just some thoughts on what was done, and how it could of possibly been changed to create a good nerfing update, but without making it as game changing.
Zulrah: This should nerf should have been within the first few months, people dont like change, change is scary. this needed to be done but its hard to make the call as to what drops should of been changed. (ironmen getting mad over the shark removal - ironic isn't it - make an account for a challenge, get salty when your easy mode dissappears?)
Void: either decrease only 5%, or have the elite alternative (100 cmb+ other reqs if necessary) be as good as the original, this would keep it balanced as no zerks/ low level voider builds can take max advantage UNLESS they go over the 100 cmb cap - (which would create more variety and acc types)
Serp helm: was incredibly OP for the cost and availability. its now, like others have said, a nezzy, that saves an invent space for a venom. why not let it retain the venom-giving effect? +3 str, applies venom, and stops you from getting venomed - which keeps it useful for pvm. This allows you to make new BIS slot items at +4/+5 str etc.
Food being never seen when dropped in wilderness: again, this was a great idea to make singles pking a lot more dangerous, but like others said, YOU POLLED THIS AND IT FAILED. which totally removes the concept of 'player lead development'.
Items being seen when dropped: this was a good idea to add this, as its added risk, and i dont think many people can fairly complain about going into a dangerous zone, and not having your items instantly appear. probably a good executive move.
- again i believe you also polled this.
25-May-2017 13:40:30