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Dev blog: PvP worlds & Poll 11 Thread is locked

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Bebop Blues

Bebop Blues

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Also, how would ancient equipment work if someone pk'd it off of another player? If it as at 2% and someone killed you for your vls, how much would they get? Seems like having +1 item would be necessary, otherwise players could easily abuse the equipment.

Scenario 1:
Player A uses a vls with 2% charge against player B. Player B kills player A for their vls, but only gets a few coins for their efforts, even though player A had a significant advantage b/c of their spec. weapon.

Scenario 2: Player A uses a vls with 2% charge against player B. Player B kills player A for their vls, receiving a large sum of cash for their efforts against a player with superior equipment.

Both scenarios present a problem, the first one because player B has to overcome improbable odds for minimal gain. The second scenario allows friends to kill each other in order to "replenish" the cash used to purchase another vls.

So the only solution I see is either +1 item system or the other player (player B) receiving the item in it's current degraded state.

04-Oct-2013 20:50:29

Mod Ash

Mod Ash

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what about corrupt dragon scim. I do not know about main clans in this regard, but pretty much every pure misses using these in our f2p wars. Could corrupt dragon equipment be polled as well?

Ugh. We were hoping those wouldn't be required, given the low traffic to F2P-themed worlds.

It may also be problematic doing anything with the colour of the dragon armour to make these look different from real dragon armour. Mod Reach recently found that some dragon kit can't be recoloured in its entirety.

04-Oct-2013 20:50:31

Mod Ash

Mod Ash

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So the only solution I see is either +1 item system or the other player (player B) receiving the item in it's current degraded state.

Player B would receive the item in its current degraded state.
Following an earlier discussion in this thread, there'd be an option on the item to show how much more charge it's got.

04-Oct-2013 20:52:17

hou hoop

hou hoop

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what about corrupt dragon scim. I do not know about main clans in this regard, but pretty much every pure misses using these in our f2p wars. Could corrupt dragon equipment be polled as well?

Ugh. We were hoping those wouldn't be required, given the low traffic to F2P-themed worlds.

It may also be problematic doing anything with the colour of the dragon armour to make these look different from real dragon armour. Mod Reach recently found that some dragon kit can't be recoloured in its entirety.


Could you please respond to my post on page 21? specificly about the armor part, i think a shop would be a way better idea, and not abused as much

04-Oct-2013 20:52:54

Celtic
Mar Member 2015

Celtic

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Well, we didn't put corrupt dragon in the blog at all since we don't (currently) have a F2P community to use it. Now, if that ever changes...
dont' have a f2p community? the worlds are up to 200-500 people EVERY single weekend. that is 500 people in the wild, f2p pking. That's definitely more than the currently people in the wilderness in world 2.

Just check world 8/16 at 4:30-6:30pm est tommorow, that is 9:30-11:30 BST.

Dragon scimitars and especially armor were most notorious for their use in multi-combat.



And I personally don't care what they look like, others however...
They probably also will be liked by the majority since they are f2p only. and since single combat f2p is pretty inactive, there aren't many people who would oppose it because it "ruins f2p combat"

also since they are f2p items, they really don't have to look different at all. Just slap a (c) on them at the end like you did for crystal bow (i) and berserker ring (i).
Since this armor is inferior to their p2p counterparts because of the lack of special attack, there wouldn't be a problem in the p2p pvp or pvm regards. The only thing that would be a problem is people getting the cosmetic value out of the dragon chain for the 30mins they last possibly devaluing dragon chainbody.... But i really doubt that would have such an effect

04-Oct-2013 20:54:46 - Last edited on 04-Oct-2013 20:58:44 by Celtic

Bebop Blues

Bebop Blues

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So the only solution I see is either +1 item system or the other player (player B) receiving the item in it's current degraded state.

Player B would receive the item in its current degraded state.
Following an earlier discussion in this thread, there'd be an option on the item to show how much more charge it's got.


But I still wouldn't know what state it's in if I'm player B. I definitely wouldn't want to fight someone with a vls only to find out it is at 1% charge. A vls with 1% charge is just as effective as a vls with 100% for player A. They've already gotten their use out of the item while I'm stuck with a few specs. This is especially problematic if I am risking let's say full bandos, dragon boots and a whip, thinking I will get a vls if I win (vls user would still have better odds). Oops, guess it's your unlucky day, you got a vls with 1% charge left. :(

04-Oct-2013 20:55:20

Saxo
Mar Member 2020

Saxo

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what about corrupt dragon scim. I do not know about main clans in this regard, but pretty much every pure misses using these in our f2p wars. Could corrupt dragon equipment be polled as well?

Ugh. We were hoping those wouldn't be required, given the low traffic to F2P-themed worlds.

It may also be problematic doing anything with the colour of the dragon armour to make these look different from real dragon armour. Mod Reach recently found that some dragon kit can't be recoloured in its entirety.


Could you please respond to my post on page 21? specificly about the armor part, i think a shop would be a way better idea, and not abused as much
Not really sure what you meant on page 21 since pvp items degrade to nothing, not like barrows which could be repaired.

04-Oct-2013 20:55:54

Hattie

Hattie

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Xp boosts should not be implemented, the more i think about it, the more i disagree with it.

Pkers should be given incentives, if anything, to kill pkers, not harmless skillers

Skilling on PvP worlds is already the best by far, as there is no competition from bots

Brawling gloves will do nothing but devalue skills, although i stopped caring about that myself, it shouln't be added

The whole premise of killing people to get gloves and pvp equipment is absolutely terrible, as there is no doubt, at all that it wont be manipulated, just like every other time something similar has been made, this WILL be abused

If you ABSOLUTELY must add those pvp armor/weapons, do it from a highly expensive shop instead, that would make a large money drain and actually benefit the economy instead, and is not open to abuse.


This. Also, make repairs for the de-gradeable items expensive. It will all help improve the in-game economy :)

04-Oct-2013 20:58:21

hou hoop

hou hoop

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what about corrupt dragon scim. I do not know about main clans in this regard, but pretty much every pure misses using these in our f2p wars. Could corrupt dragon equipment be polled as well?

Ugh. We were hoping those wouldn't be required, given the low traffic to F2P-themed worlds.

It may also be problematic doing anything with the colour of the dragon armour to make these look different from real dragon armour. Mod Reach recently found that some dragon kit can't be recoloured in its entirety.


Could you please respond to my post on page 21? specificly about the armor part, i think a shop would be a way better idea, and not abused as much
Not really sure what you meant on page 21 since pvp items degrade to nothing, not like barrows which could be repaired.


Yes, but the way they get introduced ( randomly based on a point system from player kills ) is most likely despicable to abuse, as jagex has NEVER made a proper pvp point system.

04-Oct-2013 20:59:16

Bebop Blues

Bebop Blues

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Honestly the only way the ancient equipment would work is having a repair cost, let's say 30m for each melee weapon/zuriel's staff and 1m for the range weapons. Obviously you guys would decide the final amount, but 30m and 1m seems reasonable considering it would be pure cash taken from the economy.

edit: forgot armor costs
helm-5m
body-15m
legs-10m

once again, the armor/weapons repair costs would be based on the mod's decision.

04-Oct-2013 21:00:24 - Last edited on 04-Oct-2013 21:05:57 by Bebop Blues

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