@ NinjaxxShark
So basically, what your saying is, you thought up an idea, because its highly abusable, instead of changing it, you will think of a way of modifying it to make it fit to your scenario, and to be honest, making the "Armadyl Crossbow" hit higher it kind of a boring spec anyways, do you have any idea how many times jagex has reused the spec double hit, or increased damage hit? Id much prefer something like the suggestion i saw a while back, useing 100% of the spec bar to make the next 6shots fire at an increased rate of speed, or at the cost of 60% of the spec bar, casting a an entangle, or turning off and disabling all protection prayers for 10 seconds . . .. . . something semi original, and not causing a bolt spec, which has alot of situations where it is slightly to highly abusable, and while there are ways to nerf ruby bolts (e) specifically for that weapon #1, that would be cheap and ********, #2, that would probably require an engine team which osrs doesnt have right know.
@ Demon of W97
What i ment by that, is currently, mages can from a pvp standpoint (sorry thats all i really think about, from the moment i hit cb lvl 96 i dont really plan on pvming again) have the ability to tb there targets, and snare them, to freeze them, heal themselves and have all these abilties,and you can still level range to 99 w/o gaining a cb level. And to be honest even if people gave me a spec weapon that reduced melee damage, i would never use it, mage is a support skill to be used in addition to another skill i would every time when using melee pull a dps weapon, same with range, or even with mage, choose to use the time to cast another spell, for this reason, i would take the dps increase. Mage is made to brid like condcting an orchestra, the best thing we could do for it is to introduce surge spells, and possible have krill drop eather A. a version of zuriels staff, or B. some type of "Miasmic Rune".
Know its 340am i gotta sleep
RangeSlaer
31-Aug-2013 09:43:03