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Dev Blog: Rejuvenate the wildy Thread is locked

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Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
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I really dislike the fact that dragon pickaxe will be dropped by 5 different bosses, it will be worth like 500k -.- I wish it could have been dropped by regular monsters that could easily been camped by one high leveled player, unless a PKer arrived though. I wish more good items came from a monster that wasn't a boss.

Also I think untradeables should be turned to coin**/dust at all wildy levels, but kept in non wildy. So people who wish to use untradeables could use PvP worlds, but people who wish to get away from that crap can use wildy.


Look what drops D pick in the main game. And then look at how much its worth


I used to train on those dwarves so I know exactly how it is. That's how I like it

10-Jan-2014 19:16:42

D-Block

D-Block

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I really dislike the fact that dragon pickaxe will be dropped by 5 different bosses, it will be worth like 500k -.- I wish it could have been dropped by regular monsters that could easily been camped by one high leveled player, unless a PKer arrived though. I wish more good items came from a monster that wasn't a boss.

Also I think untradeables should be turned to coin**/dust at all wildy levels, but kept in non wildy. So people who wish to use untradeables could use PvP worlds, but people who wish to get away from that crap can use wildy.


Look what drops D pick in the main game. And then look at how much its worth


I used to train on those dwarves so I know exactly how it is. That's how I like it


I did as well and did get a pick drop there. There really isn't much else they could have added imo. And D pick has been a very popular suggestion on here.
Vita non est vivere sed valere vita est.

10-Jan-2014 19:17:51

Whisket1

Whisket1

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A huge benefit for skillers will be the item-bag. It didn't seem like there would be any limit to its use, other than being used in the wildy.

As a skiller, the potential to double my inventory size is very enticing.


@Easyscape


I agree that this "swag bag" might be overpowered. A possible solution is to only allow it to be filled within 5 minutes after pking someone. That way skillers don't get an easy way to store more items.

On the other hand, I was replying to someone who asked what the benefit would be for skillers to use the wildy, and the swag bag would be a HUGE benefit

10-Jan-2014 19:17:51

Rarely Panic

Rarely Panic

Posts: 3,148 Adamant Posts by user Forum Profile RuneMetrics Profile
Yes to all. Fantastic news. This is how you start making Old school RS the MAIN runescape again

This promises to make the wildy thrive again, and I can assure you:

Wildy popularity is 100% going to increase the daily player count... big time

10-Jan-2014 19:18:47

Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
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I really dislike the fact that dragon pickaxe will be dropped by 5 different bosses, it will be worth like 500k -.- I wish it could have been dropped by regular monsters that could easily been camped by one high leveled player, unless a PKer arrived though. I wish more good items came from a monster that wasn't a boss.

Also I think untradeables should be turned to coin**/dust at all wildy levels, but kept in non wildy. So people who wish to use untradeables could use PvP worlds, but people who wish to get away from that crap can use wildy.


Look what drops D pick in the main game. And then look at how much its worth


I used to train on those dwarves so I know exactly how it is. That's how I like it


I did as well and did get a pick drop there. There really isn't much else they could have added imo. And D pick has been a very popular suggestion on here.


I just feel like its a very easy and lazy solution to add it all the bosses to try and make it popular. We all know everyone will just camp the easiest one and the 4 others will be dead content.

10-Jan-2014 19:19:40

Mamadou Diop

Mamadou Diop

Posts: 279 Silver Posts by user Forum Profile RuneMetrics Profile
If these new resources aren't limited to a few worlds, then the wilderness will stay dead.

Reason for this is, someone could be gathering a resource in a world with 100 people with no danger.

Prices would crash, and there would be no risk going into the wilderness.

For this update to work the best, needs to be limited to 2-3 worlds. I hope the Jagex team can see that.

10-Jan-2014 19:24:10

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