Tbh increased exp rates sounds better than the suggestion given for running items to NPCs. If I recall correctly there was a Job system in Lumbridge at one point that failed miserably.
I'd also like to see Super Antifires repolled at some point, brought in another fashion.
How about, instead of players getting the undegradable armour from other players you add a target system. You can make the target system either pretty instantly like it was in bh crators or take a little bit longer like in the ep system. But then, after someone kills their target a revenent spawns and attacks them and then has a slightly rare chance at dropping the pvp armour/brawling gloves. This would make them alot more rare since you might not have the food left over to kill a revenent and would prevent players from finding a way to abuse the system and bring in lots of pvp gear
I think a better way would be to give skillers a rare chance of finding brawler gloves related to that skill while harvesting resources instead of being given a 15% bonus. And as for PKers, they would be given a chance of finding combat-oriented brawling gloves from killing other players.
This way we are rewarding skillers for skilling on PVP worlds and PKers for PKing on the PVP worlds.
05-Oct-2013 19:27:54
- Last edited on
05-Oct-2013 19:32:00
by
Zynk