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Dev Blog: Deadman Overhaul

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LIIllITMENT

LIIllITMENT

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
All the ideas are good. I was thinking if you wanted to combat clans dominating the end of the tourny you could make it bounty hunter in singles and if you and your target dont kill each other within 5-15 minutes you both die so it would stop friends or clanmates from not fighting one another.

19-Jan-2017 00:19:12

LIIllITMENT

LIIllITMENT

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
All the ideas are good. I was thinking if you wanted to combat clans dominating the end of the tourny you could make it bounty hunter in singles and if you and your target dont kill each other within 5-15 minutes you both die so it would stop friends or clanmates from not fighting one another.

19-Jan-2017 00:19:13

Wild Austin

Wild Austin

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I fairly certain that wilderness levels do not appear in deadman mode: "We'll be using Annakarl as the final area in the next Deadman Invitational It was a popular ending location, and being in the wilderness means we can reliably use the levels of the wilderness to instruct participants on where to go." obviously this is not a problem for me because i have the entire wilderness memorized ;) but team members and others might need these levels back in there.

I do like knowing the location ahead of time.

Also idea i've suggested before: perhaps 4-6 hrs a day time limit that you can get x5 exp then afterwards it drops down to x1 for ppl who want to play 6-20 hours a day. Obviously could have some type of toggle on/off switch with maybe 10 min countdown delay so ppl don't abbuse the toggle. make dmm more about efficient and talent, less about time played. This encourages ppl to pk after their 4-6 hours of exp, or make money, or quest, or SLEEP!

also looting bag for f2p! :)

19-Jan-2017 00:23:22 - Last edited on 19-Jan-2017 00:25:36 by Wild Austin

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
So far so good Jagex

- Remove Lava Dragons

- Remove Ice barrage

- Remove Quests


- Lock Barrows for 2 weeks ( I assume this was a typo in the blog)

- 50% experience loss when unskulled is too drastic, this discourages way too many people to even try to compete in this already time-dense gamemode. (Solution: 25% exp. loss when unskulled, 50% loss for being skulled should remain.
Extra: How will clans not EXP donate through mule-accounts?

- PJ timer. Solving boxing is easy, just allow pj any boxer who hit, say 5x '0' in a row (or a similar mechanism). Atleast don't allow combat when a player has 0 getItemsEquiped.

-Dont remove worlds too early. "Because the lions need much space u know and if theres too many lambs they will just die at higher rates."


- Though, I don't see how these change will benefit the casual players as people who will play 20hours/day will still be miles ahead, I think a level cap week 1 needs to be in place

19-Jan-2017 01:01:26 - Last edited on 19-Jan-2017 01:09:13 by Lmao Lal

The Package

The Package

Posts: 147 Iron Posts by user Forum Profile RuneMetrics Profile
Quest completion is a fantastic idea; I'd wager that the only people whining about it are those that have never once participated in Deadman mode . This has been repeatedly asked for by the community and I'm happy to finally see it here. As it was before, every single Deadman mode seasonal was 70% questing, 20-25% combat training, and 5-10% actual hunting and killing, making it extremely boring and repetitive.

The XP lamps, though, are a god-awful idea. Popular streamers, for example, will simply get their legions of followers to "boost" them by feeding them XP lamps to achieve and maintain 99 in all combat stats very early. It's bad enough that they're donated a never-ending supply of gold and items.

19-Jan-2017 01:50:32

Blazingjag

Blazingjag

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I am a solo player, I like the idea of all quests completed after a week b/c that means I don't have to do Mm1 in an area where there is a CLAN camping it all day everyday for solo players like myself. Instead of dying and losing my bank to a clan, I will retain everything and focus on combat or others stats.

I like the idea that you told everyone where the final spot is... But this is a problem b/c as we all know dmm is CLAN based... If you had the tournament in like a BH/LSM version where you can get supplies from chests/crates and have a looting timer of 10-20 seconds would be awesome even for the "Knightenator's" out there.

[qfc id=]RoT legend said:
"All the ideas are good. I was thinking if you wanted to combat clans dominating the end of the tourny you could make it bounty hunter in singles and if you and your target don't kill each other within 5-15 minutes you both die so it would stop friends or clan mates from not fighting one another."
[/qfc]
The only problem with this is you run out of supplies after the first battle... And if the other player knows they won't win they will just drop or eat all of the supplies. Leaves you with nothing to defend with.

I like the idea "Claim your victim's experience" but this could be exploited from someone that is playing multiple accounts. In theory he could siphon his alts exp to his main by killing his alts.

I saw something kind of like that happen in lumbridge. they had their alt account kill some low combat level fishers got 5 skulls and then stood there and let their main account kill the alt for all the keys/loots without a penalty. The alt account didn't lose anything but the loots obtained. He would show back in lumbridge and continue killing again with no lose of exp b/c the skills were protected. This could in theory be done anywhere. Sounds kind of broken if you asked me.

19-Jan-2017 02:03:59

Blood Mark

Blood Mark

Posts: 544 Steel Posts by user Forum Profile RuneMetrics Profile
There should be a hardcap on skills to encourage more fighting and less grinding. Day 1: lvl 40, Day 2: 50, Day 3: 60 and so on

Even then, there's plenty of grinding potential since you can level a bunch of skills to 40 on the first day. Still, at least it stops people (myself included) from just grinding ranged to lvl 70 on day 1.

19-Jan-2017 05:35:02

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