i know some people still don't really get what i'm trying to say about all this, but, i'm fine with the resource and a good portion of the addition to the wilderness that gives an actual use to some of the places in there, but i still think many things in there just shouldn't be, the rng/mag equivalent to tzhaar shield shouldn't be in wilderness, when the drag med helm and drg 2h were introduced they weren't "wilderness" only, they were added to outside-wilderness monsters too, and not in such a low chance that u are forced to go wilderness, but not so easy that a good chance isn't any good, also, other things like mage arena, clues, penguins and maybe quests that are released can't be in wilderness, many of those aren't exactly of the "high risk but better exp and more accessible resources" kind, which is pretty much what this update is trying to do, clues don't exactly guarantee better rewards from going wilderness and pengs/quests(outside drg slayer which itself could be justified since it is the top of the free game) were added during the time wilderness didn't have any pker's, it got so bad when pvp wilderness came back that there had to be a safe wilderness for when u'r doing those quests, also, b4 i forget, the same on pick, it would be kind of unfair too, i don't mind the pick been a drop from an opponent harder than dagannoth kings(the ones for the hatchet), but it's the same as i said with shield, there's no point or sense on making it a wilderness item, of course, i still think the place for some minigames should stay in wilderness for the sake of their background, but some had a teleport like fist of guthix, not saying there should be a teleport for everything, but maybe something, is just that, as said b4, it's way TOO SOON to take this kind of risk of an update
16-Jan-2014 00:56:38