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Dev Blog: Rejuvenate the wildy Thread is locked

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Capt McGee

Capt McGee

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Secondly, do we really need revenants on top of the 7 new bosses and 3 new high level monsters? Thats 10 things already, itll be tough to run through wildy without running straight to an npc.

I dont dislike revs (i do hate pvp gear) but we gotta be sure the wildy still has a desolate feel, not a super saturated place witha boss every 100 feet.


Not everything will pass the polls probably, so it's good to suggest a ton of content and the best will win the polls. Besides, you want a huge selection of content for the wilderness that way hopefully there's something for everybody on top of making a bit more difficult for pkers to find skillers as there's a huge list of places to choose from.
If skillers cant profit, they wont bother with the wilderness and the whole rejuvenation would be wasted development time and effort. This needs to be done right.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jan-2014 00:11:51

0urlasthope

0urlasthope

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Why are people acting like theres so many worlds the skillers would get away free every time?

Lets say getting a full inventory takes 5 minutes of some resource, this isnt even counting the stackables.

Now lets say it takes 5 minutes for 2 pkers to hit up every spot.

Thats all it takes, just two pkers per world and your more than likely to see one every single trip.


two per world is quite a bit, that's 124 people simultaneously pking at a single location. That is a LOT, especially when you consider that this is going to be one of the least attractive locations (skillers just don't risk much!)

besides, not all pkers are going to be within your level range.

if you need convincing that this won't be a huge issue, just look at green dragon bots now - they are basically a guaranteed kill every time AND they carry an inventory full of items worth 1-1.5k each, yet they still manage to escape unscathed most of the time

it's just not worth the effort


True alot arent within ur level range, but this wont be too much of a problem in the deep parts.

Secondly, it doesnt have to be 124 pkers per spot. The key word here was patrolling the wilderness. They will constantly be checking each spot, and have a large window of time to do it as the skillers/pvmers wont be banking alot.

Alot of people do pk green dragon bots actually, ive killed many many of them (have over 300 anti shields atm). But theres the fact that bots have 0 armor risk, and the bones/hides take up your whole inventory, which i think they are going to solve with new resources.

BTW, green drag bots have been almost non existant for the past month, i think due to how much theyve been getting pked.

16-Jan-2014 00:17:59

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Secondly, do we really need revenants on top of the 7 new bosses and 3 new high level monsters? Thats 10 things already, itll be tough to run through wildy without running straight to an npc.

I dont dislike revs (i do hate pvp gear) but we gotta be sure the wildy still has a desolate feel, not a super saturated place witha boss every 100 feet.


Not everything will pass the polls probably, so it's good to suggest a ton of content and the best will win the polls. Besides, you want a huge selection of content for the wilderness that way hopefully there's something for everybody on top of making a bit more difficult for pkers to find skillers as there's a huge list of places to choose from.
If skillers cant profit, they wont bother with the wilderness and the whole rejuvenation would be wasted development time and effort. This needs to be done right.
Yea i agree with the skillers neeidng lots of spots, but if all the bosses pass it will be a little overwhelming.

16-Jan-2014 00:26:17

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Secondly, do we really need revenants on top of the 7 new bosses and 3 new high level monsters? Thats 10 things already, itll be tough to run through wildy without running straight to an npc.

I dont dislike revs (i do hate pvp gear) but we gotta be sure the wildy still has a desolate feel, not a super saturated place witha boss every 100 feet.


Not everything will pass the polls probably, so it's good to suggest a ton of content and the best will win the polls. Besides, you want a huge selection of content for the wilderness that way hopefully there's something for everybody on top of making a bit more difficult for pkers to find skillers as there's a huge list of places to choose from.
If skillers cant profit, they wont bother with the wilderness and the whole rejuvenation would be wasted development time and effort. This needs to be done right.
Yea i agree with the skillers neeidng lots of spots, but if all the bosses pass it will be a little overwhelming.


Overwhelming is a bad thing? That's something RS updates have always been lacking. Their updates are always so small that there's no exploration and challenge to them. I'm looking forward to being flooded with wilderness content.
It'll add so much fun, adventure, exploration, and challenge that I'll be like a child on Chirstmas morning - something i've been waiting for, for ages. OSRS devs are doing a fantastic job on this update.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jan-2014 00:31:04

im fkn zyzz

im fkn zyzz

Posts: 502 Steel Posts by user Forum Profile RuneMetrics Profile
No, I did not quit because of PJers/Rushers. They are very annoying and as much as I want them gone it would change the gameplay of combat. I quit because EOC, unfair advantages like Polypore Staff, etc.

16-Jan-2014 00:33:08 - Last edited on 16-Jan-2014 00:33:29 by im fkn zyzz

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Secondly, do we really need revenants on top of the 7 new bosses and 3 new high level monsters? Thats 10 things already, itll be tough to run through wildy without running straight to an npc.

I dont dislike revs (i do hate pvp gear) but we gotta be sure the wildy still has a desolate feel, not a super saturated place witha boss every 100 feet.


Not everything will pass the polls probably, so it's good to suggest a ton of content and the best will win the polls. Besides, you want a huge selection of content for the wilderness that way hopefully there's something for everybody on top of making a bit more difficult for pkers to find skillers as there's a huge list of places to choose from.
If skillers cant profit, they wont bother with the wilderness and the whole rejuvenation would be wasted development time and effort. This needs to be done right.
Yea i agree with the skillers neeidng lots of spots, but if all the bosses pass it will be a little overwhelming.


Overwhelming is a bad thing? That's something RS updates have always been lacking. Their updates are always so small that there's no exploration and challenge to them. I'm looking forward to being flooded with wilderness content.
It'll add so much fun, adventure, exploration, and challenge that I'll be like a child on Chirstmas morning - something i've been waiting for, for ages. OSRS devs are doing a fantastic job on this update.


I mean overwhelming in the fact that skillers wont be able to get to their spots without running through 3 bosses first. I just kinda think pkers should be the only threat.

16-Jan-2014 00:34:53

Ruudstar

Ruudstar

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I think you should add a wilderness slayer cave where you could kill monsters with cannon. For example Greater demons, Hellhounds, Bloodvelds, Black demons etc. This would bring players who slay to wilderness and would make these tasks much easier and faster to do. More activity, faster tasks :>

16-Jan-2014 00:37:43

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

I mean overwhelming in the fact that skillers wont be able to get to their spots without running through 3 bosses first. I just kinda think pkers should be the only threat.


Yeah I brought that issue up on my feedback topic although the wilderness is much bigger than it seems on the map.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

16-Jan-2014 00:42:39

Blak Paladin
Sep Member 2007

Blak Paladin

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
i know some people still don't really get what i'm trying to say about all this, but, i'm fine with the resource and a good portion of the addition to the wilderness that gives an actual use to some of the places in there, but i still think many things in there just shouldn't be, the rng/mag equivalent to tzhaar shield shouldn't be in wilderness, when the drag med helm and drg 2h were introduced they weren't "wilderness" only, they were added to outside-wilderness monsters too, and not in such a low chance that u are forced to go wilderness, but not so easy that a good chance isn't any good, also, other things like mage arena, clues, penguins and maybe quests that are released can't be in wilderness, many of those aren't exactly of the "high risk but better exp and more accessible resources" kind, which is pretty much what this update is trying to do, clues don't exactly guarantee better rewards from going wilderness and pengs/quests(outside drg slayer which itself could be justified since it is the top of the free game) were added during the time wilderness didn't have any pker's, it got so bad when pvp wilderness came back that there had to be a safe wilderness for when u'r doing those quests, also, b4 i forget, the same on pick, it would be kind of unfair too, i don't mind the pick been a drop from an opponent harder than dagannoth kings(the ones for the hatchet), but it's the same as i said with shield, there's no point or sense on making it a wilderness item, of course, i still think the place for some minigames should stay in wilderness for the sake of their background, but some had a teleport like fist of guthix, not saying there should be a teleport for everything, but maybe something, is just that, as said b4, it's way TOO SOON to take this kind of risk of an update

16-Jan-2014 00:56:38

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