Despitous
said
:
One minor improvement might be a "don't ask me again" option on the drift net banking, but all in all, it's much better, so I'm not complaining.
That seems reasonable. Kinda fiddly to plug in, actually, since interface work always is, but I wouldn't rule it out.
Morbid Logic said :
Osrs mobile is supposed to be released January 2018 but there hasn't been a peep of it and won't be til like the 28th saying 'uh we're sorry we felt each other's balls more than our keyboards this month, we'll need to push release back some.'
It'd be nice if every estimated schedule worked out perfectly, yup. Of course, if the project is something that's not been tried before, with constraints outside the company's own control involving what can and can't be done on app stores, predicting a release date gets harder. And sometimes other matters arise that need attention more urgently - such as fixing bugs, which many players consider more important than pushing on with the new project - so the project gets pushed back a bit.
Now, maybe we shouldn't even try to predict a date, so that no-one gets upset when the prediction doesn't work out. That'd solve the problem alright, but I've found that RS players over the last decade or so have been very keen to know roughly when to expect things. People like to know. We could refuse to answer, lest our estimate be misinterpreted as a promise, but frankly one might expect people to be capable of understanding that an estimate is just an estimate, and they're subject to change as new facts emerge.
Meanwhile, while some players clearly do understand this, others will naturally seize the opportunity to post immature rubbish. Welcome to the internet.
Dan474223 said :
Overall good update, but I feel the Volcanic Mine has a problem currently with communication. Most games are free-for-all's where people don't know each other, and the map is so large that you can't communicate with other players using public.
The main consequence of this is that every game is filled with insults and flaming, because players aren't coordinated and they get frustrated with each other. The environment there right now is pretty toxic and I feel it takes away from the enjoyment of the minigame. Perhaps linking games to clan chats or intertwining the minigame with the clan system in some way could help solve that.
Yeah, I believe the design was explicitly aiming to require communication. Forcing use of the chat-channels isn't ideal, since people currently have to use them as clans, but maybe more head-up display info could be added in future.
One minor improvement might be a "don't ask me again" option on the drift net banking, but all in all, it's much better, so I'm not complaining.
That seems reasonable. Kinda fiddly to plug in, actually, since interface work always is, but I wouldn't rule it out.
Morbid Logic said :
Osrs mobile is supposed to be released January 2018 but there hasn't been a peep of it and won't be til like the 28th saying 'uh we're sorry we felt each other's balls more than our keyboards this month, we'll need to push release back some.'
It'd be nice if every estimated schedule worked out perfectly, yup. Of course, if the project is something that's not been tried before, with constraints outside the company's own control involving what can and can't be done on app stores, predicting a release date gets harder. And sometimes other matters arise that need attention more urgently - such as fixing bugs, which many players consider more important than pushing on with the new project - so the project gets pushed back a bit.
Now, maybe we shouldn't even try to predict a date, so that no-one gets upset when the prediction doesn't work out. That'd solve the problem alright, but I've found that RS players over the last decade or so have been very keen to know roughly when to expect things. People like to know. We could refuse to answer, lest our estimate be misinterpreted as a promise, but frankly one might expect people to be capable of understanding that an estimate is just an estimate, and they're subject to change as new facts emerge.
Meanwhile, while some players clearly do understand this, others will naturally seize the opportunity to post immature rubbish. Welcome to the internet.
Dan474223 said :
Overall good update, but I feel the Volcanic Mine has a problem currently with communication. Most games are free-for-all's where people don't know each other, and the map is so large that you can't communicate with other players using public.
The main consequence of this is that every game is filled with insults and flaming, because players aren't coordinated and they get frustrated with each other. The environment there right now is pretty toxic and I feel it takes away from the enjoyment of the minigame. Perhaps linking games to clan chats or intertwining the minigame with the clan system in some way could help solve that.
Yeah, I believe the design was explicitly aiming to require communication. Forcing use of the chat-channels isn't ideal, since people currently have to use them as clans, but maybe more head-up display info could be added in future.
18-Jan-2018 14:01:55