. However, most RuneScape castles lack even a gatehouse and have walls that do not connect, forming a proper defensive circuit.

Now, I'm not asking for machicolations and murder holes, but at the very least, finishing the walls and adding necessary gate houses would greatly improve the defensive rating of the castle.

After all, you don't want Kourend to be like Varrock and have your entire western city side exposed to a Barbarian Village just a stones throw away.
Here, I'll give you this strawberry if you keep it a secret!

01-Oct-2018 20:12:00

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