First of all, I think the ideas which have been put forward are great and would maintain the original feel of GWD as well as adding balance. That being said....
If the Staff of Light gets voted for, Please add an option to disable its use or spec during staking sessions. DDS/WHIP staking is a commonly known, well used method of staking and well, I don't think the Staff of Light will have a positive impact on the DDS/WHIP staking scene.
I won't lie, I think you guys have taken the whole noted adamant bar drop a little far. That being said, I do believe their drop rate or quantity should be nerfed because of the obvious economical impact they have.
A few suggestions could be to limit their drop rate, limit their drop quantity or disable the drop completely
AFTER
the player has reached a 40 kill count
AND
has waited 30 minutes after obtaining that kill count (to prevent them just leaving and coming back). This would give players who intend on killing Kree the chance to make a small amount of money to pay for their supplies even if the trip is fruitless.
Regarding the Armadyl Godbow, I believe it is a good idea to introduce a ranged item to balance the combat triangle a little, but... Instead of just adding +1 sight and +10 accuracy to it, add a special attack which of some sort, which would when activated while in combat with an NPC do extra damage to the NPC's some how (be creative), and when activated while in combat with another player drain their pray or stats or special or add extra health or prayer to the player using the bow (I really don't know what would be good, but we can't just leave the bow with no special).
The amulet which was suggested has merit, but reminds me too much of 'soaking', I also think the amulet would be useless when in use with the sets: Ahrims, Karils and Torags, let's be serious here, who has ever used any of those full sets or for that matter even seen anyone wear those sets.
I suggest.... I'm running out of room >>>>
31-Aug-2013 12:55:44