Overall I did not like the Bounty Hunter craters for the simple reasons of multicombat zones, congestion near the entrances, and the 3 minutes of waiting when you did strike big.
On the flip side, I was a huge fan of the Bounty hunter worlds. As many people have mentioned in this thread, the artifacts were an additional plus when killing your target.
If bringing some kind of community/ individual way of pking a specific target, I would say Bounty worlds had the best of everything...
-It utilized the wilderness
-Generated fair(as far as combat level) targets
-But overall, it helped separate those who enjoyed 1v1 pking vs those who enjoyed team killing (pjing, and looters).
I personally am a 1v1 pker because I believe in order to be a good pker, you need to beat me (as every edgeville pker believes). By implementing bounty worlds and perhaps reinvesting time into the artifact drops (or the random generating of rare drops), I think it will create an appetite for those who do not usually pk, as well as keep the current wilderness full and plentiful. Us players can think of it as an additional way to get the loot we want with an equal amount of risk and security.
Aditionally, regardless of our/your choice of which style to reintroduce, I think it is a good idea to include a chat window specific to our targets for quick meet up brawls without wasting time chasing people around.
Keep on keepin' on team RS
15-Jul-2014 00:00:13