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Revenant Caves: Hotfix

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Stop Typing

Stop Typing

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Nowhere did you mention in your 'hotfix' that the people making good GP were also risking being pk'ed tons of times. (with all of the items that they had from revs, and also causing some to risk salve ammy (ei), this is the thrill and the risk that OSRS players enjoy.

Not even gonna say high risk high reward, the reward wasnt that high.

High risk, decent reward. is what revs was.

Now its: waste of scales, waste of darts.

Nah but seriously the rev caves might as well not be there because barely anyone is there.
Preventing cannons was a great idea, nerfing revs was an okay idea.

But nerfing them THAT much? it's reeeeally bad, you guys went overkill with the nerf.
If you nerfed them just enough that made it so not everyone goes there to abuse it, then that would be the smart move. you still got time

22-Feb-2018 05:36:19

AbusiveRly

AbusiveRly

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
HMMMM, why go for the easiest "fix" aka make it dead content?

Currently there are so many things wrong with PVM and the whole game. Back in the day PVM still held risk because we didn't have dead timers etc, resulting in Gp still leaving the game and skillers supplying resources. Now PVM dictates skillers and PVPers in polls etc.

The whole rev cave could have been a great update, for everyone.

For a start bracelet of Ethereum should only reduce damage done by revs by x amount. Revenants should have equal special abilities to the living counterparts. AKA Dark beast requires a certain slayer level, dragons using dragon fire and has a better drop table as an imp.

Spread the Revs out over multi and single combat areas, all over the wild, in groups of 4 or 5. So multi and single pkers have something to do. And make it a choice of everyone on where they want to kill them.

Give them a rare unique, and with rare I mean rare,(1/3000,5000)and don't fix it 2weeks later making the drop 4x more common like you did with the prayer scrolls in raids. If it's best in slot it will be worth for people to camp for a rare.

Add brawler gloves, only usable in Pvp worlds, with automatic skulling and a minimum risk of 200K, giving 1.4x EXP only in hotspots. Making pvp more as just Varrock and edge ragging. And remove 1click teleports, which will discourage Spec tabbing to house.

And give the damn Spec pool a Cooldown timer so PVM becomes a challenge again, and pvping is more as just hoping for RNG.

The last few points are off topic, but since I never post I might as well rant it all.

22-Feb-2018 05:44:16 - Last edited on 22-Feb-2018 05:46:08 by AbusiveRly

AptSon

AptSon

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
I have to say i am EXTREMELY disappointed in these Nerfs. These are a couple of my reasons why...

1. The wilderness is a high risk high reward area. Trying to say " we want to align it more with other money making methods so that they are still viable" just doesn't make sense. You SHOULD get more money if your willing to risk getting killed by other players in the process.

2. This update literally brought back wars among clans. Which until this update had practically died out due to lack of content to pk around.

3. I understand nerfing the drop tables but from what i have seen it was almost an 80% nerf to resources? Why you think you needed to nerf it that much is beyond me. Litterally killing what i thought was the best update to pvp in years.

All and all i think you guys have done a great job listening to the community. I think this nerf was a big mistake though. Please reverse this nerf..

22-Feb-2018 05:46:02

TNATEO

TNATEO

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Make revs great again... It's the most fun and thrill i've had on osrs. Watching everywhere for pkers, wondering if the guy next to me is going to spec me with his ags. Now it's so bad there and dead content... I don't know why you guys decided to do this..... Now its just back to the boring old grinding for hours for hardly anything for the average osrs player. This was a terrible idea and i think it really should be thought about again. The nerf was too much.

22-Feb-2018 05:46:27

Stop Typing

Stop Typing

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
just saying but what developers in their right mind buff something and nerf it to exactly how it was, plus no cannons. whats the point?

you're supposed to

a) buff it, then nerf it ACCORDINGLY, maybe find an inbetween? but you cant just put it back to how it was.. that's just pointless.

or b) find a different way to nerf.

The laziest thing you can do to nerf something is by just changing drop rates.

Why dont you look at things like...

. how strong the revs are
. the bracelet effect
. where the revs are
. where multi is/isnt


there are so many different ways you can change/ nerf things. to make everyone happy
and to make everything interesting.

nerfing a drop rate is just dull af and im gonna say one more time that it's insanely ridiculous to nerf it to make it as bad as it was in the first place lol

22-Feb-2018 05:55:07

Davis_123
Aug Member 2022

Davis_123

Posts: 884 Gold Posts by user Forum Profile RuneMetrics Profile
I was actually ready to come on here and thank you guys for finally doing something right, finally creating a money making method that requires awareness and guile rather then a 3 bil bank and a <20 ping, something that balances risk and reward rather then conveniently depositing your items into a nice safe box until you return.

But no you had to go and kill it because some people with better methods gained more gp then you expected, just remove the terrible eyesore from the wilderness it is a complete waste of time now and costs as much in resources/dying to pkers as you gain from it.

22-Feb-2018 10:39:24

Canadian xD
Jul Member 2017

Canadian xD

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
First off well down on making the wilderness dead content for the second time BRAVO!!! I don't understand what was going through your heads that would make you think that this nerf was a good idea in any way shape or form. I have not seen the wilderness that active since the mid to late 2000s. rev caves was an absolute mad house out there, if you took your eyes off the screen for more then a few seconds there was a really good chance you were already dead or getting tbed as looked back at your screen. I am speaking not for myself but for alot of other people that the rev buff was the most fun I have had in along time on this game. YOU HAD THE WILDERNESS REJUVENATED THATS WHAT YOU WANTED NOW ONCE AGAIN YOU FOR SOME REASON BASICALLY MADE IT AS IT WAS WHEN YOU RELEASED THE REV CAVES IN THE FIRST PLACE EXPLAIN THAT TO ME... MAYBE YOU WILL COME TO YOUR SENSES AND MAKE IT AS IT WAS OTHERWISE YOU MIGHT AS WELL DELETE REVS AT THIS POINT.

22-Feb-2018 10:42:31

Canadian xD
Jul Member 2017

Canadian xD

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I CAN'T BELIEVE YOU LET THE LITTLE BITCHES ON REDDIT DICTATE YOUR OUTCOME OF NERFING REVS TO BECOME ABSOLUTE SHIT DEAD CONTENT CHANGE IT BACK TO WHAT IT WAS WITH THE REMOVAL OF CANNONS AND YOU WILL BE GOLDEN! IM HONESTLY SO PISSED OFF THAT YOU DID THIS. ENJOY ALL THE BASHING ON YOUR 5 YEAR ANNIVERSARY Q&A STREAM TOMORROW YOU COULDN'T HAVE PICKED A WORSE TIME TO NERF REVS. I TRULY HOPE YOU COME TO YOUR SENSES. IF NOT YOU JUST COMPLETELY RUINED A GREAT THING.

22-Feb-2018 11:16:55

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