At first glance, I like the way you’ve set the map up, except… for the multi area changes. I’d like to keep multi-zones the way they are.
I love the fact that you guys have tried to bring both skillers and killers together, competing for resources in their own way.
I agree that red dragons should have their drop tables beefed up; I’m not sure what should be added though.
I like the idea of new fish, since there is already food in the game which heals 22, I have no problem with it. I hope that the fishing level to obtain and cook said fish will be above that of the shark.
I think the idea of an extra trap for chins is a good idea. Also the ability to receive the chins from a dead person is also good.
Demi-bosses are a good idea. I urge you to be careful about the stats of these new shields though.
I like the idea of new bosses in the wilderness. It’s a good idea to have wildi-only bosses, and the ability to receive the dragon pickaxe.
I’m not sure about the fountain of runes. It sounds… a little out there.
Resource area is a good idea, I don’t want it to devaluate the prices of mage and yew logs though.
Slow prayer recharge is a good idea.
Thieving Chests are a good idea.
Ents are a good idea.
Swag Bag is a good idea.
I think the non-tradable items needs more thought. I agree that fighting people with little to no risk, who can hit so well is OP, but at the same time if I’m using a single piece of no-tradable equipment, for example a firecape, I’d want to be able to run back for it if I died.
Anti-griefing mechs are a good idea, but there are many ways to ‘annoy’ a player, just like gambling, people will always find a way.
Flaming can be dealt with the ignore list.
12-Jan-2014 00:30:26