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However you should have to risk at least 75k in gp value (so gp, or the alch value of your armor) to be able to get the 15% and brawling gloves, etc.
Alch value is really not a very reliable measure of how much someone is risking. That sort of thing was massively abused before, and in those days we even had a GE tracking item prices.
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Also you should always be skulled in pvp worlds and there shouldn't be pjing. If you are attacking some1 who cannot hit back in single combat, you shouldn't be able to get attacked.
We polled an anti-PJ measure before, but I don't remember it being very popular.
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and brawling gloves should only work in pvp worlds
From what I've read, the idea behind making brawler gloves work in the Wilderness on non-PvP worlds was to encourage skillers to go into the Wilderness on non-PvP worlds to be prey for the PKers there. At least, I think that's why it was done before. We can write something different for OSRS if people prefer.
you didn't poll an anti-pj timer, you polled an invincibility gained after achieving a kill.
that is no-way similar to the old "no-pjing" system of pvp worlds. This is also pvp-world only so it wouldn't affect wilderness pking. People may be more inclined to have pvp worlds as a "fair fight" niche. Thats what made pvp world pking popular was when you could fight right outside the bank without fear of being pjed or being teleblocked and having to tank wilderness levels.
as for the alch value, it is better than nothing.
You also didn't reply about "always being skulled" in pvp areas. Do you already intend on making this the default?
Brawling gloves - It would make the wilderness more popular, but my version would make the 2 pvp worlds LOADED. idk which is better.
04-Oct-2013 17:44:25
- Last edited on
04-Oct-2013 17:45:34
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Celtic