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Dev blog: PvP worlds & Poll 11 Thread is locked

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KiIIing

KiIIing

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Mod ash, Hope you read my post :) Please consider making the ancient armour equipment when gotten as loot overide one of the drops the victim have for example:

If player A kills player b and they dropped let's say a abbyssal whip the ancient pvp armour could replace that item entirely so that it has effectively removed a whip from the game but the pker still gets a valuable item instead.

Providing it passes a poll ofcourse :)

04-Oct-2013 15:45:02

Roon Boon
Feb Member 2024

Roon Boon

Posts: 203 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Getting the lvl 78 gear from killing players will definitely be abused...

What do you think about adding revenants that spawn in random places in PvP worlds which would drop the gear and brawling gloves? And the brawling gloves should only work in PvP worlds imo (anywhere, not just in the wildy). Would be much better than the 15% xp boost.

Also could you make all untradeable items disappear or turn into coins when lost on death? I don't wanna see people in void/str ammy/ags/climbing boots rushing people with 1k risk and hitting 75s camping near respawn points to get their stuff back easily

And having only 1 PvP world would be definitely enough (or 2 if the other is f2p) because there's so small amount of pkers in the wildy currently.


I agree with tommi as much as i dislike you :D

04-Oct-2013 15:45:27

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
What if we wanted to rm that person?
Maybe we could reduce the points after 2 kills or so because usually if someone dies, they would like to rm the person to get their stuff back.
Also can we give more information about what "recently" means?
For example if I kill Player A and then kill Player B, would I get max potential if I killed Player A again now?
Or would I have to wait a very long time outside of safe areas?

So...

1. You'd be able to rm the person immediately. If you successfully kill them, they'd drop what they're carrying, same as you did. The points that count towards extra rewards would not affect normal PK loot.

2. Player A kills Player B and gets kill points. For a while after that, anyone who kills Player B will get very low kill points because B's been killed recently.

3. I'd prefer to leave "recently" as a vague term, and not always constant, since we don't particularly want players clock-watching like we had back in 2008-11.

04-Oct-2013 15:45:53

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Please consider making the ancient armour equipment when gotten as loot overide one of the drops the victim have...

I like that. Would you guys be interested in that?

04-Oct-2013 15:47:04

5p1ders

5p1ders

Posts: 4,669 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Thanks for the 'BTS' Ash.

Finally, all those people who claim I vote 'no' to everything... this poll will allow them to be 'right' about that, for once.

Don't lie, you vote no to everything. By the way you said that you quit oldschool runescape few months ago, why the heck are you still here?

04-Oct-2013 15:47:23

[#OK36CFCW8]

[#OK36CFCW8]

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Here me out.

You think the wilderness isn't as active? Pvp worlds will surely kill it.
Yeah it will be busy for the first few days, then it's just going to die out.
Please focus on something to get more people into the wilderness, maybe you get so much money for being in the wilderness for so long in a certain world?

You do this update, you might aswell call it a private server.

Anyways, I'd like to see hotkeys removed to bring back the oldschool feeling to the game.

04-Oct-2013 15:47:59 - Last edited on 04-Oct-2013 15:52:13 by [#OK36CFCW8]

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
thanks for reply personally i think degradeable weapons/armour should not be implemented but something more like statuettes and as you already said brawlers

EDIT: and something that could be made so there was no way of 76king abuse for statuettes if they were implemented into the game

I'm not a fan of statuettes. They just injected cash into the game.

Still, since nothing described in the blog has any dependence on the items you're carrying, there shouldn't ever be any significance to the 76k threshold.

04-Oct-2013 15:49:06

MUR0
Jan Member 2023

MUR0

Posts: 2,859 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
What if we wanted to rm that person?
Maybe we could reduce the points after 2 kills or so because usually if someone dies, they would like to rm the person to get their stuff back.
Also can we give more information about what "recently" means?
For example if I kill Player A and then kill Player B, would I get max potential if I killed Player A again now?
Or would I have to wait a very long time outside of safe areas?

So...

1. You'd be able to rm the person immediately. If you successfully kill them, they'd drop what they're carrying, same as you did. The points that count towards extra rewards would not affect normal PK loot.

2. Player A kills Player B and gets kill points. For a while after that, anyone who kills Player B will get very low kill points because B's been killed recently.

3. I'd prefer to leave "recently" as a vague term, and not always constant, since we don't particularly want players clock-watching like we had back in 2008-11.


Alright, thanks for the info ^^

04-Oct-2013 15:49:24

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