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Dev Blog: Rejuvenate the wildy Thread is locked

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Reminiscon

Reminiscon

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Most of the skilling rewards reward the player with the items in a noted or stackable form... smh...


Good way to motivate me to change my vote, telling me to suck your hand definitely si a game changing argument...not.

Maybe I vote no to all of it, and I can just tell pkers like you to "smh"?

Neither the fishs nor the resource area are noted either, two key parts of this "revival".



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I don't get why you would vote no other than you're one of the people who won't vote yes unless its something that you personally would enjoy.

This isn't forcing skillers to go into the wild, if you don't want to face the risk than continue skilling as normal. For the people who do like the risk for better reward then this will be a great update as well as great for another lage part of the player base - pkers.

Its only logical that where there is most risk, there should be most reward.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

10-Jan-2014 21:29:20

Norne
Jan
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2012

Norne

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Its only logical that where there is most risk, there should be most reward.


So far I haven't disagreed with this, just to point out the (less then) obvious.


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"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 21:29:59

King Awesome

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When I look at the map, I think, "That's going to make clue scrolls a bit more difficult," but whatever.

Good. Maybe the price of the rewards will go up.


I think it's likely. If things are already rare, and they suddenly become even harder to get, then they will become increasingly rare.

I was thinking people are going to complain about the rising prices of trimmed things and third-age gear, but they will complain at the same time they kill the guys with the clues that would have produced those items.

10-Jan-2014 21:30:27

whyruhiding

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If there's one thing I dislike about RS it's having to go into the wilderness...So I hope you don't make it that much worth it for skillers to go there, especially not the exp rates.
If you dont go into the wilderness then dont go in it lol.... Also its not increasing xp rates..


How do you know? They added NMZ without any mention of exp rates and it turned out to be the best exp in game. If they make those noted logs or whatever stuff the best exp in-game I'll feel forced to go there.


Cuz their not adding new content if you didnt read properly, they're expanding already in game content.. Try and read lol......


Really? Those ents that you can kill and then cut down for noted logs isn't new content? Please tell me where I can find them then -.-

I vote no if they don't mention the exp rates.


Random events....lol


You gonna cut down the random event for its noted logs? ;)


Dang there goes my hatchet O.o

10-Jan-2014 21:30:32

Reminiscon

Reminiscon

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When I look at the map, I think, "That's going to make clue scrolls a bit more difficult," but whatever.

Good. Maybe the price of the rewards will go up.


Good attitude. This is the kind of Old School mentality I like to see.

As for the Wilderness Rejuvenation proposal, it largely looks quite solid.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

10-Jan-2014 21:30:39

Lord G Rahl

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Capt Mcgee, you don't understand what mist rising is saying.

99% of skillers have no incentive to go to wild.

99% of pvmers have no incentive to go to wild.

A skiller won't go to wild and risk armor to train wc. skillers don't like competing for resources either, so a skiller will not go to wild with a chance of other skillers already getting those resources. Noted is not enough of an enticement, when it is easy to cut trees or mine ores and bank those easier and to get back to the resource.

A free tele to the resource in the wild? where the resource is say like living rock cavern on rs3, with double or triple noted? that might entice.

But then all skillers would be using free tele and risk it and the game would be flooded with ores, driving down ore prices. Low ore prices means less reason to mine ores for gp.

So a way to get triple noted, easy to get to, yet with less risk of flooding the game with ores and dropping the ore prices?

Nontradables being converted to say crystals that give a player 2 hours of triple ores or logs in wild. These crystals could be traded and sold, giving pkers another reason to pk and giving skillers a reason to enter the wild, without damaging the game.

I buy a crystal, get 1 or 2 hours of triple ores, use a free tele to ore mining spot for noted ores and then run to bank to bank those ores, using free tele to get back to mining spot after I have banked.

As I am running to the bank, pkers have the chance to pk me. I won't mine in wild if I know while I am mining another would come up and kill me, but take my chances to run to bank and bank ores? yeah I might.

10-Jan-2014 21:31:26

Team Skull
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Team Skull

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why are skillers whinin about these ideas?


you dont have to go to wild.


You do if you want to fish the new fish under the current plan since its ONLY in the wild - given that it will likely be not only more expensive then sharks but also that sharks (and possibly other fish) will drop as the demand for them dries up...that may be the only real way to make money off fishing.


Want Armadyl Armor? GWD

Want Bandos? GWD

Want Barrows armor? Barrows

Want D2H? Kill KQ or Chaos Elemental

Want D Chain? Kill KQ or Dust Devils (snicker snicker, gl on that)

For the most part, these are exclusive to monsters with risk . You want the big reward? Be prepared to risk.

Reward vs. Reward is bad game design.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 21:31:26

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