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Chambers of Xeric

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Glewy

Glewy

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Idk, hate to be a party pooper but for me this ruins the point of "old school" servers. This is just turning into RS3 without the EoC. The biggest reason I started over was to shy away from RS3 and now it's slowly becoming the same damn thing. Pretty disappointed with the way the "old school" servers are going but to each their own. Not at all trying to create waves with anyone, and not looking for arguments. Cheers lads.

07-Jan-2017 02:56:43

PULVORISER

PULVORISER

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
Glewy said :
Idk, hate to be a party pooper but for me this ruins the point of "old school" servers. This is just turning into RS3 without the EoC. The biggest reason I started over was to shy away from RS3 and now it's slowly becoming the same damn thing. Pretty disappointed with the way the "old school" servers are going but to each their own. Not at all trying to create waves with anyone, and not looking for arguments. Cheers lads.


I think everyone here misses that key point of what "old school" actually means with Runescape.

Basically, Oldschool was a reset from the events that led to RS3 and EOC. It meant a new path to be taken down along with more feedback from the actual player base rather then just mods input that totally ruined the game. Which yes in theory is the dumbest thing done considering no one liked EOC and before that content the game itself was number one and the reasonable thing to do would have been to reset the actual game from the horror that was EOC and graphical enhancements that were unneeded. But no that was too smart of a move so instead we have a totally split player community on two different games with neither of which even coming close to the glory that Runescape had prier to the EOC updates.

But I digress, the main reason OSRS is here was as an alternative path, it was never meant to stay as 07. Honestly if it did no one would even log in anymore considering so much missing, Runescape was perfect in 09 010 with all it's awesome mini games bosses and skills like Dungeneering. This raid attempt I admit is a very sad knock off and hits no where close to being anything near as fun due to it's overwhelming flaws and lack of bringing together all levels, but rather focus on giving max players the option of wasting 3 hours time for maybe 3k loot....

They should have just brought us Dungeneering or something closer to it that brings all players together for fun.

07-Jan-2017 06:02:59 - Last edited on 07-Jan-2017 06:06:18 by PULVORISER

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
solo scaling is wayyyyyyyyyyyyyyyyy off. idk if you scale down for solo players but it doesn't seem like it does (at least not for final boss), i dont want to team up with randoms and get scammed a split of another 600m item so i chose to solo. takes so long even knowing all the mechanics of each boss im fighting. took 4.5 hours and died like 15 times at olm it just doesn't seem balanced, for one when you get ''paired'' with a random spot in the room 90% of the time it spawns on the complete opposite side of the room and even if you run the exact tick that you are told its still not enough time to get to it. with a teammate you both get to move making it easier to get to your pair, this needs to be fixed, also it doesn't seem to scale his defense very much. i was overloaded (+) and hit on average around 15-25 zeros in a row then hit maybe a 10-20 and then hit another 15-20 zeros even... dodging 75-80% of ALL avoidable damage i died around 15 times just on the boss, i understand this is suppose to be a group thing but with how toxic this community is you legit cant trust anyone to split with you, so it NEEDS to be able to be solo-able.. most of the other demi bosses worked perfect i would kill them with 2-5 brews left so they are not the problem its the final boss, and also the falling rocks/crystals at the end seem to be kind of skewed for solo players, as i watch people live stream it, they are not constantly targeted by falling crystals in the last faze but when solo if you stop moving for 2 ticks you get hit for 25 every 2-3 ticks, also with all this running around needing to be done with these falling crystals in the final boss, WE NEED STAMINA'S @@@@@ its almost impossible to solo without being able to make stamina pots with all the running needing to be done do dodge falling crystals and other attacks that you can avoid.

07-Jan-2017 06:53:54

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
AbusiveRly said :
I was just soloing raids, and ice demon is so overpowered. froze me once while potting. never unfroze taking 20 damage pretty constantly. hitting 0s with range... couldn't even get in melee distance. mage barely hit.


this also just happened to me got frozen about 10 seconds into fighting him and was frozen for about 90 seconds? only reason i got unfroze is i took off mage pray and started praying range, for some reason this made him start ranging me? idk lol but still ended up killing him with 3-4 brews left, I just dont understand the mechanic of ICE BURST freezing you for a min and a half quite yet..... lmfao

also seems there is a bug with vespula, if while you are attacking it and it is focused on you and not the grubs, if you stand under it for 2-3 seconds, then come out from underneath and attack it, it does not attack back at all until it comes down to the ground once it comes down to the ground then it starts attacking again. and this was close to the wall closest to the abby portal. but i reproduced this a few times it wasnt a 1 time thing so maybe a bug? yes.. vespula is a bug, forsure..

07-Jan-2017 07:02:17 - Last edited on 07-Jan-2017 07:03:23 by Taank

Xoprobe

Xoprobe

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Raids are garbage.

My primary issues are:

Scaling is so wonky. It was my impression that you could do this with smaller group sizes and not be at a severe disadvantage. I do not want to group with 10 random people. And why doesn't anything have a combat level? If you're a level 100 duo, mobs should have a combat level of 140 (for example). If you're 5, 126s then the monster might be 300. Nothing has a combat level. Are you even scaling this?

Mechanics are awful. (for example, forge guy whom you can attack like once then he keeps going back to his anvil)

It's a really weird mix of bringing in gear but using supplies from inside? Now that it's out I much prefer how dungeoneering was set up, where you made everything inside. The way it's currently set up it seems like only max people with max gear can do anything. And I don't have a problem with them doing it better than me, because they have better gear. But I would still like to be able to do it. I just don't understand the scaling of this. And it seems like raids just reward the top percentage of the runescape population and leaves everyone else out to dry. I do not think raids should be only for 126s. I think they should be something anyone could do but as you get stronger you get better rewards, whatever.

OP and ridiculous rewards.

2 thumbs down, garbage update. It's like children run this game and they add in what they personally want to play with. I am not looking to argue with anyone I just want to share my honest feedback so that is available if any staff look it over. Thank you.

07-Jan-2017 16:52:57 - Last edited on 07-Jan-2017 16:56:31 by Xoprobe

Xoprobe

Xoprobe

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
[quote id=380-381-353-65866796-121-340154475]Exzel sums it up perfectly. People thought we were getting real raids like in any other MMO where you run through a dungeon fighting crap getting loot while doing it. Usually a big boss at the end and a few mini bosses on the way. Not this crap must prep, farm and get one shotted anyway by most of these. Raids usually have different combat level requirements. You could have level 70, 80, 90 and 100+ combat raids. Making creatures only take damage from one combat style is really dumb. A few creatures that can only be harmed by melee or range ok but all of them requiring exact stab slash crush is no good.[/quote] [quote id=380-381-353-65866796-124-340155036]The amount of hours you've spent programming and all that crap for this. Raids are awful, floors are terribly laid out, rewards are dreadful. Kinda ripped off dungeoneering then fucked it up completely. ^ This

07-Jan-2017 16:54:38 - Last edited on 07-Jan-2017 16:59:41 by Xoprobe

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
rewards are trash even for a 45 min raid with 0 deaths, getting 150-300k loot? doesn't make sense for end game content lmfao. making 300k ish' an hour at max combat is honestly insulting.

and why make it so each boss doesn't have a cb lvl and make it so you cant use monster examine on it?? monster examine doesn't reveal the game mechanics of how a boss works so please make it so monster examine works on raids bosses just as it does on 100% of every monster in the game LMFAO.

07-Jan-2017 21:59:30

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
i also find it a bit irritating that devs and mods spend more time scrolling through reddit and posting in random useless reddit posts, then they do spending time in THEIR OWN forums talking on the forums that are actually connected to the real game.

07-Jan-2017 22:15:37

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