I hope olm will not be made harder in low teams( 3-4 man) its already pretty hard, i always have like 1 brew over and i take minimal items with me and drop stuff before olm.
It looks easier in big teams tho.
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-
Phy
said
:
What is meant by Olm balancing changes? That is very vague
Nothing too major, but here's a rough list:
* Will now fire more acid pools out.
* More pairings are made in the playerswap attack.
* Protection prayers are now slightly less effective.
* The magic projectile has been increased in size a little, to make more distinct from the ranged projectile.
* In the healing attack on the final phase, considerably more health will be healed.
* The lightning/shockwave attack will now reach the extreme edges of the room, rather than stopping 1 tile before in some cases.
Twitter: @JagexKiere*
Skilor
said
:
I hope olm will not be made harder in low teams( 3-4 man) its already pretty hard, i always have like 1 brew over and i take minimal items with me and drop stuff before olm.
It looks easier in big teams tho.
We'll be monitoring the difficulty in various team sizes still
. If we think there is an issue, we will look to address it.
Twitter: @JagexKiere*
Mod Kieren
said
:
Skilor
said
:
I hope olm will not be made harder in low teams( 3-4 man) its already pretty hard, i always have like 1 brew over and i take minimal items with me and drop stuff before olm.
It looks easier in big teams tho.
We'll be monitoring the difficulty in various team sizes still
. If we think there is an issue, we will look to address it.
Ok, so far it was ok, i never really die unless mistakes are made, but my teammates do because they dont have so much inv space as i do at the boss.
With the changes to olm now i dont think its possible to beat anymore in a trio without a dead.
Unless the hits at protection prayers are not too much buffed.
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-
CC: Hyperion
12-Jan-2017 11:32:46
- Last edited on
12-Jan-2017 11:34:29
by
Skilor