The map update is fantastic, I am really happy with this addition to the Oldschool Runescape game since it was there years ago and became indispensable, so many kudos to you who got it back.
As for the update to the combat items and the Zulrah drop table, I am very dissatisfied and feel like a big part of what I have been building up for the last 4-5 months has been ruined.
I started with battling Zulrah for a few weeks ago when I felt I had the stats for it, and I felt the rewards are decent for the effort put into the battle and getting the stats for it. It is still hard and I die a lot, even though I have learned how the colors of Zulrah attack and which sides it appears on.
This said the reward changes are completely unfair, a lot of items have been removed which Zulrah was a good source for, and also the amount of these rewards has been decreased too much that it now is not as motivating to battle this monster. For example how can it be fair to change the planks to logs? The cool thing was that you would get the planks to you would not have to run to the sawmill to make them till planks, when you could just battle Zulrah once in a while to get the planks. and also how can 100 magic logs changed to 35 yew logs in any way represent 30% reduction?
Furthermore the item stat reductions (Ranged void, Serpentine helmet) are not fair at all, when these items were introduced to the game their stats and functions should have been considered. Now that they are in the game, people have made extra accounts with specific skill builds only to be able to use these items to have an advantage. Removing them, or reducing the features these items results in a lot of wasted time for the ones who build Void accounts, defence pures ets. Also the void set is strong but it also takes a really long time with 15-30 hours of succesfull Pest Control games, for which the void set is worth the effort.
The serpentine helmet is the only piece of defensive that can inflict venom on
25-May-2017 21:16:29