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Dev blog: Poll 9 feat. Godwars Thread is locked

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Neb

Neb

Posts: 741 Steel Posts by user Forum Profile RuneMetrics Profile
First of all, I think the ideas which have been put forward are great and would maintain the original feel of GWD as well as adding balance. That being said....

If the Staff of Light gets voted for, Please add an option to disable its use or spec during staking sessions. DDS/WHIP staking is a commonly known, well used method of staking and well, I don't think the Staff of Light will have a positive impact on the DDS/WHIP staking scene.

I won't lie, I think you guys have taken the whole noted adamant bar drop a little far. That being said, I do believe their drop rate or quantity should be nerfed because of the obvious economical impact they have.
A few suggestions could be to limit their drop rate, limit their drop quantity or disable the drop completely AFTER the player has reached a 40 kill count AND has waited 30 minutes after obtaining that kill count (to prevent them just leaving and coming back). This would give players who intend on killing Kree the chance to make a small amount of money to pay for their supplies even if the trip is fruitless.

Regarding the Armadyl Godbow, I believe it is a good idea to introduce a ranged item to balance the combat triangle a little, but... Instead of just adding +1 sight and +10 accuracy to it, add a special attack which of some sort, which would when activated while in combat with an NPC do extra damage to the NPC's some how (be creative), and when activated while in combat with another player drain their pray or stats or special or add extra health or prayer to the player using the bow (I really don't know what would be good, but we can't just leave the bow with no special).

The amulet which was suggested has merit, but reminds me too much of 'soaking', I also think the amulet would be useless when in use with the sets: Ahrims, Karils and Torags, let's be serious here, who has ever used any of those full sets or for that matter even seen anyone wear those sets.
I suggest.... I'm running out of room >>>>

31-Aug-2013 12:55:44

Neb

Neb

Posts: 741 Steel Posts by user Forum Profile RuneMetrics Profile
>>>> Continued

I suggest instead of 'soaking' damage, the amulet could be used to replace a part of the barrows set while maintaining its random special, just like the Void Deflector can be used to replace some of the void parts while maintaining the affect of having a full void set on.

Another possibility could be to make the amulet increase the occurrence of the barrows sets random specials.

It's my belief that the Armadyl and Bandos Armour won't have the 'detrimental' affect that everyone believes they will, for starters if a player can't afford peices of GWD Armour, what's the next best thing? Barrows. If someone wants to kill Kq or hit high, or have highest melee defense or be able to heal what the hit, what are they going to use? Barrows. What if they want to use a melee weopen while having good mage defence while not having their melee accuracy hindered? Barrows (karils).
The list goes on...

Anyway. I do thank all involved with bringing us a GWD we can all agree on!

31-Aug-2013 12:55:55 - Last edited on 31-Aug-2013 13:39:04 by Neb

CConviction

CConviction

Posts: 1,207 Mithril Posts by user Forum Profile RuneMetrics Profile
Demon of W97:
"How can you say the game needs magic damage increases but not magic weapons with specs, specs were strategy simply increasing damage is just throwing the balance off too."

Because the only logical concern about magic being very outclassed is by the fact that the max hit is a 30 by god spells or ice barrage which has no ko potential. Increasing damage would solve that.

Exactly what kind of special attack on magic weapons do you even have in mind (besides the sol)? You want a new staff and make people start staff bashing with said new staff and then use it's special attack when the timing is right? Is that your idea of balancing magic?

31-Aug-2013 13:51:52

OdouDog
Mar Member 2024

OdouDog

Posts: 930 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
>>>> Continued

I suggest instead of 'soaking' damage, the amulet could be used to replace a part of the barrows set while maintaining its random special, just like the Void Deflector can be used to replace some of the void parts while maintaining the affect of having a full void set on.

Another possibility could be to make the amulet increase the occurrence of the barrows sets random specials.

It's my belief that the Armadyl and Bandos Armour won't have the 'detrimental' affect that everyone believes they will, for starters if a player can't afford peices of GWD Armour, what's the next best thing? Barrows. If someone wants to kill Kq or hit high, or have highest melee defense or be able to heal what the hit, what are they going to use? Barrows. What if they want to use a melee weopen while having good mage defence while not having their melee accuracy hindered? Barrows (karils).
The list goes on...

Anyway. I do thank all involved with bringing us a GWD we can all agree on!


Love that void idea

31-Aug-2013 14:23:45

Neb

Neb

Posts: 741 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Love that void idea


Haha, Cheers - I just fear that it would require too much coding, end up taking too long and be dismissed all together :(

31-Aug-2013 14:39:16 - Last edited on 31-Aug-2013 14:40:15 by Neb

EQ Eight
Jun Member 2022

EQ Eight

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
A massive NO to everything except bank search; the changes will be way too radical and against the whole point of the game being even remotely "old school" (as "old" as it actually is) - the old school trends should remain as they are

The Barrows amulet, the SOL, and the Armadyl Crossbow ideas are especially against the whole "old school" idea; the "no pjing" idea is ridiculous aswell and opens up room for exploitation in the wilderness (killing a friend just so you can bail for example)

Keep it old school

31-Aug-2013 14:40:30

Metricz

Metricz

Posts: 2,605 Adamant Posts by user Forum Profile RuneMetrics Profile
A few concerns,

The amulet of the damned being released as dead content-
Most monsters don't hit over 15, soaking 15% of damage over 15 isnt very much. A simple glory amulet would be just as beneficial in about 70% of your average combat without having an amulet that may degrade to dust.
-----I suggest you allow the amulet to soak 15% of all damage and remove its ability to crumble to dust and just have it break like your average barrows item. This would make me consider using such an item for a few purposes where as before I would find my fury amulet as the go to 100% of the time.

Staff of light: No damage boost. Adding the 10% damage boost would probably make the masters wand useless content, but adding 10% damage boost to both of these items would make them both have their advantages and appease many people that believe magic was lacking in the godwars update

Dragon shards for dragon boots are perfect :)

Armadyl crossbow is great, it feels a little dry just having some extra stats and nothing as far as a special attack goes, but if it looks good graphically all will be well.

BONUS: I ABSOLUTELY LOVE THE BROADCAST SYSTEM :)

I'd like to that jagex for providing old school with enough support to bring content like this back

31-Aug-2013 15:22:05

Gamefreak Q

Gamefreak Q

Posts: 7,012 Rune Posts by user Forum Profile RuneMetrics Profile
Trouble with Avansies adamant bar drops isnt that they are noted its that they are too good money. But if you un-note them altogether theyre worthless to kill. Wouldnt it be possible to either: Add an anvil (pretty much giving Avansies a high smithing requirement) or lower the amount of bars dropped, or the drop rate?

Speaking of the Staff of Light, what about scrapping the melee stats altogether? That would sort out the "staking problem" as I cant fathom who would ever use the SOL for melee even with its proposed stats outside of the Duel Arena. Spec would be the same to keep the mages tanking. Then its possible to drop the attack level requirement too?

Im all in favour for increasing the requirements for the godswords however, just to make them a bit tougher to wield. Same requirements as to enter the actual boss would be a good start.

Im personally hoping for no more changes to wield/stance animations. The poor old obsidian maul was changed back and forth a few times (in the main game) and it ended up with the rubbish stance in the end /shedstear.

31-Aug-2013 15:36:40 - Last edited on 31-Aug-2013 15:37:05 by Gamefreak Q

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