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Dev blog: PvP worlds & Poll 11 Thread is locked

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Angel2D4

Angel2D4

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Nice thread. I noticed a mistake, though. According to what you put for the OSRS current bank options, the Withdraw-25 and Withdraw-X are already below Withdraw-All. Shouldn't the question be Withdraw-All moved below Withdraw-X? or Withdraw-X moved above Withdraw-All?

Some people are suggesting a couple of worlds with no updates. I propose re-opening Classic to sate them.


That would be akin to telling those who want all these updates to go play the main game. Good luck with that.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

04-Oct-2013 17:35:23

Mod Ash

Mod Ash

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However you should have to risk at least 75k in gp value (so gp, or the alch value of your armor) to be able to get the 15% and brawling gloves, etc.

Alch value is really not a very reliable measure of how much someone is risking. That sort of thing was massively abused before, and in those days we even had a GE tracking item prices.

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Also you should always be skulled in pvp worlds and there shouldn't be pjing. If you are attacking some1 who cannot hit back in single combat, you shouldn't be able to get attacked.

We polled an anti-PJ measure before, but I don't remember it being very popular.

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and brawling gloves should only work in pvp worlds

From what I've read, the idea behind making brawler gloves work in the Wilderness on non-PvP worlds was to encourage skillers to go into the Wilderness on non-PvP worlds to be prey for the PKers there. At least, I think that's why it was done before. We can write something different for OSRS if people prefer.

04-Oct-2013 17:39:01

Arezoo

Arezoo

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I'm afraid I won't be supporting the addition of PVP worlds, as it will only kill the Wildy.

Also the addition of the ancient armours like Vesta/Morrigan (2008) would be very bad for OSRS, it will be goodbye OSRS...

I'm all up for nice updates to get this version of the game going, but PVP worlds aren't necessary to me.

Rather Clan Wars.

04-Oct-2013 17:41:39

Celtic
Mar Member 2015

Celtic

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However you should have to risk at least 75k in gp value (so gp, or the alch value of your armor) to be able to get the 15% and brawling gloves, etc.

Alch value is really not a very reliable measure of how much someone is risking. That sort of thing was massively abused before, and in those days we even had a GE tracking item prices.

Original message details are unavailable.
Also you should always be skulled in pvp worlds and there shouldn't be pjing. If you are attacking some1 who cannot hit back in single combat, you shouldn't be able to get attacked.

We polled an anti-PJ measure before, but I don't remember it being very popular.

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and brawling gloves should only work in pvp worlds

From what I've read, the idea behind making brawler gloves work in the Wilderness on non-PvP worlds was to encourage skillers to go into the Wilderness on non-PvP worlds to be prey for the PKers there. At least, I think that's why it was done before. We can write something different for OSRS if people prefer.
you didn't poll an anti-pj timer, you polled an invincibility gained after achieving a kill.

that is no-way similar to the old "no-pjing" system of pvp worlds. This is also pvp-world only so it wouldn't affect wilderness pking. People may be more inclined to have pvp worlds as a "fair fight" niche. Thats what made pvp world pking popular was when you could fight right outside the bank without fear of being pjed or being teleblocked and having to tank wilderness levels.

as for the alch value, it is better than nothing.
You also didn't reply about "always being skulled" in pvp areas. Do you already intend on making this the default?

Brawling gloves - It would make the wilderness more popular, but my version would make the 2 pvp worlds LOADED. idk which is better.

04-Oct-2013 17:44:25 - Last edited on 04-Oct-2013 17:45:34 by Celtic

T o m m i
Dec Member 2010

T o m m i

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One suggestion is to offer an XP uplift for training outside safe areas on PvP worlds. The player would be required to spend 2 minutes logged in outside the PvP world safe areas before this bonus would take effect, so that they can't gain the bonus if they're logging in and out whenever they see a PKer coming.


Instead of this, you should have to wait 5 seconds after clicking the log out button to get logged out (you wouldn't get logged out if you're getting attacked obviously) so people wouldn't log out when they see a white dot on the map while doing the random tasks either

Also can you please make someone who is fighting a monster attackable by other players please?

And lastly make players lose some of their points that they get for killing people when they teleport while in combat.


Mod Ash what do you think about these?

04-Oct-2013 17:44:55 - Last edited on 04-Oct-2013 17:46:18 by T o m m i

cVesper

cVesper

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Thank you Mel Candy, someone can think about how this would effect the future of our game a little more clearly. And my response to you Mod Ash is that yes I think you are 100% correct. This is a game with a community and it needs new updates.
NEW ONES. not the exact same thing you guys did 2 years ago when the game was already failing. Look at your current online players these days? compared to 5 years ago? i remember seeing 150k people online every single day. That was because there wasn't overpowered items making it very easy to kill others. Just the basic stuff that was already good enough to hit +40! thats almost half of the maximum hp level. Plenty of damage output already. Plus brawling gloves ruin the game because they make it so damned easy to skill. The fun isn't having a high level, its getting it. If people would just wake up and realize that :@

04-Oct-2013 17:47:19

Philphish

Philphish

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Pvp worlds were characterized by having pj timers. It would be pretty strange to do a complete turnaround on that and not even ask if players want them

imo it's part of what sets the wilderness and pvp worlds apart. That's why it might have seemed like pj timers weren't popular in earlier polls, because players feel they belong in pvp worlds - not the wilderness.

04-Oct-2013 17:50:57

Celtic
Mar Member 2015

Celtic

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I want to elaborate on something i mentioned earlier

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you didn't poll an anti-pj timer, you polled an invincibility gained after achieving a kill.

that is no-way similar to the old "no-pjing" system of pvp worlds. This is also pvp-world only so it wouldn't affect wilderness pking. People may be more inclined to have pvp worlds as a "fair fight" niche. Thats what made pvp world pking popular was when you could fight right outside the bank without fear of being pjed or being teleblocked and having to tank wilderness levels.


the anti-pj method you polled was horrid. I originally voted yes because I thought it would lead to the introduction of the correct pj timer, but after I read some replies I realized how stupid that anti-pj timer was.

We want the no pjing rule we enjoyed in 2010. Where you cannot be pjed if you are attacking someone. I believe it was around 6 seconds, if not 6 seconds is a good number. That is 10 game ticks as well. So basically you cannot be attacked while in single way combat if you had attacked someone within the last 6 seconds. So if you got a kill, you'd have approximately 6 seconds of safe looting. Well less since you got to wait for the loot to appear. But that is fine really for now. There isn't much point to a pvp world if its going to function the same as the wilderness. Yes you are hunting down skillers who are gaining 15%, but couldn't you just make it 15% boost in the wilderness and have it be the same thing minus safe zones?

04-Oct-2013 17:51:18 - Last edited on 04-Oct-2013 17:52:14 by Celtic

Mod Ash

Mod Ash

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People may be more inclined to have pvp worlds as a "fair fight" niche.

Might be worth a try, sure.

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as for the alch value, it is better than nothing.

Maybe if it were just cash? I think you mentioned that as an alternative to the item price.

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You also didn't reply about "always being skulled" in pvp areas. Do you already intend on making this the default?

As it says in the blog, no.
I'm afraid I'm not going to be able to even try to answer every single thing raised in this thread (sorry Tommi). If anything, it's more informative for me to leave you to debate things amongst yourselves. Which I shall do quite soon.

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Brawling gloves - It would make the wilderness more popular, but my version would make the 2 pvp worlds LOADED. idk which is better.

When offering a feature that'll take people out of the Wilderness, it might be a good time to offer an accompanying feature that'd go in the other direction. One, or both, might not pass in their current form.

04-Oct-2013 17:52:05

Celtic
Mar Member 2015

Celtic

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I'd be in favor of cash if it didn't have to be held in your inventory or equipment slots. Maybe pay an npc in order for you to be able to leave the safe zone? And if you kill someone, you'd have "1 point" which you could redeem for 75k, or simply have them drop 75k on death.
^hmm that'd actually be pretty cool with the points system. You could get 10 points instead and lose 25% of your total points if you teleport while in combat. So you'd have 7.5 points and would redeem that for 56,250 gp.

Idk if you could make an additional equipment slot where we could hold 75k cash

04-Oct-2013 17:55:24 - Last edited on 04-Oct-2013 17:57:58 by Celtic

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