I decided I'd get a few kills on the boss before adding my opinion, I've reached 100 plus Kill count now so I think I have some idea on the drops, time to kill and gear required and since everybody else is comparing it to Zulrah, I'll do the same and as to why I think Vorkath needs a slightly improved drop table.
For the sake of both bosses, I will compare with max gear
Let's start with Zulrah
(I have 5,000 KC at Zulrah)
Killing Zulrah requires having started and reaching a certain part in Regicide, a medium level quest that can be completed early on, with a teleport that takes you straight next to the boss fight. With full Ancestral, Arcane SS, Zenyte items, Boot/ring switches, Armadyl, blowpipe, addy or rune darts and at max level.
you can grind out a kill every 1:30 minutes, with up to 8-10 kills per trip using little to no food at all. Averaging at around 100,000 GP per kill.
There is no risk as if you do happen to die, it will be kept for you by an NPC near by free of charge.
This means a possible 2 million GP per hour give or take depending on how well the player is and of course RNG on certain hits for lower times. Even pure accounts or sub level 70s are able to kill it without any issue and reap the profits.
Now we go to Vorkath
(I now have 100 + KC)
You are required to do the new Dragon slayer 2 quest, that has a large amount of requirements to be able to complete it, you must either complete a diary to get even remotely close or have a house near.
Once again, using max gear. Armadyl, Addy or rune darts, Zenyte items, boot and ring switches with bandos , Salve amulet/Slayer helmet and DWH or BGS for defense lowering, I was managing an average of 2minutes to 2:30 minutes per kill.
My average time was doubled without lowering the bosses stats, making it pointless to do more than 1-2 kills per trip. Averaged at 50-60k per kill. However the majority goes on supplies. (Even using 0-2 food)
It's not worth it beside the boss head.
06-Jan-2018 02:44:14